Furyo
01-10-2006, 09:40 AM
If you haven't done so, I highly suggest you guys decompile dod_charlie_source with vmex, and see how this mapper made the huge "particles" resulting from two of the planes bombs.
We'll all agree the map could have used a lot more work, but this one particular technique was a first time for me.
It's actually a huge brush (or should I say many brushes), textured with decals, that moves up from underneath the beach for a brief moment.
Have a look at all the outputs/inputs as well, you'll most probably learn a thing or two.
We'll all agree the map could have used a lot more work, but this one particular technique was a first time for me.
It's actually a huge brush (or should I say many brushes), textured with decals, that moves up from underneath the beach for a brief moment.
Have a look at all the outputs/inputs as well, you'll most probably learn a thing or two.