dod_training Preview!
Deacon_Frost
05-22-2003, 07:43 PM
I'm doing a training map for DoD. So far i've got a trench fighting section, grenade practice, target range, and breaching house. This is not inteneded to be a map to be played on pubs, but a training map for BFE, i just wanted to show u guys to :-P
http://www.strike9.com/file.aspx?path=/Frostdeac/fullsize/dod_training0000.jpg
The trenches
http://www.strike9.com/file.aspx?path=/Frostdeac/fullsize/dod_training0003.jpg
New and improved firing range
http://www.strike9.com/file.aspx?path=/Frostdeac/fullsize/dod_training0005.jpg
The breaching house
http://www.strike9.com/file.aspx?path=/Frostdeac/fullsize/dod_training0004.jpg
Grenade practice house (chuck nades into the windows :-P )
Any critasism would be welcomed . Keep in mind, i am still new to mapping and the breaching house isnt quite done yet.
Genie
05-22-2003, 07:46 PM
that looks very good but I can say one thing to make it better.
detail
I don't know how far you're into it, because it looks great, but you need a weeee bit more detail on some areas, like take out teh brick walls (all around the map) and give it a field look with a forest in the background or somthing.
Looks very good tho, keep up the hard work.
The problem wiht "training" maps is they don't offer you anyhting you can't get from any of the standard maps. If you want to practice anything you might as well just download Sturmbot and use any of the official maps as training maps.
Deacon_Frost
05-22-2003, 07:52 PM
I added the brick walls mainly to just section off the different areas.
This map i said, was mainly made for BFE, which is a DoD camapign that emphasises teamplay. And having this map helps an officer train new people to BFE for teamwork type things.
I'm sorta far along, but i've got an mg section to work on still, and then i'll be adding abit more detail and junk to it.
RPGreg2600
05-22-2003, 08:13 PM
Maybe you should rename it dod_fuglybrickswithnovis....
no offense
looks ok, the WIP dod_BeaverRidge (a canadain training camp) I'm making is much better. It's on my back burner for the moment.
I'm not trying to lord it over you or anything petty. Im just saying don't expect this to go offical or anything spectacular cause there a much better verison in the works.
Looks like a good practice for you on learning to map and keep it up, releas it if you want but the reception wont be favorable form what I can see.
[noclan]Operator
05-22-2003, 08:34 PM
The idea is good, now you just have to polish it up a little.
The layout looks ok but whats with the textures ?
ender
05-22-2003, 09:23 PM
What's the deal with training maps anyways? If you wanted to "train" you would just go play any normal dod map.
yeah the thing is the influx of n00bs has brought them all. If there was a training map 50% of them would go through it and not have to ask basics like "how do I deploy, whats depolying!!!" yes auto help fixes this, but everyone turns it off after the frist game. if you include some decent firing ranges into your map ppl will play it just to practice that.
Gorbachev
05-22-2003, 10:35 PM
a good mapper should make a nice looking firing range and complete training course...but by the time someone gets good enough odds are they won't make a map like that unless it's a boring day where they feel like making something quick and simple.
Originally posted by Gorbachev
a good mapper should make a nice looking firing range and complete training course...but by the time someone gets good enough odds are they won't make a map like that unless it's a boring day where they feel like making something quick and simple.
hey you saying I'm not good then :P
I'm working on a high quality version.
The team should add a training mode like cs originally had and people can make custom maps for its rotation
Deacon_Frost
05-23-2003, 06:35 AM
I know it looks bad, it was more of a learnwtfido for mapping kind of map, but i decided to make a simple little thing for BFE training (somehting we will need very badly when the next free camapign hits)
What textures do u suggest if you hate my brick walls so much :-P
KlaymenDK
05-23-2003, 07:53 AM
So what if the graphics aren't top notch? If you stop to look at the scenery you'll have a drill instructor screaming your ears full anyway, so I for one say what those screenies show is quite sufficient. :)
Oh, about that drill instructor, here's my point. Having holed walls for grenade practice and stationary targets is all very well, but what you'd really need to make this training map a useful learning experience is to add some scripted texts or announcements that instruct the player where to go and what to do.
In the betas, there were some text files that looked very scriptish with phrases like "That's fine shooting!" or "Son, I guess we'll just put you in a truck...".
Or compare to the introductory levels of Half-Life, Hitman or Raven Shield, they have different ways of guiding the new players towards skilful handling of weapons and navigation.
What I'm saying is, the map alone won't make it, because a newbie player (whom I suppose is who you're mapping for) could still be lost about where to go, just how to operate some things, or how to navigate a given obstacle.
The least you're gonna need is extra ammo, like outside of that grenade practice building. Place a crate of extra 'nades so the player won't run out after two attempts, and extra weapons by the firing range.
Or ... you guys could cooperate. :eek: ;) If one of you clearly has the drive, and another one has some great ideas and skill, wouldn't that suggest a fine opportunity for *cough* teamwork *cough* ?
Basically, I really think that a well-thought-through training map could be worth gold to raise the skill of absolute newbies. The final obstacle would be to get the DoD team to acknowledge it and display a prominent link.
Best of luck to all of you! :)
Draft Dodger
05-23-2003, 10:54 AM
This training ground reminds me of Boot Camp from Opposing Force. Having scripted instructions will be necessary to help new players know how to do simple things, like deploy, go prone, drop your weapon, drop ammo, etc.
Gorbachev
05-23-2003, 12:56 PM
AngryBeaver, it would be unjust for me to say you weren't a good mapper since I don't think I've seen any of your maps before. It just seems to be a new mappers thing to do, either some training map that really isn't thought out *or* their own home or school. both of which I've personally never seen a nice version ever come out, they're more just the learning maps that are best left in some folder never to be seen by the public :D
Deacon_Frost
05-23-2003, 03:09 PM
I will be adding thompsons and mp40's infront of the breaching house, i've tried to add grenades, but i for some reason cant (anybody know the command for them plz help :-P )
I'm gonna redo some of the walls tonight w/ some good ol' DoD textures, just about all the textures used are from the trenches .wad
I fully do not expect this to be played very often. Its simply being made as a map for noobies entering BFE
(dod.battleforeurope.com)
yeah the reason It's taking me so long to make this map is how much effort I'm pouring into the looks also couple it with the hordes of entitys I'm using to get scrpited sequence, run downs of what to do, etc..
I even have one area teaching you how to move, you have to take down func_tanks in sevral areas with provided guns. I know how to play the game and i know actual playing is the best. but a good training map just polishes off the entire experenice for n00bs.
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