pedroleum
12-26-2005, 04:43 PM
UPDATE!
i updated the cows with lots of lods (please notice and honor the wordplay!) and a skybox version of each cow.
as for the lods, there are now 3 each model (lod0, lod1, lod2) to make your maps faster!
...yes, you heard right! by adding my cows to your map, it actually gets faster!! it's like adding fps! :Þ
all skins work on all cows of course.
also, i made rescaled versions of the skins for the skybox cows, so those of you who only want the skybox cows don't have to put the gigantic textures into the bsp.
look:
download:
main download (http://pedroleum.dod-federation.com/models/deadcows_v2.zip) (tnx to dod-federation!)
mirror 1 (http://files.filefront.com/deadcows_vol02zip/;4793271;;/fileinfo.html)
(all cows included. overwrite old ones if asked)
testlevel:
laaaaazzzyyyy....
old post below this line:
----------------------------------------------
since santa doesn't like anyone of you, he's a few hours late.
but he brings dead cows!
originally requested a long time ago by Dark Nations Scooty Puff Senior Master 3000! in this thread (http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=58639)
these are made prop_static.
there are 4 model files. 2 with and 2 without horns. the hornless ones are mirrored, for greater variety.
i created 6 skins. (see pic)
skins 3,4 and 5 are dirtier versions of the first three skins.
you can use every skin on every model.
look:
download:
link removed since old version and included in vol02.
technote:
i couldn't make the cows block bullets. it seems the "flesh" property, which i compile the model with, makes the model "weak" in terms of bulletblocking.
in that testlevel above, i tried to put a a brush (with that "nobullet-tool-texture" on it) into each cow, but it doesn't seem to work. bullets don't get blocked by that brush...
try it yourself. the cows with a bread in front of their mouth (hoho) don't have that brush. the others all have one.
see pic (http://img411.imageshack.us/img411/9906/brushblocks5xa.jpg)
if anyone knows a way to solve the problem, let me know. i really would love to have bulletproof cows, so they can be used as more than visual cover.
preview:
i'll do an alive version of the cow with animations, as written on this (http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=58810&perpage=15&pagenumber=3) page.
there you also can read why i trashed the ragdoll-cow.
have fun now :)
comments and bugreports in this thread please.
i updated the cows with lots of lods (please notice and honor the wordplay!) and a skybox version of each cow.
as for the lods, there are now 3 each model (lod0, lod1, lod2) to make your maps faster!
...yes, you heard right! by adding my cows to your map, it actually gets faster!! it's like adding fps! :Þ
all skins work on all cows of course.
also, i made rescaled versions of the skins for the skybox cows, so those of you who only want the skybox cows don't have to put the gigantic textures into the bsp.
look:
download:
main download (http://pedroleum.dod-federation.com/models/deadcows_v2.zip) (tnx to dod-federation!)
mirror 1 (http://files.filefront.com/deadcows_vol02zip/;4793271;;/fileinfo.html)
(all cows included. overwrite old ones if asked)
testlevel:
laaaaazzzyyyy....
old post below this line:
----------------------------------------------
since santa doesn't like anyone of you, he's a few hours late.
but he brings dead cows!
originally requested a long time ago by Dark Nations Scooty Puff Senior Master 3000! in this thread (http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=58639)
these are made prop_static.
there are 4 model files. 2 with and 2 without horns. the hornless ones are mirrored, for greater variety.
i created 6 skins. (see pic)
skins 3,4 and 5 are dirtier versions of the first three skins.
you can use every skin on every model.
look:
download:
link removed since old version and included in vol02.
technote:
i couldn't make the cows block bullets. it seems the "flesh" property, which i compile the model with, makes the model "weak" in terms of bulletblocking.
in that testlevel above, i tried to put a a brush (with that "nobullet-tool-texture" on it) into each cow, but it doesn't seem to work. bullets don't get blocked by that brush...
try it yourself. the cows with a bread in front of their mouth (hoho) don't have that brush. the others all have one.
see pic (http://img411.imageshack.us/img411/9906/brushblocks5xa.jpg)
if anyone knows a way to solve the problem, let me know. i really would love to have bulletproof cows, so they can be used as more than visual cover.
preview:
i'll do an alive version of the cow with animations, as written on this (http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=58810&perpage=15&pagenumber=3) page.
there you also can read why i trashed the ragdoll-cow.
have fun now :)
comments and bugreports in this thread please.