Wile E Coyote
10-13-2005, 07:56 AM
http://files.filefront.com/sturmmann_josef_high_reszip/;4246068;;/fileinfo.html
DISCLAIMER: This skin is in no way a "true" accurate depiction. Due to model constraints the insignia is put on wrong. Camo uniforms made up less than 10 percent of the German armed forces and those that did have camo rarely had an entire matching uniform. I got this idea and pattern from a series of propaganda photos taken during the Battle of the Bulge of Waffen SS in full camo with Gewehr K43's and MP44's. Probably last German soldiers of the war to get issued camo sets.
Very similiar to the "Gefreiter Josef" skin. This one is a bit more detailed and involved. Helmet cover will never look %100 correct without altering the model, same goes for the insignia.
From the ReadMe
I made this skin to depict as accurately as possible a mid war Waffen-SS
camoflague uniform. In reality Field Gray or Gray-Green uniforms were
far more common in both the Wehrmacht and Waffen-SS. Late in the war
(1944) camoflague accessories, like helmet covers, became almost
non-existant due to material shortages and crippled production.
However, enough German units used camoflague that when the US Army
tried to introduce a brand-new camoflague uniform it had to withdraw
them one month later because of a sudden increase in friendly
fire incidents. Apparently many G.I.'s assumed anything wearing
camoflague was the enemy and just shot at it. The camo pattern is
a "44 dot" style. I say style because there was no hardcore standard
and patterns, as well as materials, tended to vary from manufacturer
to manufacturer. Quite often in WW2 photos you can see soldiers all
from the same unit standing together wearing different uniforms! You
will also see many instances where not all the items the individual
soldier is wearing will match either.
* skin inaccuracies
- Waffen-SS rank was on the left side collar, and sometimes on the
sleeve in the case of Corporal-equivalents and such. There was an
eagle on the left arm as well. Unfortunately due to the way the
model was made, anything put on the left collar or arm shows up
on the right as well. So as a matter of personal preference,
rather than not put anything at all I took some creative liberties
with the rank insignia placement
I fiddled with bump maps (normal maps) long enough to find out they really don't make that much of a difference on the player models to really be worth the performance hit. It's a nifty trick but in no way takes the place of a good skinning job
If anyone feels like knocking out some weapon sleeves PM me, I will give the 2 resources to make it happen easy - the exact camoflague pattern I used and the HBT (herringbone twill) texture I made from scratch to used as an overlay