05-23-2003, 05:30 AM
Ok, lets talk AGAIN about help needed in my map:
After compiling (no errors here!) I launch HL/DoD and it says ALLOCBLOCK:FULL and back to windows.
As this error can be for too many wads and/or textures, I retextured ALL my map: just 6 wads. I put NULL texture in everything and just put textures in seen sides. Although my map is big, I redone it: first I make a skybox (I know, but it is only for testing) and add bits of my maps, compiling after each one. Also, I cut to the minimun entities and models (for example, in a building, I join together all sandbags and set as only 1 entity). I have 5 buildings arounf the main square and a tunnel system.
All was working after all were put together. Again the same error. If I remove any building (not necesarily the last I put) it works.
To test, I made a full compile with VIS and RAD. No luck.
Then I try BSPViewer and see the most stranger thing ever: my map has a complete mess in shadows: it is full of rainbow colors. After desconecting shadows in BSPViewer I start exploring the map: many objects are placed in 0,0,0 world coordinates!
Please, download my map (http://www.sicotropo.com/help.zip) and try it in BSPViewer, give me any advice, give me any ValVe/DoD team email to ask them... please, HELP MEEEE :(
If you want, email me (ampostata@terra.es) and I will sent you my .rmf file (please, only serious mappers/helpers).
After compiling (no errors here!) I launch HL/DoD and it says ALLOCBLOCK:FULL and back to windows.
As this error can be for too many wads and/or textures, I retextured ALL my map: just 6 wads. I put NULL texture in everything and just put textures in seen sides. Although my map is big, I redone it: first I make a skybox (I know, but it is only for testing) and add bits of my maps, compiling after each one. Also, I cut to the minimun entities and models (for example, in a building, I join together all sandbags and set as only 1 entity). I have 5 buildings arounf the main square and a tunnel system.
All was working after all were put together. Again the same error. If I remove any building (not necesarily the last I put) it works.
To test, I made a full compile with VIS and RAD. No luck.
Then I try BSPViewer and see the most stranger thing ever: my map has a complete mess in shadows: it is full of rainbow colors. After desconecting shadows in BSPViewer I start exploring the map: many objects are placed in 0,0,0 world coordinates!
Please, download my map (http://www.sicotropo.com/help.zip) and try it in BSPViewer, give me any advice, give me any ValVe/DoD team email to ask them... please, HELP MEEEE :(
If you want, email me (ampostata@terra.es) and I will sent you my .rmf file (please, only serious mappers/helpers).