pedroleum
11-02-2005, 05:30 PM
UPDATE 3!
as requested by mahhag, i made another two deadbodies.
this time, they sit there, thrilled.
also, there are now 4 lods on all of the bodies, so they don't slow down your map anymore. (they were all ~4k polygons before)
look:
download:
main download (http://pedroleum.dod-federation.com/models/deadbodies_v2.zip) (tnx to dod-federation!)
mirror 1 (http://files.filefront.com/deadbodies_vol02zip/;4793256;;/fileinfo.html)
(all deadbodies included. overwrite old files if asked)
old post below this line:
-------------------------------------------------
UPDATE 2!
i added another dead body model.
place them as "prop_static"
i decided to make the leg and the arm their own model, since that way, you can put them wherever you want. they're also made as prop_physics, so they can be shot/blown/moved away.
place them as "prop_physics_multiplayer"
about the ragdoll. i have not found any infos about multiplayer ragdolls. the tests i made showed that ragdolls don't get "synchronised" over the multiplayer server. so everyone on that server would see the ragdoll a different way... i don't like that idea, since you can't use them as cover in that case.
here's a new pic:
and here's the model:
link removed since all included in vol2
for those who downloaded my previous model-zip, just overwrite the old one.
----------------------------------
UPDATE!
i changed the texture, so the blood near mouth and nose is the same red as the others.
use the download link from above!
also i changed the folders, since i did no changes to the gear-texture. it would be stupid to pack that 1024x1024 texture in there twice, since anyone owning dod:s has it already on their computer.
so the model is now under: /models/player
and the textures are under: /models/player/american
--------------
for those who downloaded my previous model-zip, delete "/models/deadbodies" and "/materials/models/deadbodies"
they're no longer used.
i'll try that ragdoll thing now.
evening!
i'm releasing a static prop for dod:s levels. the dead american soldier was made out of the playermodel. i altered the mouth (opened it and inserted teeth) and removed one leg. the rest of it is texture modification. there are 2 skins. first one is the "low gore" (top left corner on screenshot), second one is with more blood and dirt. (lower left and upper right on screenshot)
does anyone wan't more of them? i could do another allie and 2 axis.. maybe some gibs. if noone will use them, i'll drop the idea. its ....ing scary to model/texture them...
here's a pic:
and here's the model:
removed link, since old version and included in vol1.
as requested by mahhag, i made another two deadbodies.
this time, they sit there, thrilled.
also, there are now 4 lods on all of the bodies, so they don't slow down your map anymore. (they were all ~4k polygons before)
look:
download:
main download (http://pedroleum.dod-federation.com/models/deadbodies_v2.zip) (tnx to dod-federation!)
mirror 1 (http://files.filefront.com/deadbodies_vol02zip/;4793256;;/fileinfo.html)
(all deadbodies included. overwrite old files if asked)
old post below this line:
-------------------------------------------------
UPDATE 2!
i added another dead body model.
place them as "prop_static"
i decided to make the leg and the arm their own model, since that way, you can put them wherever you want. they're also made as prop_physics, so they can be shot/blown/moved away.
place them as "prop_physics_multiplayer"
about the ragdoll. i have not found any infos about multiplayer ragdolls. the tests i made showed that ragdolls don't get "synchronised" over the multiplayer server. so everyone on that server would see the ragdoll a different way... i don't like that idea, since you can't use them as cover in that case.
here's a new pic:
and here's the model:
link removed since all included in vol2
for those who downloaded my previous model-zip, just overwrite the old one.
----------------------------------
UPDATE!
i changed the texture, so the blood near mouth and nose is the same red as the others.
use the download link from above!
also i changed the folders, since i did no changes to the gear-texture. it would be stupid to pack that 1024x1024 texture in there twice, since anyone owning dod:s has it already on their computer.
so the model is now under: /models/player
and the textures are under: /models/player/american
--------------
for those who downloaded my previous model-zip, delete "/models/deadbodies" and "/materials/models/deadbodies"
they're no longer used.
i'll try that ragdoll thing now.
evening!
i'm releasing a static prop for dod:s levels. the dead american soldier was made out of the playermodel. i altered the mouth (opened it and inserted teeth) and removed one leg. the rest of it is texture modification. there are 2 skins. first one is the "low gore" (top left corner on screenshot), second one is with more blood and dirt. (lower left and upper right on screenshot)
does anyone wan't more of them? i could do another allie and 2 axis.. maybe some gibs. if noone will use them, i'll drop the idea. its ....ing scary to model/texture them...
here's a pic:
and here's the model:
removed link, since old version and included in vol1.