Finally started on the allies

Wile E Coyote
11-18-2005, 09:52 PM


I am humbled. I never really knew how much people pay attention to these little things I make. I cannot believe how many times I've had this conversation on game servers recently:

"Hey Wile"


"Are you Wile E Coyote from the DOD forums?"


"Your skins rock. I'm using them right now. etc, etc......."

and then, inevitably,

"Are you going to do an allied skin?"

But I must thank you all for the kind words. Like I've said before this is the easiet job. Mapping and modelling (especially modelling HUMAN characters) is the difficult stuff. I just make their stuff look even better.

And now to the heart of things. I'm posting this for all those questions about the Allied skin. I've started it. I've collected about half of the resources and after 50 hit and misses trying to do a decent skin I broke down and went all semi- professional on ya and shelled out a couple bucks for studio quality hi-res photos ( It was worth it, believe me.

So here he is, Sergeant Joe

Just the head so far, but believe me that means its 1/4 done already. I have fiddled with the helmet. I want to put a net on it, and it does not want to co-operate. Eventually I will win.

And yes that BIG honkin pic to the right is actual a screen grab of the model.

And before you go and think this was one of those prefab skins offered at - think again. I had to make this baby from scratch from about 10 diffrent pictures.

11-18-2005, 11:51 PM
Looking good, Wile. The problem is, high-resoultion dosen't fit into the rest of the game, know what I mean?

11-18-2005, 11:57 PM
ZOMFG!!!!!!ZOMFG!!!!!!ZOMFG!!!!!!ZOMFG!!!!!!ZOMFG! !!!!!ZOMFG!!!!!!ZOMFG!!!!!!
ZOMFG!!!!!!ZOMFG!!!!!!ZOMFG!!!!!!ZOMFG!!!!!!ZOMFG! !!!!!ZOMFG!!!!!!ZOMFG!!!!!!

11-19-2005, 03:40 AM
Great News,cant wait to get them since ive seen the fantastic work you did on the german skins that i now use as my default ones :cool: I tried all the other german skins and they dont compare to your models. From the pics you put up i can see its going to be another top notch job done by you so it will be well worth the wait.Thank you for the update.

11-19-2005, 04:51 AM
looks very nice :))

you must have tweaked that texture to the limits to get it right on the model!

Trp. Jed
11-19-2005, 07:33 AM
Make me want to pick up where I left off on my Brit models for source but this whole consistency/no-brits thing makes me so unmotivated! :(

Good job though, like the skins!

11-19-2005, 08:22 PM

Keep up the good work ;)

11-19-2005, 08:41 PM
wow that looks soo real its scary

Black Lotus
11-19-2005, 09:17 PM

11-19-2005, 09:20 PM
Originally posted by Black Lotus

indeed :p

11-19-2005, 09:42 PM
I hope he won't have an octogonal head like that lol...

Great job though! Can't wait for it's release!

Dr. Crawford
11-19-2005, 10:28 PM
It's good but the right eye looks to be too far from the nose as opposed to the other eye.

Captain Higgins
11-19-2005, 10:53 PM
Originally posted by Black Lotus

What the... They do not even look remotely alike with the exception of both being profiles.

Hey, Wile. Nice work so far! I'm busy these days, but you know I'm here to help you out if you need it.

Wile E Coyote
11-19-2005, 11:27 PM
Originally posted by pedroleumyou must have tweaked that texture to the limits to get it right on the model!
2048 x 2048 skin, just like my axis skins

Originally posted by Black Lotus

I don't get it

Originally posted by deceiver
I hope he won't have an octogonal head like that lol...
You'll have to tell it to the modeller. That's the default model. This is just a skin. (and besides you will never notice it in-game they usually have a helmet on)

Originally posted by Dr. Crawford
the right eye looks to be too far from the nose as opposed to the other eye.
I agree. That's because the model in the original photos apparently had a slightly wandering left eye. It's WIP. I'll fix it before I release ;)

Originally posted by Captain Higgins
you know I'm here to help you out if you need it.
And hear from me you will eventually. You're my quality control, although I may have forgot to mention that to ya. :D

11-20-2005, 01:48 AM
looks great :D as far as high res skins go i think they look great in game.good to see some new faces for the skins,now im running 6 different skins for axis (one for each class) we need a few new german faces

11-20-2005, 07:54 AM
Awesome is all I can say!

11-22-2005, 04:08 PM
Looking great man I use your axis camo one, and I plan to use this one! :D

11-24-2005, 08:15 AM
Aboslutely amazing, a skin that will definitely stay in my dod folder for a long time. Can't wait for release!

Wile E Coyote
11-24-2005, 12:55 PM
Well it's been going slow, got other thing s to take care of pretty much done with the player skin except for a few changes, still have to do the equipment and bumpmaps. Here's an in-game screen to give ya an idea. Don't want to post too much on something half-finished

BTW, those are Higgns' sleeve skins, not mine

11-27-2005, 04:10 AM
looks great,got any more screenies? :) is that an assault vest hes wearing? :eek:

Wile E Coyote
11-29-2005, 05:18 PM

Got some finish-up stuff to do, file prepping and such

And yeah he got demoted to private (can't have 20 sergeants running around)

11-29-2005, 05:44 PM
This is going to kick ass.I cant wait to have both allied and german hi res player skins!!! (I have been switching between your full camo and chicken wire versions of the Sturmmann Josef release and still am amazed by the amount of detail and texture quality even close up) :cool:

11-29-2005, 06:08 PM

11-29-2005, 09:56 PM
Will it be clean like this one?:

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.