El Capitan
01-10-2006, 06:16 PM
I don't know why I'm posting this here, I guess its for support more than anything and I know you guys might just be able to motivate me enough!
I've been working on my map for about 5 years now. It was what I would regard as a work of art for the old engine. I had realistic looking waterfalls, the lot. It was basically an underground network of tunnels spidering from one large tunnel (you'll see!)....something I wanted to accomplish that was different to all other DoD maps. I even had a friend who happened to be an architectural designer help me draw up plans.
So where is this leading? About 2 or 3 years into the maps progress I had a hard drive failiure. For some reason I could only recover one of the .map files I had made as the .rmf's had all corrupted. This wouldn't open in hammer so I had to use quark and re-export it! I was back on track, bar a few errors that had resulted from the corruption.
I lost interest in the project which was almost complete. That was, until source was released and I became re-motivated!
I removed all entities from the map and began to retexture the whole thing. Adding in models, I was starting to see the map re-form and come alive once again.
Its not until it came to compiling that I realise a few "Cluster portals saw into cluster" errors amongst other minor issues that had resulted from poor mapping when I first started subterrainia (my map). I've been quick to ignore these, but as I'm coming near enough to the end of completion with this map....I've taken a look at the whole thing and decided I'm not happy!
Sure, its a good map and would work with the engine nicely. But, The smaller tunnels are all square and the waterfalls and river I had don't look right under the source engine. Then theres the oversized rooms I've made and looking at the map as a whole have realised its just too big, and people can become lost easily.
I'm coming to the point now! I'm going to wipe the lot, bar the main tunnel and start again....From scratch, for the source engine! I've realised porting your map isn't as easy as it seems, although its been a great opportunity for me to learn the entities and the engine inside out, and what makes it tick!
Sometimes, its just easier to remake the thing from the beginning. And I shall. Wish me luck!
(Now gimme some motivational posts while I start removing crap!)
I've been working on my map for about 5 years now. It was what I would regard as a work of art for the old engine. I had realistic looking waterfalls, the lot. It was basically an underground network of tunnels spidering from one large tunnel (you'll see!)....something I wanted to accomplish that was different to all other DoD maps. I even had a friend who happened to be an architectural designer help me draw up plans.
So where is this leading? About 2 or 3 years into the maps progress I had a hard drive failiure. For some reason I could only recover one of the .map files I had made as the .rmf's had all corrupted. This wouldn't open in hammer so I had to use quark and re-export it! I was back on track, bar a few errors that had resulted from the corruption.
I lost interest in the project which was almost complete. That was, until source was released and I became re-motivated!
I removed all entities from the map and began to retexture the whole thing. Adding in models, I was starting to see the map re-form and come alive once again.
Its not until it came to compiling that I realise a few "Cluster portals saw into cluster" errors amongst other minor issues that had resulted from poor mapping when I first started subterrainia (my map). I've been quick to ignore these, but as I'm coming near enough to the end of completion with this map....I've taken a look at the whole thing and decided I'm not happy!
Sure, its a good map and would work with the engine nicely. But, The smaller tunnels are all square and the waterfalls and river I had don't look right under the source engine. Then theres the oversized rooms I've made and looking at the map as a whole have realised its just too big, and people can become lost easily.
I'm coming to the point now! I'm going to wipe the lot, bar the main tunnel and start again....From scratch, for the source engine! I've realised porting your map isn't as easy as it seems, although its been a great opportunity for me to learn the entities and the engine inside out, and what makes it tick!
Sometimes, its just easier to remake the thing from the beginning. And I shall. Wish me luck!
(Now gimme some motivational posts while I start removing crap!)