DOD model history (don't look Agent~0)


Wile E Coyote
10-15-2005, 10:30 PM
well somebody requested it, so here it is.



Yes I have the install of every public release still on my computer. :P

For thoses of you not around long enough to remember, those early betas were actually the bomb compared to HLDM, TFC and early CS betas.

iamnotabear
10-15-2005, 10:53 PM
Awsome, can you link to downloads for previous DoD versions for Steam?

Scooty Puff Senior
10-16-2005, 02:47 AM
Hah! Didn't know the 1.1 models looked so...shall we say...crummy? For their time, I guess they must have been good.

Hats off to the dev team on many years of good work.

S i D
10-16-2005, 03:07 AM
crummy i say they look constipated

Guyver
10-16-2005, 03:43 AM
Originally posted by Wile E Coyote

For thoses of you not around long enough to remember, those early betas were actually the bomb compared to HLDM, TFC and early CS betas. Yes they were, I or shall I say we (Me and my wife :D) started DoD at 3.0...It amazing how good DoD looked even back then, compared to CS and such.

Zoring
10-16-2005, 07:31 AM
Funny to see the German soldier get less and less historically accurate as he goes along :)

John Wolf
10-16-2005, 08:17 AM
hahahaha, lol the memories, yellow germans rule!

austere
10-16-2005, 08:58 AM
i like the way the DoD 1.0 skins look more than the way the DoD Source ones :eek:

FuzzDad
10-16-2005, 10:42 AM
The old models looked good in their day...they look like crap compared to what we have now. If the devs put out a model that looked like ANY of the older ones the score would be 100 against and 3 guys in MSA for and they'd be the laughing stock of the overall gaming community.

The great news about the new models is how the MSA guys have been working to put out hi-rez versions and more historically accurate versions and how good they look. And...you can't have these great looking modifications if you didn't have a solid place to start.

Wile E Coyote
10-16-2005, 12:07 PM
To expand on what Fuzzdad said (because he said it before I could), the new models technically are accurate. The only "true" inaccuracy I found on the axis model itself was the tunic lapels. I think the models are excelent. Even the skin, to a point was accurate. I say to a point because you never know what reasons may have played a part in what can / cannot be displayed.

For instance this is now a truly globally marketed game. Using proper insignia may have an undesired effect in some countries and/ or reel in tons of complaints from everyone and their cousin about how "this or that isn't right". Look at my skins. I still have guys trying to say this or that is wrong (and it isn't). The dev team is bound by certain constrictions that we, as secondary artists, are not. The DOD team has always tried to include realism in their mod in the past; they attempted MANY things that other game developers said would slow gameplay and wouldn't work; going prone, sprinting, emplacing machine guns, stamina system, etc. They were the pioneers in realism (CS just dabbled in realistic balistics for weapons and not much else in the beginning); virtually everyone else has now followed in their wake. If the DOD team left something out I feel compelled to believe there was an actual reason.

It is true I was dissapointed by the default skins. They look very much to me like 512x512 skins blown up to 1024x1024. There is a severe lack of detail even at the default 1024x1024. Why that is I'm not sure. But the models themselves are fantastic and the weapons models are the best I've ever seen in a WW2 game.

S i D
10-16-2005, 12:20 PM
why does the old axis model have a lot more detail than old allies model

Wile E Coyote
10-16-2005, 12:35 PM
Originally posted by FuzzDad
.... guys in MSA....

Uhhh... what does MSA stand for?

Stuka
10-16-2005, 12:48 PM
Models, Skins, and Animations = MSA

Johnny_H
10-16-2005, 02:17 PM
Originally posted by S i D
why does the old axis model have a lot more detail than old allies model

This man has a point, its more noticable in the 1.3 to DOD S allies model. There seems to be more emphasis on detail in the uniforms in older versions of dod.

Just seems to have a little more wear on the uniform.

Pfarrer
10-16-2005, 03:17 PM
Originally posted by Wile E Coyote
Uhhh... what does MSA stand for?

Models, Skins and Animations

Captain Higgins
10-16-2005, 03:38 PM
To jump onto Wile's comment... The team's models are an incredible work of art, and the skins themselves are also very well done. I've always enjoyed their work, and Fuzzdad was right in saying they give us a great canvas to work from.

I'm proud to say I've been here for every single release of DoD, and it's been a fascinating journey from those early days all the way to today. Nearly 5 years later!

Stuka
10-16-2005, 03:58 PM
Originally posted by Johnny_H
This man has a point, its more noticable in the 1.3 to DOD S allies model. There seems to be more emphasis on detail in the uniforms in older versions of dod.

Just seems to have a little more wear on the uniform.

Probably to keep graphic requirements low, but still good

Ralfst3r
10-16-2005, 04:01 PM
Awesome comparison. Not only dod, but gaming itself has come a long way.

Zoring
10-17-2005, 09:49 AM
Originally posted by Wile E Coyote
To expand on what Fuzzdad said (because he said it before I could), the new models technically are accurate. The only "true" inaccuracy I found on the axis model itself was the tunic lapels. I think the models are excelent. Even the skin, to a point was accurate. I say to a point because you never know what reasons may have played a part in what can / cannot be displayed.

The errors with the model are as follows

Tunic Collar
Shoulder Boards (these are awful)
Helmet proportions are marginally off.
Lack of bayonet + Gasmask strap

So really it's not too bad, and the skins are fixed with some amazing work from the MSA community, now all we need is some clever anally retentitive modellor to fix the few minor problems with the model.

Not that ingame it makes a difference or anything but, well, i like to complain for i have nothing better to do

Wile E Coyote
10-17-2005, 11:09 AM
Originally posted by Zoring
The errors with the model are as follows

Tunic Collar
Shoulder Boards (these are awful)
Helmet proportions are marginally off.
Lack of bayonet + Gasmask strap


Now now,

You cannot call something an error just cause they choose to leave it out (bayonet). And the shoulder boards aren't WRONG, they are just not as detailed (model wise) as you'd like. Helmet looks fine to me ;)

However yeah I did forget about no strap for the gasmask, I noticed that when I was skinning the gasmask. Honestly that looks like it was left out because it was too hard to make work properly (not all models have it and it changes positions from model to model)

PuXX
10-17-2005, 12:54 PM
Could you please post pics of the german 3.1 scharführer/scharfschütze/mg-schütze? Thanks

[DoD]Agent~0
10-17-2005, 02:33 PM
We've all come a long way, but unfortunatly (or fortunatly because it ment I was able to sleep afew hours in the Summer) I did not paint the player model skins this time.

Looking back..

Beta 1.1 Axis: Skin isn't as bad as the Beta 1.1 American.. it really amazes me how stupid the wrinkles on the pants looked.

Beta 2.0/3.0 Axis: Definatly a step forward, but still way too many mistakes, looks like I went overboard with the sharpen filter.

DoD 1.0 Axis: To this day I'm pretty happy with how these skins turned out. The MSA community always had some gripes with them, but often I agreed with their complaints. The monitor I was using at this point, I later discovered, was set much darker than what the average monitor was set at, and the skins really did look worse the brighter the monitor was set.


Beta 1.1 Allied: Yikes... bad all around. The only thing that was half decent was the face, and even then he looked like some sort of lumberjack.

Beta 2.0/3.0 Allied: I actually didn't skin these. As we would say today though, they definatly were not dirty enough.

DoD 1.0 Allied: Again pretty happy with how they turned out, if anything they were historically accurate. I actually prefer the type of uniform on this skin more than the one used in Source, but then again, I've watched SPR too many times ;).

Sproily
10-17-2005, 02:43 PM
Beta 1.1 allied looks like an ape.

[DoD]Agent~0
10-17-2005, 02:46 PM
How about an Ape Lumberjack?

ez
10-17-2005, 03:16 PM
Originally posted by Wile E Coyote
Uhhh... what does MSA stand for?
Originally posted by Pfarrer
Models, Skins and Animations

I thought MSA stood for : models, sprites, and animations. I've been here for a long time and been wrong the whole time. The "S" in MSA should stand for sprites though IMO. The fate of the world depends on it...

at0micfly
10-17-2005, 05:03 PM
2.0 was best!

Kieffer
10-17-2005, 06:23 PM
1.1 melted my eyes!

S.P.Q.R.
10-17-2005, 08:12 PM
Thanks for the memories! No matter how 'bad' they may look now, those models were the sh*t in their day.

My fav version, beta 1.2 and the FF nades that you could not turn off (was 1.2 wasn't it?? :confused: lol)

StreamlineData
10-17-2005, 08:40 PM
Originally posted by ez
I thought MSA stood for : models, sprites, and animations. I've been here for a long time and been wrong the whole time. The "S" in MSA should stand for sprites though IMO. The fate of the world depends on it... LOL! The forum here is *called* "Models, Skins and Animations"!!!
:rolleyes: :p

Zoring
10-18-2005, 12:21 AM
Originally posted by Wile E Coyote
Now now,

You cannot call something an error just cause they choose to leave it out (bayonet). And the shoulder boards aren't WRONG, they are just not as detailed (model wise) as you'd like. Helmet looks fine to me ;)

However yeah I did forget about no strap for the gasmask, I noticed that when I was skinning the gasmask. Honestly that looks like it was left out because it was too hard to make work properly (not all models have it and it changes positions from model to model)

I disagree sir! :D the shoulder board on the latest model is like a clamp that holds the y-straps in place instead of a board, that and the collar, minor things and there not done poorly, its just a little niggle

Bo0stBo0st
10-18-2005, 03:15 AM
Old 1.3b Manual (http://members.cox.net/t.coletto/1.3bmanual)

Someth|ngW|cked
10-18-2005, 04:35 PM
Wow, the good ol' no fingers days

specialist
10-18-2005, 04:41 PM
man those graphics sucked :o

ez
10-18-2005, 09:32 PM
They were space-age at the time.

Stoffer
10-19-2005, 04:50 AM
lol the good old days, i remember that axis' face from 1.1 b.. :D

ASsASsIn1986
10-19-2005, 09:34 AM
(WOW) they looked that bad? I don't remember that (LOL) Hmmm.... :eek:

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