.map --> .vmf
01-04-2006, 02:36 PM
Is there anyway to do this file conversion on a .map or .rmf file from old 3.5 hammer to convert your maps brushwork from DoD 1.3 to DoD:Source?
01-04-2006, 02:43 PM
You can use winbsp or bsptwomap to convert the 1.3 bsp to a map file then open this in hammer then save as vmf.
It carries the brushwork over but obviously you will need to totally retexture and add skybox, change env_model to prop_static etc. Also you might prefer to remove a lot of the floor areas and use displacement instead.
I ported marijuana! to dod source as a test map and it worked ok, even had some nice hdr
01-04-2006, 02:59 PM
So what you are saying is that I can use the hammer in the Source SDK to open up my .Map file and then use that to save it as a .vmf?
01-04-2006, 10:21 PM
That's what I did!
Why couldn't you just try it yourself?
01-04-2006, 10:47 PM
Yeah. That's what I did.
Hammer 3.5 : open .rmf -> save as .map
Hammer 4 : open .map -> save as .vmf
01-05-2006, 11:28 AM
hmm would it not have been easier to just load the .rmf straight into Hammer 4?
Day of Defeat Forum Archive created by Neil Jedrzejewski
This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.