aTa
10-30-2005, 07:41 AM
I'm trying to add a normal map to my tommy using the photoshop nvidia plugin.
I have my v_thompson.vtf, and my v_thompson_normal vtf.
My v_thompson.vmt looks like this.
"VertexLitGeneric"
{
"$bumpmap" "v_thompson"
"$basetexture" "models\weapons\v_models\v_thompson"
"$bumpmap" "models\weapons\v_models\v_thompson_normal"
}
See anything wrong that would make it purple checkers? Note, the skin works fine without the normal map.
I have my v_thompson.vtf, and my v_thompson_normal vtf.
My v_thompson.vmt looks like this.
"VertexLitGeneric"
{
"$bumpmap" "v_thompson"
"$basetexture" "models\weapons\v_models\v_thompson"
"$bumpmap" "models\weapons\v_models\v_thompson_normal"
}
See anything wrong that would make it purple checkers? Note, the skin works fine without the normal map.