TOP GUN Mav
11-29-2005, 06:01 PM
Hi Guys and Gals,
Download here (13mb)
http://web.aanet.com.au/tgm/Pics/DOD_Tiger_source_B4.zip
Screenshots here:
http://web.aanet.com.au/tgm/Pics/
Sorry about B3 release
This time I have tried and tested the map thoroughly. It all works great, including the HDR lighting (just excuse there being 2 x suns in this mode).
Water has been changed from being a pretty one to an ugly one in the middle due to massive FPS issues in the B3 release.
Hope you all like this release. It WILL be the last for a while, due to a new addition to my family.
Again feel free to share, host and pass on the map
Info:
Appologise for those who suffered from the Beta 3 version
Extract or place the map file into your Day of Defeat Source directory:
e.g - C:\Program Files\Valve\Steam\SteamApps\<USER NAME>\day of defeat source\dod\maps
---------|JWC|TOPGUNMav---------
Map name: DOD_TIGER_SOURCE_B4 - NOW WITH WORKING HDR
PORTED MAP: Yes, Original Dod_Tiger_b2
Max Players: 32 players
Version: Public Beta Release 4 WITH WORKING HDR
Website: www.jagerclan.com or www.slak.com.au
About: DOD_Tiger_source is my first Day of Defeat Source map. It was an original map made for dod that I've converted and Sourcified. I have not had any previous mapping experience so I hope you all like it as much as the original.
Credits: Entire Australian JWC and SLAK for their contibutions and community we call "THE SLAK SERVERS"
"Guranga" and "Don" aka [SS] Buzzaard - The Original designer/s of the old DOD_Tiger A special appology goes to "DON" as your name wasn't mentioned in the Beta 1 release.
Fixed:
* HDR skybox now standard one.
* FPS issues fixed near middle flag. I am now getting 45-50 FPS at middle instead of 25 :)
* Fixed All Error messages in console
Known issues so far for Beta 4:
* 2 x Sun's exist in the Sky with HDR turned on...sorry about that. I'll fix it in next release.
* Nil Spawn protection, Just play fair. Although due to user requests have blocked rear pathway to axis spawn area.
* Projectiles won't travel past roof height in main streets, this was done on purpose to save on FPS and also
on VVIS time when compiling.
* No draw found on a visible player surface in the alley behind the shed that leads to middle from Axis First
(see if you can find it though)
If you find anymore problems please email: maverickrocks@hotmail.com
Download here (13mb)
http://web.aanet.com.au/tgm/Pics/DOD_Tiger_source_B4.zip
Screenshots here:
http://web.aanet.com.au/tgm/Pics/
Sorry about B3 release
This time I have tried and tested the map thoroughly. It all works great, including the HDR lighting (just excuse there being 2 x suns in this mode).
Water has been changed from being a pretty one to an ugly one in the middle due to massive FPS issues in the B3 release.
Hope you all like this release. It WILL be the last for a while, due to a new addition to my family.
Again feel free to share, host and pass on the map
Info:
Appologise for those who suffered from the Beta 3 version
Extract or place the map file into your Day of Defeat Source directory:
e.g - C:\Program Files\Valve\Steam\SteamApps\<USER NAME>\day of defeat source\dod\maps
---------|JWC|TOPGUNMav---------
Map name: DOD_TIGER_SOURCE_B4 - NOW WITH WORKING HDR
PORTED MAP: Yes, Original Dod_Tiger_b2
Max Players: 32 players
Version: Public Beta Release 4 WITH WORKING HDR
Website: www.jagerclan.com or www.slak.com.au
About: DOD_Tiger_source is my first Day of Defeat Source map. It was an original map made for dod that I've converted and Sourcified. I have not had any previous mapping experience so I hope you all like it as much as the original.
Credits: Entire Australian JWC and SLAK for their contibutions and community we call "THE SLAK SERVERS"
"Guranga" and "Don" aka [SS] Buzzaard - The Original designer/s of the old DOD_Tiger A special appology goes to "DON" as your name wasn't mentioned in the Beta 1 release.
Fixed:
* HDR skybox now standard one.
* FPS issues fixed near middle flag. I am now getting 45-50 FPS at middle instead of 25 :)
* Fixed All Error messages in console
Known issues so far for Beta 4:
* 2 x Sun's exist in the Sky with HDR turned on...sorry about that. I'll fix it in next release.
* Nil Spawn protection, Just play fair. Although due to user requests have blocked rear pathway to axis spawn area.
* Projectiles won't travel past roof height in main streets, this was done on purpose to save on FPS and also
on VVIS time when compiling.
* No draw found on a visible player surface in the alley behind the shed that leads to middle from Axis First
(see if you can find it though)
If you find anymore problems please email: maverickrocks@hotmail.com