[REL] DOD_Tiger_source_B4


TOP GUN Mav
11-29-2005, 06:01 PM
Hi Guys and Gals,

Download here (13mb)
http://web.aanet.com.au/tgm/Pics/DOD_Tiger_source_B4.zip

Screenshots here:
http://web.aanet.com.au/tgm/Pics/

Sorry about B3 release
This time I have tried and tested the map thoroughly. It all works great, including the HDR lighting (just excuse there being 2 x suns in this mode).

Water has been changed from being a pretty one to an ugly one in the middle due to massive FPS issues in the B3 release.

Hope you all like this release. It WILL be the last for a while, due to a new addition to my family.

Again feel free to share, host and pass on the map

Info:
Appologise for those who suffered from the Beta 3 version

Extract or place the map file into your Day of Defeat Source directory:
e.g - C:\Program Files\Valve\Steam\SteamApps\<USER NAME>\day of defeat source\dod\maps

---------|JWC|TOPGUNMav---------

Map name: DOD_TIGER_SOURCE_B4 - NOW WITH WORKING HDR

PORTED MAP: Yes, Original Dod_Tiger_b2

Max Players: 32 players

Version: Public Beta Release 4 WITH WORKING HDR

Website: www.jagerclan.com or www.slak.com.au

About: DOD_Tiger_source is my first Day of Defeat Source map. It was an original map made for dod that I've converted and Sourcified. I have not had any previous mapping experience so I hope you all like it as much as the original.

Credits: Entire Australian JWC and SLAK for their contibutions and community we call "THE SLAK SERVERS"

"Guranga" and "Don" aka [SS] Buzzaard - The Original designer/s of the old DOD_Tiger A special appology goes to "DON" as your name wasn't mentioned in the Beta 1 release.

Fixed:
* HDR skybox now standard one.
* FPS issues fixed near middle flag. I am now getting 45-50 FPS at middle instead of 25 :)
* Fixed All Error messages in console

Known issues so far for Beta 4:
* 2 x Sun's exist in the Sky with HDR turned on...sorry about that. I'll fix it in next release.
* Nil Spawn protection, Just play fair. Although due to user requests have blocked rear pathway to axis spawn area.
* Projectiles won't travel past roof height in main streets, this was done on purpose to save on FPS and also
on VVIS time when compiling.
* No draw found on a visible player surface in the alley behind the shed that leads to middle from Axis First
(see if you can find it though)

If you find anymore problems please email: maverickrocks@hotmail.com

Rhoades
11-29-2005, 06:12 PM
im assuming the black sky is fixed?

TOP GUN Mav
11-29-2005, 06:38 PM
Indeed it is :D

theozzmancometh
11-29-2005, 07:07 PM
Thank you for taking the time out of your schedule to bring us this newest addition to our server's map cycle!

Congrats,

Ozz

[FON]BlackHole
11-30-2005, 07:08 AM
Congratulations on the addition to the family so I can relate to the time factor there. We'll load up the map and let you know what's what. Thanks!

teflon{the_truth}
11-30-2005, 08:57 AM
good job!!, putting it on gun runners_pub right now!!

RosietheRiveter
11-30-2005, 10:18 AM
Same for SunLits
Thanks

tenbellys
11-30-2005, 11:09 AM
great thanks :D works like a charm now.

just played the map on tnp dods server

jusbob2
12-01-2005, 01:15 AM
Great port . I use to play the original a lot. Plays as well if not better than original

Wile E Coyote
12-03-2005, 08:22 PM
I have played this a few times. Found no unsusal or unfair gameplay issues with it. Plays as well as the original. I recommend it.

Good job

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This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.