K98k - 2 Hi Res Skins (new Wood & Dark Wood)
rascal
01-13-2006, 01:11 PM
As already mentioned in the preview section, my main goal is not to change the existent skins significant but to give more details to them.
The skintexture is twice as large as the original now, which allowed me to put a new, and transparent woodstructure layer over the existent one. :)
http://img283.imageshack.us/img283/6480/viewmodel14jp.jpg
http://img474.imageshack.us/img474/1328/viewmodel24ay.jpg
http://img474.imageshack.us/img474/3345/viewmodel34hf.jpg
Worldmodels:
http://i3.photobucket.com/albums/y86/r4scal/worldmodels.jpg
Dark Kar98 in action:
http://i3.photobucket.com/albums/y86/r4scal/karabiner.jpg
> download < (http://www.fpsbanana.com/?section=viewitem.skins.skins.main.8217)
Regards,
Deceiver
01-13-2006, 01:24 PM
Nice job! Did you make this with normal maps?
And how are those Allied and Axis skins coming along with Wile? Close to release? Can't wait to get my hands on them heh.
rascal
01-13-2006, 01:37 PM
Originally posted by deceiver
Nice job! Did you make this with normal maps?
And how are those Allied and Axis skins coming along with Wile? Close to release? Can't wait to get my hands on them heh.
No normal map here :o
The allied and axis skins are finished from my side :)
As far as i am informed Wile is very busy working on something else, which is the reason why there hasnt been a release yet. I m calculating with a release very soon though (cant wait either :D )
Sabre
01-13-2006, 01:39 PM
Brilliant. I'm definately using this. Are you planning on doing all the weapons like this, or is this just a one off?
rascal
01-13-2006, 01:41 PM
Originally posted by S@bre
Brilliant. I'm definately using this. Are you planning on doing all the weapons like this, or is this just a one off?
Actually this is exactly what i have planed.
Not sure yet if it will be ALL weapons but definitely the most important ones. :)
PR0PEN
01-13-2006, 02:05 PM
Excelent man!! Downloading....
Can you leave me the HI-RES version of the smoke grenade? xD
thanks
GOOD work ;)
Deceiver
01-13-2006, 02:20 PM
And btw rascal...it's STANDARD haha.
Forral
01-13-2006, 02:41 PM
Originally posted by deceiver
And btw rascal...it's STANDARD haha.
Damn you beat me to it :D
Nice job nonetheless Rascal.
rascal
01-13-2006, 02:43 PM
Originally posted by deceiver
And btw rascal...it's STANDARD haha.
umm... *blushing*.. okay :D
To be honest i need to learn the different vtf settings a bit more.
I know you will think this is kinda strange but to be honest i never quite understood how to write normal maps correctlyhttp://www.codeguru.com/forum/images/smilies/blush.gif
Should i have taken different settings? Maybe you can provide me with some information via PM
Deceiver
01-13-2006, 02:56 PM
From what I understand normal maps are kinda like bumpmaps, but more subtle.
Info here:
http://developer.valvesoftware.com/wiki/Creating_Normal_Maps
Hey I thought you had normal maps in your skin, it's a compliment in my mind! Even more so since I know now that there wasn't any normal maps heh. Gonna look even better if you decide to put some normal maps on it.
rascal
01-13-2006, 03:09 PM
Allright thanks, actually my other skins had normal maps inthem but in never really spotted any difference ingame, thats why i wasnt sure what they are good for. :p
cruzaderazn
01-13-2006, 03:43 PM
Great job. I just don't really notice it in-game. Don't get me wrong though...I like it.
Deceiver
01-13-2006, 05:18 PM
Originally posted by rascal
Allright thanks, actually my other skins had normal maps inthem but in never really spotted any difference ingame, thats why i wasnt sure what they are good for. :p
You notice them best in direct light. Or a blend of shadow+light
Wile E Coyote
01-13-2006, 07:14 PM
Yes, normal map are basically a type of bumpmap, which basically is a special, invisible skin on top of the regular skin that creates the illusion of light and shadow on certain objects in the original skin making them appear to have depth when in fact they do not.
Keep in mind however, it is not wise to add a bumpmap to everything under the sun. Everytime you add a bumpmap (normal map) to something, you are doubling the amount of textures that need to be loaded into memory. One day in the near future all video cards will be able to handle that but right now only about 10% of users have cards and RAM sizes that could handle moster graphic specs and still get over 24 FPS (which is what movies in the movie theater play at)
Sgt.R.Lee
01-13-2006, 08:13 PM
While a height (Bump) map only contains 1 plane of information - the "Z" (height) plane, a normal map contains 3 vectors of information - "X" direction, "Y" direction and "Z" direction. Thus, each pixel in a normal map encodes which direction that particular point is facing - the "normal vector" of the surface. Cool Link: http://members.shaw.ca/jimht03/normal.html
iconslave
01-13-2006, 11:16 PM
r4scal i must say out of all the things you have done this is by far one of my favs :) I do hope you make higher res skins for all the other weapons :), Id defently use them in my collection.
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