Gore
Sevenas
12-28-2005, 09:24 PM
Excuse me if I sound morbid, but is there a gore mod? Like, arms and legs flying off and stuff?
Kommando14
12-28-2005, 09:32 PM
That would be f****n nice
Sevenas
12-28-2005, 09:55 PM
Yeahhh...
Soldier of Fortune 2 type violence.
Kommando14
12-28-2005, 10:03 PM
hahahahaha...yeah...that would be awesome...but i think this is a matter of game physics and i dont think Source can handle this
Tonedef
12-28-2005, 10:57 PM
Source could handle this more than fine...but I think it has to do with foreign laws. If I am not mistaken there are several countries, such as Germany, that have really strict laws about what can be shown in games. I know that is why DoD lost the swastika.
2ltben
12-28-2005, 11:20 PM
Source couldn't handle this because it'd involve changing the model.
Sevenas
12-28-2005, 11:45 PM
Someone make a mod for it. Please. I'll pay $50 for one!
Wile E Coyote
12-29-2005, 12:24 AM
have to replace the model? well, no, not really I would think...
In keeping with the anti-cheats guidelines built into DOD:S, it would at least seem feasible to rig a mod that, upon a certain amount of damage, would curtail the ragdoll-dissapearance time to absolute 0 and and in the same location spawn exploding gibs or something similar. However, I know squat about coding and that is all just thoery.
Although I'm not really 100% for trying to turn it into a gore-fest, I'd sure as heck prefer it over bodies being tossed 100 feet through the air with no damage.
Kieffer
12-29-2005, 12:28 AM
They do this in Brothers in Arms
carter6156
12-29-2005, 12:29 AM
Originally posted by Wile E Coyote
Although I'm not really 100% for trying to turn it into a gore-fest, I'd sure as heck prefer it over bodies being tossed 100 feet through the air with no damage.
i cry a little everytime i see a body fly in source with all its legs and arms.... it just doesnt seem right.
Tonedef
12-29-2005, 12:33 AM
Originally posted by 2ltben
Source couldn't handle this because it'd involve changing the model.
What are you talking about?? Source does physics gibs all the time...I mean think about it...all the chairs and other breakables. There is no need to switch models and even so Source would have no problems with this at all.
Rhoades
12-29-2005, 12:52 AM
Originally posted by totally_tonedef
Source could handle this more than fine...but I think it has to do with foreign laws. If I am not mistaken there are several countries, such as Germany, that have really strict laws about what can be shown in games. I know that is why DoD lost the swastika.
Censorship ftw
well this is gonna be a mod no one says you have to use the mod this is for us that are tired of bodies flying 100 ft :)
should be legs flying 100ft :vader:
Dr. Crawford
12-29-2005, 08:59 AM
Yeah, if someone gets hit directly with a rocket, I would prefer if sometimes there was just a red mist of blood, a scorch mark, and some limbs flying all over.
Majoris
12-29-2005, 12:28 PM
I've seen it done in Operation Flashpoint... and HL1
remember the original gibs?
fun times.
it's more than possible, it's just a matter of a community member or team taking the time to make a gib mod.
the DoD team won't do it - it's supposed to be a 'for all ages' game more or less, and by adding gibs, your audience shrinks... and when your audience shrinks, Valve makes less money.
supposed if it was for the custom guys that like to change there game to make it look better more realistic?
some one could make it work an post it up for us
SgtPoisonMiller
12-30-2005, 12:33 AM
does no one else remember taking a grenade and popping it below a zombie in HL2?
sure this can be done, and quite easily...!
2ltben
12-30-2005, 12:55 AM
It can be done on the Source engine. We're modding DoDS, not Source itself. The only way this could be done it with a server script that allows for HL2 gibbing, you can't change the model in DoDS.
S i D
12-30-2005, 05:37 AM
Originally posted by totally_tonedef
Source could handle this more than fine...but I think it has to do with foreign laws. If I am not mistaken there are several countries, such as Germany, that have really strict laws about what can be shown in games. I know that is why DoD lost the swastika.
it cant be sold but if people want they can have anything in the game if its a reskin
Koblentz
12-30-2005, 06:59 AM
They don't have UT2004 in Germany? That's pretty much the same thing we're talking about here.
Sabor_Wolf
12-30-2005, 01:50 PM
its a mod ... an addon ... if its illegal, dont get it, simple =D
nice idea, and would be neat, now that i got my new X850 Pro, im wired n ready to go.. 7 FPS on splinter cell chaos theory on the FX 5600 with everything as low as it goes (through editing config files!!!) now with every thinx maxed, AA and antisotropic filtering, both at 16X's, 50-60 FPS no problem.. its freakin sweet.. im confident i could handle 600 gibs all at once now =D
Sevenas
12-30-2005, 03:21 PM
Originally posted by Dr. Crawford
Yeah, if someone gets hit directly with a rocket, I would prefer if sometimes there was just a red mist of blood, a scorch mark, and some limbs flying all over.
Originally posted by carter6156
i cry a little everytime i see a body fly in source with all its legs and arms.... it just doesnt seem right.
These have got to be two of the most awesomeest quotes I've ever seen.
Yeah I want realism... seeing someone get shot, then exploding in to 600 gibs isn't really what I'm going for.
What I would like to see is a leg or arm or head blown off when a grenade kills you or does a certain amount of damage.
SOF2 may be a little excessive... the gunshot wounds in Source look pretty realistic, when you hit someone in the head it looks like you can see a little bit of brain.
Why can't you change the models in DoD:S? You could do it back in 1.3 couldn't you?
S i D
12-30-2005, 04:02 PM
Originally posted by Sabor_Wolf
its a mod ... an addon ... if its illegal, dont get it, simple =D
nice idea, and would be neat, now that i got my new X850 Pro, im wired n ready to go.. 7 FPS on splinter cell chaos theory on the FX 5600 with everything as low as it goes (through editing config files!!!) now with every thinx maxed, AA and antisotropic filtering, both at 16X's, 50-60 FPS no problem.. its freakin sweet.. im confident i could handle 600 gibs all at once now =D
its not illegal
2ltben
12-30-2005, 05:48 PM
Reverse engineering is very illegal. You can't change the player model because the model is part of the anti-cheat system.
ubernaut
12-30-2005, 06:46 PM
Ive started threads like this before. I said it once and Ill say it again. SoFII realdmg with gore mod was the best game/idea ever. So bloody, so violent. All someone needs to do is make some decals....I mean, Ill settle for f***ing decals at this point. I want a good bloody mist, no huge dropplets. And I want decapitation zones, and I want the splilling of intestines when shot in the gut. Of course all that would require more than just some decals.....but again, Ill settle for a few decals of guts and stuff.
Someth|ngW|cked
12-30-2005, 08:12 PM
This could easily be done in source but im sure valve wanted to have a broader audience with this game so they didn't include iti n hl2 which is why none of the mods have it because it would be extra work to add this in
I would love to see at least dismemberment when hit by a large close explosion or holes through heads when hit with a powerful gun
At least we get pain skins though . . .
well it is world war 2 and it was gritty and gorey in that time like all wars are.
just wish some one out there would plan it and make it
its gotta be done like in the old dod when you had the gore packs like some one would nade you and youd see your own splinterd torso on the ground slperting blood.:eek:
Sevenas
01-01-2006, 01:06 PM
Yeah you've got a point with the models... someone could make a model that is invisible or something.
But couldn't you make an invisible skin?
NOT that I would do such a thing.
cruzaderazn
01-05-2006, 05:35 PM
Originally posted by Sevenas
Yeah you've got a point with the models... someone could make a model that is invisible or something.
But couldn't you make an invisible skin?
NOT that I would do such a thing.
Invisible skin? That would just be a huge disadvantage to you since you're the only person that can see the custom skins you applied.
As for making yourself invisible to others is impossible...unless there's some future hack or something.
crappy mcnoob
01-06-2006, 09:37 AM
if you want to see gibs in the source engine play hidden source :D
they look sweet i think this would be a great addition to dods
Ingenieur
01-06-2006, 10:47 AM
I was expecting an Al Gore skin in this thread...
I'm truly disappointed... :mod:
bmartinson13
01-11-2006, 03:33 PM
Originally posted by Majoris
it's supposed to be a 'for all ages' game more or less
Ummm then why is it rated M - for 17+???
LOL
LJFSP
02-07-2006, 10:47 AM
Originally posted by cruzaderazn
Invisible skin? That would just be a huge disadvantage to you since you're the only person that can see the custom skins you applied.
As for making yourself invisible to others is impossible...unless there's some future hack or something.
You can make the model invisible in DOD:S. An admin can change the player color. Just don't add color to the script. The command is in chat mode. @color (players name) 0 0 0 0. And the player is invisable. I think sv_cheats must be on but it is possible.
Wile E Coyote
02-07-2006, 11:11 PM
WHY would you have to make the model INVISIBLE??? Insanity I tell you!
Okay I'm bumping what I already stated in this post.
Originally posted by Wile E Coyote
have to replace the model? well, no, not really I would think...
In keeping with the anti-cheats guidelines built into DOD:S, it would at least seem feasible to rig a mod that, upon a certain amount of damage, would curtail the ragdoll-dissapearance time to absolute 0 and and in the same location spawn exploding gibs or something similar. However, I know squat about coding and that is all just thoery.
Although I'm not really 100% for trying to turn it into a gore-fest, I'd sure as heck prefer it over bodies being tossed 100 feet through the air with no damage.
ultranew_b
02-09-2006, 09:17 PM
I'd love to see increased gore.
Yep, I'm morbid.
:p
2ltben
02-10-2006, 11:48 PM
There isn't that much room for gore. Except for artillery you wouldn't see much more than what is already ingame. Grenades were meant to kill by concussion or tiny fragments of metal, not through sheer explosive power. Artillery would be map-specific triggers, so it'd be rather pointless to waste time and resources on this sort of thing. The only place for "gore" would be the head, and disforming the head is crossing the line between realism and morbidity.
Hell, the bullets don't even carry enough kinetic energy to throw around the body like what happens ingame. The bullet causes no change in vector, just uncontrolled momentum that the body was containing through muscle control while the soldier was still alive and healthy.
LJFSP
02-17-2006, 03:33 PM
Hey I found this when surfing the net for something else. It's a gore mod with gibs and stuff. Has anyone seen this and would it work a a linux DOD:S server. here's the web site.
http://www.c0ld.net/index.php?inc=GoreMod&sub=About
Thanks and I hope someone has done this to DOD:S
franzferdinand
02-23-2006, 07:37 PM
this <3<3<3<3 is friggin l33t! :0rly: ya RLY!
http://www.c0ld.net/images/GoreMod/gore_hsdoll_1%20gore_gsgibs_2.gif
can you say boom headshot ? :D
http://www.c0ld.net/images/GoreMod/gore_hsdoll_0_gore_hsgibs%201.gif
wear tinfoil pplz!
Gijsko
02-24-2006, 03:45 PM
Originally posted by 2ltben
There isn't that much room for gore. Except for artillery you wouldn't see much more than what is already ingame. Grenades were meant to kill by concussion or tiny fragments of metal, not through sheer explosive power... However, every new-years eve, fire crackers do send several fingers flying.
I for one would rather see some modest gibbing than ragdolls being flung across the skies in a preposterous manner. It does detract from immersion, that.
LJFSP
02-24-2006, 06:15 PM
Yeah I agree, I rather have the gore than ragdoll. Is there a way to have DOD:S have the same kind of gore as this mod. Just currious. I do run mattie script where when you get shot in the head the skull blows out and fragments of skull fly. Looks good.
Wile E Coyote
02-24-2006, 06:27 PM
Originally posted by 2ltben
There isn't that much room for gore. Except for artillery you wouldn't see much more than what is already ingame. Grenades were meant to kill by concussion or tiny fragments of metal, not through sheer explosive power. Artillery would be map-specific triggers, so it'd be rather pointless to waste time and resources on this sort of thing. The only place for "gore" would be the head, and disforming the head is crossing the line between realism and morbidity.
I have to partially disagree with you Ben. A high-explosive, EVEN a simple hand grenade, in very close proximity can and will rip off a limb or two. The Bazooka had more punch than even the grenade. And yeah Arty is still a part of the game ;)
I'm not really (personally) talking about excessive gore here: that Gore Mod I just looked at is overkill and more unrealistic than bodies flying 100 feet IMHO.
As for bullets - Although I think is is more than unnecessary in the game, just for arguement's sake may I remind you that Machine Guns quite often DID bring about what are known in the militery as "traumatic amputations". :D You know it's true!
Johnny Mo
02-24-2006, 07:02 PM
Have any of you seen the trailer for Red Orchestra Source? There's a very quick seen in there with soldiers, German I think, charging across a field under artillery fire. One poor soul takes a direct hit and just about vaporizes except for a scorch mark, a splash of blood and his helmet.
40Inch
02-24-2006, 08:13 PM
Originally posted by Johnny Mo
Have any of you seen the trailer for Red Orchestra Source? There's a very quick seen in there with soldiers, German I think, charging across a field under artillery fire. One poor soul takes a direct hit and just about vaporizes except for a scorch mark, a splash of blood and his helmet.
*Red Orchestra
It's on the UT2.5 engine, not the Source engine. :o
LJFSP
02-24-2006, 08:24 PM
Well I like a little gore, but mabey it is too gory.
Johnny Mo
02-25-2006, 03:22 PM
Originally posted by 40Inch
*Red Orchestra
It's on the UT2.5 engine, not the Source engine. :o
Uh... first of all, that's exactly how I spelled it, and second, I'm talking about the one coming out on Steam soon.
commander keen
02-26-2006, 01:57 AM
yea the one coming out on steam is still on the unreal engine, they're just releasing it on steam.
Johnny Mo
02-26-2006, 08:55 AM
LIES! You're making it up!
commander keen
02-26-2006, 11:49 AM
shhhhhhhhh don't tell anyone!!!! cmon :p
but yea if you watch the video trailer too, you see what i'm saying ;)
FBOTheLiuetenant
02-28-2006, 07:10 AM
It would be very difficult to have just a "little" gore, since there is no real coding to support single limbs blowing off, realistic maimings from nades and such isn't much of a possibility. To have gibs like the ones in the CS:S goremod would be too much, but maybe something similar would suffice to be less of bones and guts and more like limbs, body parts. Also really this mod only matters to people that want it, at the risk of sounding like a jerk, if you dont wanna play with it, dont play on servers that would use it, that simple, just let the people interested discuss how to make it work.
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