White Models Strike Back!


{GL}DoubleD
01-07-2006, 03:09 PM
Okay, so ...

I've been working on a map and I go to add those nifty window models. (The ones that include glass, frame, and wood panels.. used for outdoors only.. probably to make a box look more like a building...)

...anyways, when I compile and run the map, these models come out with strange white specks and white faces all over em'...

I've checked their origins and everything is fine there... just to be safe, I even used a manually specified light origin (using the info_light entity) ... I've tried changing from them from static props to other variants... I've tried disabling shadows...

and now I'm out of ideas and the problem isn't solved. I searched the fourms over and over again looking for a topic dealing with this--- and found several similar topics -- but these usually involved "dark models" or "missing models" or "bright models"... not these mysterious "white models" ... and I've already tried all the solutions within the other topics. Nothing is working.

Other models besides the windows that are doing this:

my railings do this.
my coffee cans and other tiny physics_multiplayer models do this.
some two-sided window frames do this.

Things that haven't done this:

the hedge models haven't done this.
the outside lamp hasn't done this.
trees haven't done this.
broken floor models haven't done this.
dead cow models haven't done this.
others...

So, my question is... anyone know what's up with this? Is there a fix I forgot to try? ... any help would be appreciated... If a screenshot is needed for anyone to understand what I'm talking about, let me know and I'll go upload one... thanks. :)

{GL}DoubleD
01-07-2006, 03:54 PM
at a second glance... it may be something to do with models that are supposed to have 'reflective' surfaces... or perhaps a sort of 'chrome' look... I dunno. Still trying to work it out...

[edit: removed edits and made a new reply with them. :p ]

Neutrino
01-07-2006, 04:08 PM
i know what ur talking about, but i dont know the solution :(

3eamus
01-07-2006, 04:18 PM
Yep I'm getting this issue too. A couple of things that I noticed which helped was not having fog in your map (only on the perimeter), and I found some models needed a certain amount of light in order to show up correctly. Hope that helps.

{GL}DoubleD
01-07-2006, 04:19 PM
Disabiling HDR does not work. Neither does disabiling HDR on the client's video settings side.

Apparently, the 'white' splotches change color with the ambient lighting. When my ambient was white, the splotches were white-- but when I changed it to a bluish tone, the splotches changed with it... could this imply a lighting problem?]

It turns out that my .30 Cal model has the same problem. Glowing splotches on it's texture... It only happens in my maps however, things look dandy on offical maps.

[edit: thanks for the replies, btw. I'm going to keep updating here with my testing, in hopes of finding the root of the problem-- better to share my experiment with others than to do it alone. The more brains the better. :) ]

otF yetihw
01-07-2006, 05:06 PM
Have you added / built cubemaps? I don't think they affect models, but you never know.

nuc.ee
01-08-2006, 03:51 AM
Had the same problem with metal fences. Building cubemaps fixed it.

travis
01-08-2006, 04:19 AM
yeah its about cubemaps, sometimes a furface will appear that way afterwards also because there isnt a cubemap in range

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