How do you do "destroy" objectives ?


Kehldon
05-21-2003, 08:39 AM
I kind of wondered how you make objectives where you destroy something , for example the tanks in jagd ?

What I want to know is what kind of entietys are involved and the basic setup of them.

My first guess was some kind of func_brakeable triggering a dod_pointrelay, triggering a dod_controll_point but I couldnt get it work correctly...

Is there anyone here that can help me ? :)

tommy14
05-21-2003, 02:14 PM
i beleive you are on the right track.

perhaps you should list the properties of the entities you used, so we can see if that is the problem?

Kehldon
05-21-2003, 02:38 PM
Thanks for the offer Tommy but I managed to solve that one but simply messing around with it. Must have been some typo somewhere. :)

Next problem arose, when capping all my objectives the map ends, and that was not what I had in mind... :(

Im simply using a dod_control_point_master targeting a dod_score_ent

name:allies_win
for team:allies
points:10
reset item time: 3 (default)
reset player time: 3 (default)
reset group: ( blank as default)
end game: no ( <--- shouldnt this make it not end )
message: Allies win
move to next map: (blank)
change level delay: 3 (default)

Anyone see anything strange, I dont have time to mess around with it anymore atm? (Need some sleep)
I mostly copied the stuff from MardyMouse tutorial which was kind of great but its so hard to make on mistake and it all goes boom...

I so wish there where a offical guide to set up this kind of stuff...

I think I have to release my test map as tutorial how to make "blow up" objectives with scoring when I got it all...

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