Help: Importing SMDs to Maya.


Zyndrome
11-03-2005, 07:09 AM
Ok you guys, I've been trying to import SMD-files into Maya (6.0) with no luck, using the Maya addons from the SourceSDK, but I just get an error : "Error: The source attribute 'place2dTexture1.mirror' cannot be found."
Only the bones are imported, most of them misplaced! And the bones are no even animated when importing an animation SMD, and I get a different error: "Error: end of file readched without tag triangles".

So, any ideas on how to get a working SMD import? :/

Trp. Jed
11-03-2005, 07:14 AM
http://mitglied.lycos.de/prallvamp/

Try that.

Zyndrome
11-03-2005, 07:16 AM
Read again: Import! :P
I know about that exporter already, but I am just having serious troubles to get SMDs into Maya.

Trp. Jed
11-03-2005, 07:35 AM
My mistake, I remembered the link but read the page too fast :(

I think a lot of the importers in the SDK are really old ones from the old HL1 SDK actually.

Zyndrome
11-04-2005, 03:39 AM
Ok I've figured it out how to get Maya to import SMDs with the Maya-tools provided in the Source SDK.

From the HL2World forum:

change

connectAttr -f ($place + ".mirror") ($fileTex + ".mirror");

to

//connectAttr -f ($place + ".mirror") ($fileTex + ".mirror");

or delete the line

in /scripts/smd/smdMakeShader.mel

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