Anyone got a copy of the v_ models decompiled?
Waldo
01-17-2006, 09:13 PM
I wanted to check something on a decompiled Thompson, MP40, Garand and K98 v_ model, but after today's SDK update, mdldecompiler is giving me the "Extra App ID set to 211, but no SteamAppID." error now.
Any suggestions or does anyone have decompiled versions of the v_ models by chance?
Waldo
01-18-2006, 12:03 AM
Originally posted by Unk
dont you work for valve?
Not for some time...
And I just found a copy on my computer. Google desktop search the rescue!
Nikolaisqp
01-18-2006, 01:03 AM
i would still like to know the answer to this problem. i need to get rid of the ww2 in dod:s.
pedroleum
01-18-2006, 01:27 AM
find this file:
C:\Program Files\Steam\SteamApps\email\day of defeat source\dod\GameInfo.txt
opsens it up!
you have to set a // in front of
ToolsAppId 211
then decompile. after that, change it back, or modelviewer/hammer will not work correctly anymore.
El Capitan
01-18-2006, 06:13 AM
I find it funny how the beta's of the SDK run fine with minimal bugs, yet they bring the SDK out of beta and loads of people are having problems and its full of bugs!
pedroleum
01-18-2006, 02:50 PM
actually, i had this problem for a very long time.. not just since last update.
even before -beta sdk
Originally posted by Waldo
Not for some time...
And I just found a copy on my computer. Google desktop search the rescue! wow thats news to me :confused:
Waldo
01-22-2006, 10:31 PM
Hmm the pain with these models is sometimes they come out a bit "wrong". THe Thompson left arm sticks out to the left, and isn't on the gun. The gun is in the right spot and the right hand. Weird.
Trp. Jed
01-23-2006, 05:35 AM
Use the "Do not fix animations" options and add "rotate -90" to the $sequence commands for the anims.
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