haircut
11-06-2005, 06:39 AM
An update to my old 1.3 map dod_sampol.
I've incresed the detail of the textures and resized all the buildings to try and make it easy to convert to DoD:S. The underground capture point now takes 10 seconds to capture, this is an attempt to try and slow the map down a little bit. I've also adjusted and cliped the two big craters in the middle of the map, you shouldn't have problems getting out of them now.
r_speeds are about the same apart from when standing on the roofs, w_poly goes above 1000 there. I doubt it will be a real problem though.
I'm still happy to try and support 1.3 like this as I still play the game myself :)
Pics:
http://www.mardymouse.co.uk/modules.php?name=Content&pa=showpage&pid=59
download:
http://www.mardymouse.co.uk/modules.php?name=Downloads&d_op=getit&lid=122
I've incresed the detail of the textures and resized all the buildings to try and make it easy to convert to DoD:S. The underground capture point now takes 10 seconds to capture, this is an attempt to try and slow the map down a little bit. I've also adjusted and cliped the two big craters in the middle of the map, you shouldn't have problems getting out of them now.
r_speeds are about the same apart from when standing on the roofs, w_poly goes above 1000 there. I doubt it will be a real problem though.
I'm still happy to try and support 1.3 like this as I still play the game myself :)
Pics:
http://www.mardymouse.co.uk/modules.php?name=Content&pa=showpage&pid=59
download:
http://www.mardymouse.co.uk/modules.php?name=Downloads&d_op=getit&lid=122