[REL: Source] dod_passage_b2


StreamlineData
12-29-2005, 07:24 AM
[edit]
My Host is having issues!! So if you can't see my sig, don't try bother downloading right now. It's down.... if you do, then try downloading.

There is however, an alternate link which I have posted.

[now back to your original programming]
Not sure if anyone really remembers my old map dod_passage... but either way, this is a direct port of it. Approximately 70% of it is original brushing.

The reason why I decided not to completely remake the map is because I wanted to know if the layout would work first for gameplay; to see if it was worth redoing. If the map doesn't play well in Source, it would seem like a bit of a waste of time to spend so long doing a map to only end up a failure.

If (and when) I decide that this map actually does play well in Source, I'll either:
1) Remake it; keep the layout. or
2) Keep it, just redo what doesn't look so good (I've had to redo at least 6 of the buldings already though)

As for the "no skybox"... that will come in either b3 or b4... as I said: Gameplay.

Not much else to really say about it. All I've changed to it was the sewers, lighting, models, a few ladders into stairs, textures, etc.

Click to download:
dod_passage_b2 (http://dod.kinetikproze.com/maps/download.php?file=dod.kinetikproze.com/maps/source/dod_passage_b2.zip)
Mirror: http://www.clanrf.org/dod_passage_b2.zip

Screen 1 (http://dod.kinetikproze.com/screenshots/s_passage_b2/passage_b2-1.jpg)
Screen 2 (http://dod.kinetikproze.com/screenshots/s_passage_b2/passage_b2-2.jpg)
Screen 3 (http://dod.kinetikproze.com/screenshots/s_passage_b2/passage_b2-3.jpg)
Screen 4 (http://dod.kinetikproze.com/screenshots/s_passage_b2/passage_b2-4.jpg)
Screen 5 (http://dod.kinetikproze.com/screenshots/s_passage_b2/passage_b2-5.jpg)
Screen 6 (http://dod.kinetikproze.com/screenshots/s_passage_b2/passage_b2-6.jpg)
Screen 7 (http://dod.kinetikproze.com/screenshots/s_passage_b2/passage_b2-7.jpg)
overhead view: Screen 8 (http://dod.kinetikproze.com/screenshots/s_passage_b2/passage_b2-8.jpg)

Screenshot mirror:
http://www.clanrf.org/files/passage_b2-1.jpg
http://www.clanrf.org/files/passage_b2-2.jpg
http://www.clanrf.org/files/passage_b2-3.jpg
http://www.clanrf.org/files/passage_b2-4.jpg
http://www.clanrf.org/files/passage_b2-5.jpg
http://www.clanrf.org/files/passage_b2-6.jpg
http://www.clanrf.org/files/passage_b2-7.jpg
http://www.clanrf.org/files/passage_b2-8.jpg

If there's anything wrong with it (other than no skybox or flag cap message not showing up), please let me know!

Hope you enjoy!

Maxey
12-29-2005, 08:19 AM
Why don't you fully "sourcify" it?

StreamlineData
12-29-2005, 08:28 AM
Originally posted by Maxey
Why don't you fully "sourcify" it? what do you mean, exactly?

Hell Phoenix
12-29-2005, 08:42 AM
I remember this map, Ill throw it up for a day and see what everyone thinks.

CoolHand
12-29-2005, 09:14 AM
We will give it a try to see if we can add it in our rotation.

Maxey
12-29-2005, 09:17 AM
Originally posted by StreamlineData
what do you mean, exactly?
Remake the map visuals to meet Source visual standards.

Edit - oh damn didn't read your edit to the first post, you're trying the layout first, ok that's right. :)

teflon{the_truth}
12-29-2005, 09:20 AM
hey data, why not post this in the gun runners forums also? We have a map makers section just for u.... :( and all map makers for that matter.

but we will give it a run on gun runners pub also.

1 last thing data, imo u should make the map more sourcey, what do i mean? u ask. make all model and textures have a source feel and look.

StreamlineData
12-29-2005, 01:02 PM
Originally posted by teflon{the_truth}
hey data, why not post this in the gun runners forums also? We have a map makers section just for u.... :( and all map makers for that matter.oh **** sorry, tef... wasn't thinking straight when i released it. if it makes you feel any better, haven't even released it on my clan's forum
1 last thing data, imo u should make the map more sourcey, what do i mean? u ask. make all model and textures have a source feel and look. all the models and textures *are* from source...

Bocasean
12-29-2005, 01:57 PM
Forget what they're saying about making it look "Sourcey." The FPS for me is the best I've had on a solid map since Verdun_b3 was released. Every single map released since then has given me FPS of no more than 30 and will often drop below 10.

This map plays great, looks fine, and my frames are great. Add a mini-map, and maybe make some of the roof access easier, and you'll have a winner for sure.

Bocasean
12-29-2005, 03:09 PM
Oh, and get rid of the fire-exploding barrels in the sewers. They are cool in concept, but there is a glitch in Source that makes the burning sound NEVER go away unless a person reconnects.

It's very irritating.

StreamlineData
12-29-2005, 10:19 PM
Originally posted by Bocasean
Oh, and get rid of the fire-exploding barrels in the sewers. They are cool in concept, but there is a glitch in Source that makes the burning sound NEVER go away unless a person reconnects.
It's very irritating.lol... yeah, I was thinking of that. Think I might put it back in when they work again though.Forget what they're saying about making it look "Sourcey." The FPS for me is the best I've had on a solid map since Verdun_b3 was released. Every single map released since then has given me FPS of no more than 30 and will often drop below 10.That's probably the only good thing about having a pretty cr**py computer... if it plays well on my comp, it plays great on others. If I can hardly move in my map, others will only get horrible, horrible fps :p ;) (to give you an idea of how bad my comp is, the screenshots are unedited [other than the extra top and bottom strips], that's my screen size, and quality I get in-game. Argentan averages at about 20fps and ~8fps in firefight. Anvil is about the same, ~40fps and ~10fps in firefight).This map plays great, looks fine, and my frames are great. Add a mini-map, and maybe make some of the roof access easier, and you'll have a winner for sure. Yeah, about that... could somebody make a mini-map for me? I got the capturing part down pat (pretty much, anyway), it's just editing it with the alpha masking that screws me up. Otherwise, I'd already have an overview pic in it ;)

Tom Covenant
12-30-2005, 12:11 PM
This map runs so smooth on a server. Your direct port really runs well. All the players I talk to really enjoy the fact your map runs so smooth for them. Well done.

Juggaknot
12-30-2005, 04:23 PM
Originally posted by Maxey
Remake the map visuals to meet Source visual standards.

Edit - oh damn didn't read your edit to the first post, you're trying the layout first, ok that's right. :)

Looks like a good setup but I'll give it a try when it gets some more detail.

steppinrazer
12-30-2005, 10:24 PM
just ran threw it on Super Sports
pretty cool map seemed balanced 3-3

JohnnyBeverage
12-31-2005, 05:23 AM
Pretty fun map. You definetly need to always pay attention throughout the whole map, watching roofs, windows, and alleys.

StreamlineData
01-01-2006, 03:12 AM
Originally posted by JohnnyBeverage
Pretty fun map. You definetly need to always pay attention throughout the whole map, watching roofs, windows, and alleys. and sewers ;)

thanks :)

JohnnyBeverage
01-02-2006, 06:23 AM
Oops I forgot about the sewers, looked down them once but didnt go down there. I'm afraid of rats I guess.:p

Dunn0
01-02-2006, 01:17 PM
Installing on our servers now..

Looks Good!!

Thanks for the hard work!!

Jimmy Crack Corn
01-03-2006, 02:04 PM
Played it over the weekend on our server. Once everyone got the routes and saw all of the roof tops, rooms and sewers you could go into it became a very nice map to battle in.

JCC

travis
01-04-2006, 08:55 PM
looks quite bland imho, nevertheless i have mirrored it @ mapmonger.com (http://mapmonger.com/hosting.php)

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