05-21-2003, 11:19 AM
I'm posting this in the Models forum and the Support forums.
I am missing shell casings on custom models of automatic and small caliber weapons. I've tried a new bullet pack but still nothing.
Most of the custom weapon models I use are 3.1 models, so maybe it's a conflict between 3.1 models and 1.0? Thats what I kinda thought till I realized that my Kar98 and Sniper Rifle models were all 3.1 and they show ejected shell casings.
I've tried models that were made for 1.0 (or at least released following 1.0) and I still get no casings.
I've raised the Multiplayer Decal limit, and I've set cl_particleffx to everything from 0 to 4. I've checked the config file, and I do have a Bulleteject line, and it is set to 1.
I'm running out of possibilities here. Anyone out there with the same problem??? More importantly, anyone out there who had the same problem and FIXED IT????????
Garfield79
-vox populi vox Dei
System
PIV 2.0Ghz
256M Ram
ATI RADEON 8500LE
Broadband
SB Audigy
I am missing shell casings on custom models of automatic and small caliber weapons. I've tried a new bullet pack but still nothing.
Most of the custom weapon models I use are 3.1 models, so maybe it's a conflict between 3.1 models and 1.0? Thats what I kinda thought till I realized that my Kar98 and Sniper Rifle models were all 3.1 and they show ejected shell casings.
I've tried models that were made for 1.0 (or at least released following 1.0) and I still get no casings.
I've raised the Multiplayer Decal limit, and I've set cl_particleffx to everything from 0 to 4. I've checked the config file, and I do have a Bulleteject line, and it is set to 1.
I'm running out of possibilities here. Anyone out there with the same problem??? More importantly, anyone out there who had the same problem and FIXED IT????????
Garfield79
-vox populi vox Dei
System
PIV 2.0Ghz
256M Ram
ATI RADEON 8500LE
Broadband
SB Audigy