05-24-2003, 01:48 AM
Im still new too mapping, so cna some1 tell me what this is about? After I compile it and all, I go into dod, and create a server. But the server never gets started. Heres my compil.
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: "C:\Program Files\Day of Defeat\dod\complie\hlcsg.exe"-wadinclude xerent.wad -wadinclude hlbasics.wad -wadinclude classic_kleineh_dod.wad -wadinclude dodforum.wad -wadinclude ZillaFinal.wad -wadinclude raate.wad -wadinclude Kami-platinum.wad -wadinclude "C:\Program Files\Valve Hammer Editor\fgd\day of defeat"-wadinclude "C:\Program Files\Day of Defeat\dod""C:\Program Files\Valve Hammer Editor\maps\mfm3.map"
Entering C:\Program Files\Valve Hammer Editor\maps\mfm3.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[xerent.wad]
[hlbasics.wad]
[classic_kleineh_dod.wad]
[dodforum.wad]
[ZillaFinal.wad]
[raate.wad]
[Kami-platinum.wad]
[C:\Program Files\Valve Hammer Editor\fgd\day of defeat]
[C:\Program Files\Day of Defeat\dod]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.17 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.89 seconds)
Including Wadfile: \program files\valve hammer editor\fgd\day of defeat\xerent.wad
- Warning: Larger than expected texture (218412 bytes): '{X_TREE12A'
- Contains 14 used textures, 45.16 percent of map (170 textures in wad)
Including Wadfile: \program files\valve hammer editor\fgd\day of defeat\classic_kleineh_dod.wad
- Contains 5 used textures, 16.13 percent of map (156 textures in wad)
Using Wadfile: \program files\valve hammer editor\fgd\day of defeat\hk_rbl_2.wad
- Contains 0 used textures, 0.00 percent of map (31 textures in wad)
Including Wadfile: \program files\valve hammer editor\fgd\day of defeat\raate.wad
- Contains 1 used texture, 3.23 percent of map (9 textures in wad)
Using Wadfile: \program files\day of defeat\valve\halflife.wad
- Contains 4 used textures, 12.90 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve hammer editor\fgd\day of defeat\frk_dod_moulins2.wad
- Contains 1 used texture, 3.23 percent of map (58 textures in wad)
Including Wadfile: \program files\valve hammer editor\fgd\day of defeat\zillafinal.wad
- Warning: Larger than expected texture (348972 bytes): 'MZ_5BUILD_1'
- Warning: Larger than expected texture (348972 bytes): 'MZ_5BUILD_2'
- Contains 2 used textures, 6.45 percent of map (268 textures in wad)
Including Wadfile: \program files\valve hammer editor\fgd\day of defeat\kami-platinum.wad
- Warning: Larger than expected texture (348972 bytes): '{K_TREE4'
- Contains 3 used textures, 9.68 percent of map (774 textures in wad)
Warning: ::FindTexture() texture P_WALOW not found!
Warning: ::LoadLump() texture P_WALOW not found!
Texture usage is at 1.55 mb (of 4.00 mb MAX)
1.19 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: "C:\Program Files\Day of Defeat\dod\complie\hlbsp.exe"-maxnodesize 1024 "C:\Program Files\Valve Hammer Editor\maps\mfm3.map"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Program Files\Valve Hammer Editor\maps\mfm3.prt'
1.36 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: "C:\Program Files\Day of Defeat\dod\complie\hlvis.exe"-fast "C:\Program Files\Valve Hammer Editor\maps\mfm3.map"
395 portalleafs
1084 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ on ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.45 seconds)
average leafs visible: 174
g_visdatasize:18282 compressed from 19750
0.61 seconds elapsed
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: "C:\Program Files\Day of Defeat\dod\complie\hlrad.exe"-extra -sparse -nopaque -bounce 1 -maxlight 35 -dscale 1 -lights "C:\Program Files\Valve Hammer Editor\tools\lights.rad""C:\Program Files\Valve Hammer Editor\maps\mfm3.map"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 1.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ off ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\Program Files\Valve Hammer Editor\tools\lights.rad']
[1 texlights parsed from 'C:\Program Files\Valve Hammer Editor\tools\lights.rad']
2229 faces
Create Patches : 16274 base patches
0 opaque faces
158762 square feet [22861848.00 square inches]
1 direct lights
BuildFacelights:
(230.75 seconds)
BuildVisLeafs:
(41.84 seconds)
visibility matrix : 4.8 megs
MakeScales:
(48.83 seconds)
SwapTransfers:
(9.17 seconds)
Transfer Lists : 13670570 : 13.67M transfers
Indices : 5650788 : 5.39M bytes
Data : 54682280 : 52.15M bytes
GatherLight:
(3.56 seconds)
FinalLightFace:
(3.70 seconds)
339.77 seconds elapsed [5m 39s]
----- END hlrad -----
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: "C:\Program Files\Day of Defeat\dod\complie\hlcsg.exe"-wadinclude xerent.wad -wadinclude hlbasics.wad -wadinclude classic_kleineh_dod.wad -wadinclude dodforum.wad -wadinclude ZillaFinal.wad -wadinclude raate.wad -wadinclude Kami-platinum.wad -wadinclude "C:\Program Files\Valve Hammer Editor\fgd\day of defeat"-wadinclude "C:\Program Files\Day of Defeat\dod""C:\Program Files\Valve Hammer Editor\maps\mfm3.map"
Entering C:\Program Files\Valve Hammer Editor\maps\mfm3.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[xerent.wad]
[hlbasics.wad]
[classic_kleineh_dod.wad]
[dodforum.wad]
[ZillaFinal.wad]
[raate.wad]
[Kami-platinum.wad]
[C:\Program Files\Valve Hammer Editor\fgd\day of defeat]
[C:\Program Files\Day of Defeat\dod]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.17 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.89 seconds)
Including Wadfile: \program files\valve hammer editor\fgd\day of defeat\xerent.wad
- Warning: Larger than expected texture (218412 bytes): '{X_TREE12A'
- Contains 14 used textures, 45.16 percent of map (170 textures in wad)
Including Wadfile: \program files\valve hammer editor\fgd\day of defeat\classic_kleineh_dod.wad
- Contains 5 used textures, 16.13 percent of map (156 textures in wad)
Using Wadfile: \program files\valve hammer editor\fgd\day of defeat\hk_rbl_2.wad
- Contains 0 used textures, 0.00 percent of map (31 textures in wad)
Including Wadfile: \program files\valve hammer editor\fgd\day of defeat\raate.wad
- Contains 1 used texture, 3.23 percent of map (9 textures in wad)
Using Wadfile: \program files\day of defeat\valve\halflife.wad
- Contains 4 used textures, 12.90 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve hammer editor\fgd\day of defeat\frk_dod_moulins2.wad
- Contains 1 used texture, 3.23 percent of map (58 textures in wad)
Including Wadfile: \program files\valve hammer editor\fgd\day of defeat\zillafinal.wad
- Warning: Larger than expected texture (348972 bytes): 'MZ_5BUILD_1'
- Warning: Larger than expected texture (348972 bytes): 'MZ_5BUILD_2'
- Contains 2 used textures, 6.45 percent of map (268 textures in wad)
Including Wadfile: \program files\valve hammer editor\fgd\day of defeat\kami-platinum.wad
- Warning: Larger than expected texture (348972 bytes): '{K_TREE4'
- Contains 3 used textures, 9.68 percent of map (774 textures in wad)
Warning: ::FindTexture() texture P_WALOW not found!
Warning: ::LoadLump() texture P_WALOW not found!
Texture usage is at 1.55 mb (of 4.00 mb MAX)
1.19 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: "C:\Program Files\Day of Defeat\dod\complie\hlbsp.exe"-maxnodesize 1024 "C:\Program Files\Valve Hammer Editor\maps\mfm3.map"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Program Files\Valve Hammer Editor\maps\mfm3.prt'
1.36 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: "C:\Program Files\Day of Defeat\dod\complie\hlvis.exe"-fast "C:\Program Files\Valve Hammer Editor\maps\mfm3.map"
395 portalleafs
1084 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ on ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.45 seconds)
average leafs visible: 174
g_visdatasize:18282 compressed from 19750
0.61 seconds elapsed
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: "C:\Program Files\Day of Defeat\dod\complie\hlrad.exe"-extra -sparse -nopaque -bounce 1 -maxlight 35 -dscale 1 -lights "C:\Program Files\Valve Hammer Editor\tools\lights.rad""C:\Program Files\Valve Hammer Editor\maps\mfm3.map"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 1.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ off ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\Program Files\Valve Hammer Editor\tools\lights.rad']
[1 texlights parsed from 'C:\Program Files\Valve Hammer Editor\tools\lights.rad']
2229 faces
Create Patches : 16274 base patches
0 opaque faces
158762 square feet [22861848.00 square inches]
1 direct lights
BuildFacelights:
(230.75 seconds)
BuildVisLeafs:
(41.84 seconds)
visibility matrix : 4.8 megs
MakeScales:
(48.83 seconds)
SwapTransfers:
(9.17 seconds)
Transfer Lists : 13670570 : 13.67M transfers
Indices : 5650788 : 5.39M bytes
Data : 54682280 : 52.15M bytes
GatherLight:
(3.56 seconds)
FinalLightFace:
(3.70 seconds)
339.77 seconds elapsed [5m 39s]
----- END hlrad -----