{GL}DoubleD
01-07-2006, 03:09 PM
Okay, so ...
I've been working on a map and I go to add those nifty window models. (The ones that include glass, frame, and wood panels.. used for outdoors only.. probably to make a box look more like a building...)
...anyways, when I compile and run the map, these models come out with strange white specks and white faces all over em'...
I've checked their origins and everything is fine there... just to be safe, I even used a manually specified light origin (using the info_light entity) ... I've tried changing from them from static props to other variants... I've tried disabling shadows...
and now I'm out of ideas and the problem isn't solved. I searched the fourms over and over again looking for a topic dealing with this--- and found several similar topics -- but these usually involved "dark models" or "missing models" or "bright models"... not these mysterious "white models" ... and I've already tried all the solutions within the other topics. Nothing is working.
Other models besides the windows that are doing this:
my railings do this.
my coffee cans and other tiny physics_multiplayer models do this.
some two-sided window frames do this.
Things that haven't done this:
the hedge models haven't done this.
the outside lamp hasn't done this.
trees haven't done this.
broken floor models haven't done this.
dead cow models haven't done this.
others...
So, my question is... anyone know what's up with this? Is there a fix I forgot to try? ... any help would be appreciated... If a screenshot is needed for anyone to understand what I'm talking about, let me know and I'll go upload one... thanks. :)
I've been working on a map and I go to add those nifty window models. (The ones that include glass, frame, and wood panels.. used for outdoors only.. probably to make a box look more like a building...)
...anyways, when I compile and run the map, these models come out with strange white specks and white faces all over em'...
I've checked their origins and everything is fine there... just to be safe, I even used a manually specified light origin (using the info_light entity) ... I've tried changing from them from static props to other variants... I've tried disabling shadows...
and now I'm out of ideas and the problem isn't solved. I searched the fourms over and over again looking for a topic dealing with this--- and found several similar topics -- but these usually involved "dark models" or "missing models" or "bright models"... not these mysterious "white models" ... and I've already tried all the solutions within the other topics. Nothing is working.
Other models besides the windows that are doing this:
my railings do this.
my coffee cans and other tiny physics_multiplayer models do this.
some two-sided window frames do this.
Things that haven't done this:
the hedge models haven't done this.
the outside lamp hasn't done this.
trees haven't done this.
broken floor models haven't done this.
dead cow models haven't done this.
others...
So, my question is... anyone know what's up with this? Is there a fix I forgot to try? ... any help would be appreciated... If a screenshot is needed for anyone to understand what I'm talking about, let me know and I'll go upload one... thanks. :)