[Release] dod_sword_b4 by 5DK
The new version of my first map for Day of Defeat: Source :)
dod_sword_b4
Maximum players on the map : 32 (16 x 2)
Changelog:
* Added sewers
* Diplacement on the beach
* New Protect Axis Spawn
* Added 2 breakable walls
* Added a kitchen into the bakery
* Added a house
(I'm sorry but I'm french and it's hard for me to do a good Changelog)
Screenshots :
http://site.voila.fr/5dk/uploads/dod_sword_b40000.JPG
http://site.voila.fr/5dk/uploads/dod_sword_b40001.JPG
http://site.voila.fr/5dk/uploads/dod_sword_b40002.JPG
http://site.voila.fr/5dk/uploads/dod_sword_b40003.JPG
You can download it from this link ;) :
http://5dk.site.voila.fr/eng/dods/eng_maps.htm
You can play it on this server :
213.246.47.6:27017
PS: If you have some idea for the new version post it on this thread ;)
(sorry for my english I'm french :p)
KominAaa
11-06-2005, 08:47 AM
From the screens Id say its a great improvement since the last version :)
the town center looks too empty,Id add some buildings and streets instead of having that wide open plaza.
You could work on details like the transition between sand and the wall on the 2nd screen.
The sewer entrance looks odd too.
travis
11-06-2005, 08:51 AM
A lot of places look kinda odd... like the lighting doesnt fit etc... big stretches of near flat ground o_O?
I'll move this to Releases for ya m8.
Nice map, GJ fella!! :cool:
-=PHX=- WW2-WARDOG
11-06-2005, 02:06 PM
Does it support 32 players? Please include this info in your releases,thanks.
nuc.ee
11-06-2005, 02:45 PM
I'll get that hosted on vapour with next update :)
panzerkwk
11-06-2005, 03:48 PM
anyway we can get it in .zip or .rar compressed format for the next version, thanks!
josh_u[RR]
11-06-2005, 04:44 PM
I used zipgenius and it was able to unpack it.
mumblyjoe
11-07-2005, 04:41 AM
Looking good, can see the improvement everytime. I suggest that you make the plaza more "warlike" and tight. On the day it would have been a disaster zone.
mumblyjoe
11-07-2005, 06:46 AM
Had a bit more of a play on it, heres some suggestions:
- Improve German spawn. currently very bland, I suggest you take a look at a map like dod_anvil and see how FuzzDad does the spawn areas. Have a few buildings with one way exits on them and have the road blocked (as you have done) with barbed wire, making sure you cant see any blank area.
- Beach. currently this is the only place that is lacking. The beach needs to be displacement terrain and the water needs to look alive (look in main mapping forum for waves)
- 3D Skybox. This would add to it heaps, making it more alive
- Sewers. I see you have them on their way but expand them. I suggest making the entrances on the beach a bit harder to get into as in real life they wouldnt have them opening straight up onto the beach.
- Windows. Make them not straight pains, but give them frames. I like your use of the cracking glass on the baker shop, but it was rare for shops those days to use such large windows.
- Artillery. Add a bit of this on the beach, very light. Even maybe a bit on the town itself
Otherwise this is shaping up to be a great map. Early releases I was doubtful but damn, I can see you have started to learn to map well. I hope my attempt at mapping in the future works out better!
Originally posted by -=PHX=- WW2-WARDOG
Does it support 32 players? Please include this info in your releases,thanks.
Yeah, 16 spawns for each teams ;)
-=PHX=- WW2-WARDOG
11-09-2005, 11:28 AM
Originally posted by 5DK
Yeah, 16 spawns for each teams ;)
Thanks bud. It helps us Server ops to know this before install.
Nubbits
11-10-2005, 02:13 AM
Nice map!
Just played it a bit on some server. There's a few things that could turn it from a good map to a great map. Here's a few things I noticed that I don't think anyone else have mentioned so far:
Displacements: It looks to flat right now
Slacking the cords: They look a bit stretched, maby a slack of about 50 or so. Looks like default 25 right now (though I could be wrong)
Cubemaps: It didn't look like you've built cubemaps yet.
Beach texture: The wet sand reaches a bit too far.
Spawns: Maby some sand dunes for the allies to hide behind, or pits or something They're too exposed right now. I felt bad capping them when they spawned :(
Shattering glass: Don't think that was acctually invented back then, could be wrong though
Otherwise great map! Looking forward to the next version and will definitely play this one if I find servers playing it. Good job!!!
:)
dimeric
11-11-2005, 07:19 AM
ok
fine job 5dk
but what are the changes beetween b3 and b4 ??
Thx
Changelog:
* Added sewers
* Diplacement on the beach
* New Protect Axis Spawn
* Added 2 breakable walls
* Added a kitchen into the bakery
* Added a house
(I'm sorry but I'm french and it's hard for me to do a good Changelog)
Furyo
11-11-2005, 11:25 AM
Make it in French, I'll translate it for you
Bocasean
11-13-2005, 04:07 PM
If the Allies boost each other on top of a roof, they can drop down behind the wall near the Axis spawn and shoot through it. The walls become transparent, but the Axis cannot see them.
I'd have screenies, but I wasn't in the server. I'm catching it hearsay.
Bocasean
11-23-2005, 10:23 PM
I've had this map on our server since its release, but I had to remove it tonight.
My fps on there hovers at 12 when I'm standing still. On most maps I'm around 30-50fps. People around me move in slow-motion. Others complained of having FPS under 5.
Granted, some people were still okay, but even they were lower than normal. It's been this way all along with this map, but I've resisted getting rid of it because it's so much fun to play.
As a comparison, it seems to cut FPS to about 1/4 to 1/5 of what we expect from the rest of the maps we run.
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