darn custom sounds
wickit
01-14-2006, 03:20 PM
ok guys
i really want to release smallhill_rc1
but i cant get the feckin custom sounds to work at all now
since the last updates for hammer, non beta and the beta versions, they just wont work.....
it makes no difference if i bspzip pakrat or res file the sounds.
someone must be having the same issues
the map will work fine local, but as soon as it is server hosted the error appears
come on some one must have a fix for this.....:ds:
ultranew_b
01-14-2006, 05:02 PM
Sora has a custom sound. The ambient birds etc... The only way I could get custom sounds to work was using them with a custom env_soundscape.
travis
01-14-2006, 11:40 PM
I've been having problems with sound not looping which is really annoying =/ I had to trigger the whole thing manually but they just wont loop normally =/
Watchtower
01-15-2006, 03:17 AM
Sounds usually need a cue point to tell the file where to loop.
Place cue file in your sound at the end of it, and try again and see if that works.
travis
01-15-2006, 03:20 AM
Yeah i've tried this allready, doesnt seem to like me =/
wickit
01-15-2006, 05:01 AM
its not the loop im having problems with.
i have sorted that issue out. its actully getting the to work when the map is server side.......#
really really weired.
and its driving me feckin crazy
ultranew_b
01-16-2006, 07:17 AM
Originally posted by ultranew_b
Sora has a custom sound. The ambient birds etc... The only way I could get custom sounds to work was using them with a custom env_soundscape.
wickit
01-16-2006, 08:51 AM
Originally posted by ultranew_b
When you tried without sound scapes did you get the same error though
local client sounds run fine, server side sounds missing ??????
ultranew_b
01-16-2006, 09:00 AM
Originally posted by wickit
When you tried without sound scapes did you get the same error though
local client sounds run fine, server side sounds missing ??????
Yes.
:)
wickit
01-16-2006, 03:13 PM
ok at least i know now its not just me....
but using soundscapes does not fix my problem.
as i have tried to get it to work on trigger for the 88 gun sound....:mad:
on another note ultra can you add a second to the valve wiki on the bug
here is the link
http://developer.valvesoftware.com/wiki/SDK_Beta_Bugs
its the last post on the page....
El Capitan
01-16-2006, 03:47 PM
Are you sure that you have definately encoded the sound correctly? Sometimes certain wav formats screw up in hl2.
Try re-encoding with 16-bit, 1 mono channel, 22kHz in PCM wav format and see if it will play then.
Make sure you are using / instead of \ in the pathname too.
I know you've probably tried those already, but its all I can think of.
wickit
01-17-2006, 02:21 PM
Originally posted by El Capitan
Are you sure that you have definately encoded the sound correctly? Sometimes certain wav formats screw up in hl2.
Try re-encoding with 16-bit, 1 mono channel, 22kHz in PCM wav format and see if it will play then.
Make sure you are using / instead of \ in the pathname too.
I know you've probably tried those already, but its all I can think of.
have done all of the obove
on early versions of my map they all worked fine, its only since they done some updates on hammer, beta and non beta that the sounds r fecked.....
ok anyone know how to get a soundscape to play the sound one time only.....
El Capitan
01-17-2006, 03:51 PM
Originally posted by wickit
have done all of the obove
on early versions of my map they all worked fine, its only since they done some updates on hammer, beta and non beta that the sounds r fecked.....
ok anyone know how to get a soundscape to play the sound one time only.....
Take a look at this:
http://developer.valvesoftware.com/wiki/Can_I_make_a_custom_soundscape_for_my_level%3F
and then this:
http://developer.valvesoftware.com/wiki/Soundscapes
That should tell you all you need to know to play a sound once.
wickit
01-18-2006, 02:27 PM
Originally posted by El Capitan
Take a look at this:
http://developer.valvesoftware.com/wiki/Can_I_make_a_custom_soundscape_for_my_level%3F
and then this:
http://developer.valvesoftware.com/wiki/Soundscapes
That should tell you all you need to know to play a sound once.
Either im really stupid or blind, because i cant find one reference to playing a sound in a soundscape once ?
ultranew_b
01-18-2006, 02:59 PM
You could try creating a "playlooping" soundscape, cause they can be triggered. But, instead of opening up the sound file in a sound editor and adding cue points (to make it loop). Try making the sound without the cue points and triggering that?
:)
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