[rel] Dod_opo_liberer_beta2


[oap]Agent_S
10-11-2005, 12:58 PM
DOD_OPO_LIBERER_BETA2

A beach based map, close fighting, designed to be a real fight to get off the beach for the allies.

Support for up to 40 players, working overview map, working defence gun

get it here
http://www.jamesdon.plus.com/dod/Liberer/dod_opo_liberer_beta2.exe

Self extracting zip, simply point it to your C:\Program Files\Valve\Steam\SteamApps\STEAMUSERID\day of defeat source and it will unzip to all the right folders.

SCREENSHOTS
http://www.jamesdon.plus.com/dod/Liberer/dod_opo_liberer_beta20002.jpg
http://www.jamesdon.plus.com/dod/Liberer/dod_opo_liberer_beta20003.jpg
http://www.jamesdon.plus.com/dod/Liberer/dod_opo_liberer_beta20004.jpg
http://www.jamesdon.plus.com/dod/Liberer/dod_opo_liberer_beta20005.jpg
http://www.jamesdon.plus.com/dod/Liberer/dod_opo_liberer_beta20006.jpg
http://www.jamesdon.plus.com/dod/Liberer/dod_opo_liberer_beta20007.jpg
http://www.jamesdon.plus.com/dod/Liberer/dod_opo_liberer_beta20008.jpg

plenty more to be added when the full fgd is available, please post comments / criticisms below or mail liberer@jamesdon.plus.com

KominAaa
10-11-2005, 01:10 PM
A 3Dskybox please mr mapper ;)

good job anyway.

josh_u[RR]
10-11-2005, 01:47 PM
not bad. still needs work, but I see its beta 2 so no biggie. definately needs a 3d skybox tho. no reason for your map to just end, ya know. lighting looks good and fits the skybox well. nice work there.

there wasn't a good pic of the big gun, but it looks like a plain tube. get with a modeler and get something made that actually looks like a gun. it will make a big improvement. someone in the modeling forum might help you out.

on a side note, I think most ppl prefer "_b2" to "_beta2" just to keep the names a bit smaller.

we can be very picky here :P

[oap]Agent_S
10-11-2005, 02:03 PM
Thanks guys, you will be pleased to know a 3d skybox is on the list but when mapping its normally the last thing I do.

As for modeler's it would be great to find someone who can make that big gun, and in the trenches there is space for a smaller gun like an 88 or something, I will pop over there now and beg :D

On the list do do still,

Add more detial to bunkers and models etc
3D Skybox (incorperating distant cliff's and sea)
Tunnel behind Def Gun to Axis 2nd spawn garrison
TNT Packs (if included an SDK update)
Make Axis spawn in defensive positions for the first spawn then move to the rear garrison (if included an SDK update)
Re-Do the brakeable holes at the bottom of the bunkers with displacments
Add Mortars for axis
Make MG Sandbag nest at top of cliff destructable with bazooka

oh and B3 is on the way :D

kimball
10-11-2005, 02:13 PM
check out the model of the flak 88, it is in the "dod:source zoo" thread in the mapping forum. Should have lots of good stuff for you beach map there too including a casemate w/ gun for your skybox, etc..

Bocasean
10-11-2005, 02:40 PM
Thanks for the quick release! I just put this on our server and it will be running in the active rotation tonight. I know that people are really looking forward to cool new maps.

Also, and this is a request for all map-makers: PLEASE include an accurate .res file with your map releases! I know how to make them, but it just saves me a hassle as a server owner.

Thanks again for the release!

KominAaa
10-11-2005, 02:50 PM
You should make that big gun more inland as the real ones were.
It would allow also a second open space combat zones with trenches maybe.

and please check out some historical reference about bunkers and artillery casemates shapes,how they were built and set up,Im tired of seeing that SPR bunker that never existed :l in every WW2 beach map :)

good luck with it again.

klein_mein
10-11-2005, 03:06 PM
try modeling two rocky pennisnulas on the left and right so that it doesn't feel like the world ends with the end of the beach :)

aTa
10-11-2005, 03:43 PM
Don't use an installer, don't use the flak 88 model in the zoo collection (It doesn't compile with any map) and do make some interesting concept on how to progress up the beach.

Private Dyin
10-11-2005, 04:23 PM
Looks good so far. I'll put it on our server tonight and give it a try.

Hawk
10-11-2005, 04:33 PM
its a nice map, not sure I understand about manning the big gun when it already fires automaticly.

Bocasean
10-11-2005, 04:35 PM
I'm having issues loading this map on my server. I keep getting "Your version of ... differs from the server's"

Anyone else having this issue? Any ideas?

Stuka
10-11-2005, 04:40 PM
very nice! much better than the b1, with the space age shiny sand :)

[oap]Agent_S
10-11-2005, 05:11 PM
Originally posted by aTa
Don't use an installer, don't use the flak 88 model in the zoo collection (It doesn't compile with any map) and do make some interesting concept on how to progress up the beach.

Whats up with an installer? thought it was nice n easy for the ppl that dont know where things go.

shame about the 88 I was just putting it in and going to ask permission to use it :(

still puzzled on a fresh concept off the beach, the only thing ive come up with is a rope to climb the cliff face.

Originally posted by Bocasean
PLEASE include an accurate .res file with your map releases + I'm having issues loading this map on my server. I keep getting "Your version of ... differs from the server's"

will do a res file in future, as for the bad version are you trying to join your own server or another? some servers are still running beta1, if not the usual delete and re-install etc let me know how it goes and if it persists ill investigate further at my end.

Originally posted by Hawk
its a nice map, not sure I understand about manning the big gun when it already fires automaticly.

Whats that about manning the big gun?


Thanks yea the sand really bugged me but I got the blends to work so no biggie anymore, think that other sand might be something to do with hdr when its out.

Thanks again for everyones feedback, cant believe I missed that zoo thread, I like the big gun emplacment thats in there gonna find the author and ask if I can use it.

how is everyones fps? ive not had below 110 on my P4 3.2 / 5900

Disciple
10-11-2005, 05:16 PM
Very very nice. I hope some servers start putting it in the rotation.

I just ran through it by myself and here are some criticisms:

The beach is awesome. Very atmospheric, very robust and well done. The craters feel realistic and make good cover. One gripe though. Like the omaha map, this map has the problem of no barriers on the edges of the map. You can go to the edge of the map and just look over into nothingness. Would be nice if you could make a huge cliff face or somesuch on the sides of the beach and somehow use the 3D skybox from the Anzio beach for the Allied spawn.

Once you get past the beach, however, the map starts to lose its luster. The bunkers especially turn me off. The construction of them from the inside doesn't feel right at all. I felt like I was running through the last level of Half-Life 2 and not through a German pillbox.

The trenches are very nicely done, but feel like they don't have any life. I'd suggest squishing them further together a little bit and adding wooden supports on the walls and various items scattered about. Maybe some boxes and crates and barrels and such.

The little area around the buildings, like the trenches and bunkers, lacks soul. It doesn't feel vibrant and full of life like some of the official maps do. Like I was saying with the trenches, add lots of various junk. Barrels, crates, little road/path textures and signs.

Bocasean
10-11-2005, 05:27 PM
I'm playing it off of my own server. I never had beta1 and I just downloaded beta2 this afternoon.

It will play fine in LAN, but when I try to connect to my server, it won't let me. I get the error.

I've tried adding it without putting it on the Fast Download server AND with it on there. I've connected without having it in my DoD folder on my computer and thus had to DL, and I've connected while already having it.

I've tried all I can, and it's perplexing me. Sorry man, because I'm SUPER excited to run it in a public server.

[oap]Agent_S
10-11-2005, 05:36 PM
Originally posted by Bocasean
I've tried all I can, and it's perplexing me. Sorry man, because I'm SUPER excited to run it in a public server.

Not a problem, ill fire up hammer and have a look for any errors that might be causing it. ill also upload just the BSP to my server and post the link incase that one is bad.

** UPDATE **

New Link BSP only if your having trouble
http://www.jamesdon.plus.com/dod/Liberer/dod_opo_liberer_beta2.zip

Bocasean
10-11-2005, 07:13 PM
Your map [maps/dod_opo_liberer_beta2.bsp] differs from the server's.


I still get that error, even though I added both copies (Web server and Game Server) from the exact same source.

I'm gonna try to disable Fast DL and enable sv_download and see if it'll work that way.

Very annoying, but I have a feeling it's a problem either with my game server, my FTP uploads, or my web server.


EDIT:

Well, I disabled sv_downloadurl and enable sv_download and it finally worked. Granted, it's not as fast as Fast DL, but at least I've found the root of the problem AND got the map to work, which is really what I wanted all along.

I've gotta figure out what's up with Fast DL, but for now, at least we know it's not a map issue.

Private Dyin
10-11-2005, 08:41 PM
I think I remember reading that some ftp programs will put a different timestamp on the bsp when you upload it to your download site. So when you try to join it thinks you have different versions. There might be a setting to change on your ftp program or you may need to get a different one. Just a guess I'm not really sure. :)

mumblyjoe
10-12-2005, 01:07 AM
I get a URL not found error.

haircut
10-12-2005, 01:46 AM
Your site has been removed because you have exceeded your bandwidth allowance.
:(

Is this hosted anywhere else?

EDIT ... ahh ... it seems like these guys got it: http://www.dodsourcemaps.com/

:D

[oap]Agent_S
10-12-2005, 01:53 AM
Originally posted by Bocasean
but at least I've found the root of the problem AND got the map to work, which is really what I wanted all along.


Glad you got it sorted,

As for the URL error iv'e just got an e-mail saying they have deleted my site dur to exceeding my bandwidth allowance which is c**p cant see that file was D/L 1000 times and even then no need to delete the whole site, any way im on it if you know of any other sources please let me know and post here.

I could host it on my business site with 10gb traffic but I dont want to exceed that and have problems there.

[oap]Agent_S
10-12-2005, 02:01 AM
Woo hoo,

Seems I was wrong, just got off the phone to my isp and we've broken the 1gb daily transfer rate :D
now thats some serious ammount of downloading!

Anyway the site will be back up in the next few hours in the mean time im going to host it on another site and post the link below.

Will also try and get hold of StreamlineData and see if he dosent mind us posting a link to his site too.

Zip file, install to "day of defeat source" folder will upzip to the right places
www.msportcam.co.uk/Media/dod_opo_liberer_beta2.zip

self install file point to "day of defeat source" folder
www.msportcam.co.uk/Media/dod_opo_liberer_beta2.exe

[oap]Agent_S
10-12-2005, 04:36 PM
Ok were back up and running, please use the top download links first.

Zip file, install to "day of defeat source" folder will upzip to the right places MIRROR 1
www.msportcam.co.uk/Media/dod_opo_liberer_beta2.zip
self install file point to "day of defeat source" folder MIRROR 1
www.msportcam.co.uk/Media/dod_opo_liberer_beta2.exe
Zip file, install to "day of defeat source" folder will upzip to the right places MIRROR 2
http://www.jamesdon.plus.com/dod/Liberer/dod_opo_liberer_beta2.zip
self install file point to "day of defeat source" folder MIRROR 2
http://www.jamesdon.plus.com/dod/Liberer/dod_opo_liberer_beta2.exe

Also had some time to work on it today so a few new screenshots, some changes that I think make the map look a whole lot better.

http://www.jamesdon.plus.com/dod/Liberer/dod_opo_liberer_b30000.jpg
http://www.jamesdon.plus.com/dod/Liberer/dod_opo_liberer_b30001.jpg
http://www.jamesdon.plus.com/dod/Liberer/dod_opo_liberer_b30003.jpg
http://www.jamesdon.plus.com/dod/Liberer/dod_opo_liberer_b30004.jpg
http://www.jamesdon.plus.com/dod/Liberer/dod_opo_liberer_b30006.jpg
http://www.jamesdon.plus.com/dod/Liberer/dod_opo_liberer_b30009.jpg

Private Dyin
10-12-2005, 04:40 PM
Have these changes been implemented yet in the files in your links you just posted or are these just changes that will be in a future update?

[oap]Agent_S
10-12-2005, 04:44 PM
Originally posted by Private Dyin
Have these changes been implemented yet in the files in your links you just posted or are these just changes that will be in a future update?

Sry should have been more clear, no these updates arent in the files, the files are the Beta2 ones the screens are of the Beta3 that im working on.

I have seen some servers running beta1 still so think its a good idea to wait a few weeks before a beta3, gives me time to get as much in as I can and tbh I think I may be close to a final by then so may not need a beta3.

I am going to be away for 4 days from tomorrow so wont be able to answer any questions for a bit.

Bocasean
10-12-2005, 07:03 PM
I would like to see a rope added to the cliffwall at some point, maybe in the center somewhere. That way, all of the bunkers have a shot at you, but at least it adds on more approach for the Allies.

Stuka
10-12-2005, 07:21 PM
everytime you work on it it looks better and better, keep it up! :)

Hawk
10-12-2005, 07:54 PM
jesus h, what US team is going to get off the beach??

[oap]Agent_S
10-13-2005, 03:01 AM
Originally posted by Bocasean
I would like to see a rope added to the cliffwall at some point, maybe in the center somewhere. That way, all of the bunkers have a shot at you, but at least it adds on more approach for the Allies.

Did you mean next to the new 3rd bunker?

Originally posted by Bocasean Hawk
jesus h, what US team is going to get off the beach??

One that works together :D, I was playing beta2 in a server with 10 a side and tbh it was too easy for the allies to get off the beach.

However the new 3rd bunker also has a destructable wall and makes way for a 3rd route up for the allies, it also provides cover from either of the other bunkers depending on what side you hide behind.

Ive also changed the 2 bunker flags to 1 person cap but left the def gun as a 2 person.

so fingers crossed all this should make it a little more intense.

anyway I shouldnt be here ive gotta get my tail up to some cold rainy Scottish island, catch you all monday.

StrainXv
10-14-2005, 02:13 AM
Originally posted by KominAaa
You should make that big gun more inland as the real ones were.
It would allow also a second open space combat zones with trenches maybe.

and please check out some historical reference about bunkers and artillery casemates shapes,how they were built and set up,Im tired of seeing that SPR bunker that never existed :l in every WW2 beach map :)

good luck with it again.

Love how someone says that but yet doesn't link to sites to give the map maker Ideas.

Apollo
10-14-2005, 08:11 AM
In case it hasn't been said yet, chose a nice 1 word name for your map rather than dod_zomg_map_for_you_b2_a1

Bocasean
10-15-2005, 10:50 AM
It would seem that the Axis can never win on the map I downloaded here.

They are unable to cap the big gun, and there is no timelimit. Is this an error with my map only, or is that something intentional with beta2.

If so, please make it possible for the Axis to win in future releases.

Multiple Wounds
10-15-2005, 02:55 PM
LoL beach maps are supposed to be hard for the allies. I guess it aint hard enuf!11

[oap]Agent_S
10-16-2005, 12:29 PM
Originally posted by Bocasean
It would seem that the Axis can never win on the map I downloaded here.

They are unable to cap the big gun, and there is no timelimit. Is this an error with my map only, or is that something intentional with beta2.

If so, please make it possible for the Axis to win in future releases.

It is the lack of an FGD thats stopping me there, there will be a time limit so the axis can win quite how long it will be will be determined after b3 testing,

Originally posted by Apo||o
In case it hasn't been said yet, chose a nice 1 word name for your map rather than dod_zomg_map_for_you_b2_a1


Sorry that ur having problems with the name, but its a unique identifier (I hope!) for a campaign of maps I am making the OPO bit is the campaign and all the maps will lead on from one another. so DOD_OPO_LIBERER will the the final name the B2 but just lets u know its a beta.

Originally posted by StrainXv
Originally posted by KominAaa
You should make that big gun more inland as the real ones were.
It would allow also a second open space combat zones with trenches maybe.


Already done :D

oh and im back btw :) 4 days, 1400miles and 4 hours sleep, I love teh Tour of Mull Rally ;)

S i D
10-16-2005, 12:38 PM
whats the next going to be also i really like this one

Private Dyin
10-17-2005, 02:31 AM
Just to pass along a funny story, apparently opo_liberer came up on our server and nobody could figure out how to get off the beach and up the cliff. They couldn't figure out that they could blow holes into the walls of the bunkers. They must of run around the full time just getting wasted by the axis. :D

[oap]Agent_S
10-17-2005, 02:37 AM
Originally posted by S i D
whats the next going to be also i really like this one

In a week or 2 depending on how things are going.

Originally posted by Private Dyin
Just to pass along a funny story, apparently opo_liberer came up on our server and nobody could figure out how to get off the beach and up the cliff. They couldn't figure out that they could blow holes into the walls of the bunkers. They must of run around the full time just getting wasted by the axis.

I just lost my faith in humanity :D, well on beta 3 I am going to put little explosion markers on the minimap that should help them figure it out, not that I think the discoloured concrete or the fact that the game.txt tells u how to do it isnt enough :p

but thanks that gave me a good laugh for this morning.

Private Dyin
10-19-2005, 04:01 AM
People on my server seem to have fun on this map. Did you know if you stand near the muzzle of the big gun that the blast will deal damage to you and most often kill you. No matter what team you are on.

A bunch of us stood there with some standing on the others so they were directly in front of the gun. BOOM!!! We all go flying. :D

Ok so we got bored ok? :p

[oap]Agent_S
10-19-2005, 10:57 AM
Originally posted by Private Dyin
People on my server seem to have fun on this map. Did you know if you stand near the muzzle of the big gun that the blast will deal damage to you and most often kill you. No matter what team you are on.

A bunch of us stood there with some standing on the others so they were directly in front of the gun. BOOM!!! We all go flying. :D

Ok so we got bored ok? :p

LOL, even funnier is on the latest version you can get on the barrel, if you lay or stand there when it goes off you get shot for miles :D

Next version is having a shakedown over the next few days then a few more tweaks and it will be B3 next week with any luck.

Not many visable changes from last screenies but a few.

http://www.jamesdon.plus.com/dod/Liberer/dod_opo_liberer_b30017.jpg
http://www.jamesdon.plus.com/dod/Liberer/dod_opo_liberer_b30019.jpg
http://www.jamesdon.plus.com/dod/Liberer/dod_opo_liberer_b30020.jpg

P.S. I would love a screenie of you all getting blown to hell :D

Multiple Wounds
10-19-2005, 11:17 AM
Lookin sweet dude!! :D

S i D
10-19-2005, 11:51 AM
http://www.jamesdon.plus.com/dod/Liberer/dod_opo_liberer_b30017.jpg
whats the floating blue thing on this pic

[oap]Agent_S
10-19-2005, 12:00 PM
Originally posted by S i D
http://www.jamesdon.plus.com/dod/Liberer/dod_opo_liberer_b30017.jpg
whats the floating blue thing on this pic

not a great pic of it but thats smoke from a chimney.

[oap]Agent_S
10-20-2005, 04:14 PM
Just a quick and small update, things are going well and ive started on the skybox to get rid of the island feel, I dont normally do this till last but I did a few experiments and was taken by the change it created.

http://www.jamesdon.plus.com/dod/Liberer/dod_opo_liberer_sky0000.jpg
http://www.jamesdon.plus.com/dod/Liberer/dod_opo_liberer_sky0001.jpg
http://www.jamesdon.plus.com/dod/Liberer/dod_opo_liberer_sky0002.jpg

Still looking good for Beta 3 some point next week.

josh_u[RR]
10-20-2005, 04:18 PM
skybox = good!

just for the record, you don't have to enclose the whole thing with cliffs. in fact I think it would look even better if you had the beach curve off into the distance. maybe put a small sandbar or something out there somewhere to block the end of the map. also, along the back side, you should open up the cliffs and put in a road or something. all in the skybox of course. you don't have to be able to walk there, but right now the topside feels a little clostraphobic.

[oap]Agent_S
10-20-2005, 04:22 PM
Originally posted by josh_u[RR]
skybox = good!

just for the record, you don't have to enclose the whole thing with cliffs. in fact I think it would look even better if you had the beach curve off into the distance. maybe put a small sandbar or something out there somewhere to block the end of the map. also, along the back side, you should open up the cliffs and put in a road or something. all in the skybox of course. you don't have to be able to walk there, but right now the topside feels a little clostraphobic.

PMSL I should show you the copies of the e-mail's ive been having with testers, we all came up with that idea at the same time :D, cliffe to the left, beach off to the right curving away, it will be blocked with a minefield when I figure out how to do em!

but yea want to open the top right up a bit.

gjbob
10-22-2005, 05:56 PM
good map except for one thing the germans cant win you need to put llike on alide falg that we can get lol

[oap]Agent_S
10-23-2005, 08:51 AM
Originally posted by gjbob
good map except for one thing the germans cant win you need to put llike on alide falg that we can get lol

Originally posted by [oap]Agnet_S
It is the lack of an FGD thats stopping me there, there will be a time limit so the axis can win quite how long it will be will be determined after b3 testing,


From page 3, there is currently no support for the timer, the problem is atm if I put a flag on the beach it will only make it worse for the poor allies and if I made the 3rd flag capturable it would be over in seconds :(

Anyway if you like it now keep your eyes out as im trying to get B3 out this week and its a big step forward.

naris
10-26-2005, 07:27 PM
Originally posted by [oap]Agent_S
Ok were back up and running, please use the top download links first.

Zip file, install to "day of defeat source" folder will upzip to the right places

oh, you mean the /usr/steam/ directory?

Thanks for providing the zip file :)

[oap]Agent_S
10-27-2005, 02:21 AM
Originally posted by naris
oh, you mean the /usr/steam/ directory?

Thanks for providing the zip file :)

No problem, and for my next trick ill even add a RES file :D

Anyway my apologies to everyone following the map, I said there would be a release this week but ive been rather busy with something else.

If anyone is interested pop over to www.msportcam.co.uk/record

Ginger Lord
10-27-2005, 04:15 AM
re: timer.

The beta test fgd had a working timer in it that I'm still using. Seems to work fine. But I doubt I can give you that .fgd guys. Sorry.

So the technology is in there, now some clever person needs to fool around.

SKAAA
10-27-2005, 08:58 AM
I installed it on my server and it looks great.....but I think I am missing something. How do the allies get off the beach and into axis territory? I can't see a ladder or a way to blow a wall anywhere.

Multiple Wounds
10-27-2005, 01:25 PM
When the mappers are given more tools to play with, we will see satchel chargers.

So for the time being, just empty ur clip (of any weapon) into the base of the bunker to 'blow' a hole in it!

Semjonov
10-29-2005, 10:26 AM
Just got bloody bored after being sniped for the fourth time without any clue how to get of the beach. Saw some nice climbing and human ladder attempts, guess we all are just bloody stupid or something....

Edit: guess I should have read the last post to...

=A82A=WhataMack
10-29-2005, 10:33 AM
Originally posted by SKAAA
I installed it on my server and it looks great.....but I think I am missing something. How do the allies get off the beach and into axis territory? I can't see a ladder or a way to blow a wall anywhere. This was the reason I tried the map locally and decided not to put it on our server. Players are going to be looking for routes up the cliff. Shooting at the base of the bunkers is just too "subtle" for most players to think of.

I'd suggest rethinking this part of the map, otherwise, I'm afraid the potential playability and life of this map will be shortchanged.

[oap]Agent_S
10-30-2005, 01:52 AM
Originally posted by =A82A=WhataMack
This was the reason I tried the map locally and decided not to put it on our server. Players are going to be looking for routes up the cliff. Shooting at the base of the bunkers is just too "subtle" for most players to think of.

I'd suggest rethinking this part of the map, otherwise, I'm afraid the potential playability and life of this map will be shortchanged.

The newer minimap will have little explosion markers on it on the 3 points and they will be marked with a decal like an "X marks the spot"

sorry for the few days away but as I said earlier I was rather busy, and for anyone that took a peek we cam to within 0.62Mph of the world record but the weather beat us :'(

newer version asap with minimap and bunker markings updated

[oap]Agent_S
10-30-2005, 04:40 AM
Ive had some time this morning, here are some new screenies.

http://www.jamesdon.plus.com/dod/Liberer/dod_opo_liberer_b30021.jpg
http://www.jamesdon.plus.com/dod/Liberer/dod_opo_liberer_b30022.jpg
http://www.jamesdon.plus.com/dod/Liberer/dod_opo_liberer_b30023.jpg
http://www.jamesdon.plus.com/dod/Liberer/dod_opo_liberer_b30024.jpg
http://www.jamesdon.plus.com/dod/Liberer/dod_opo_liberer_b30025.jpg
http://www.jamesdon.plus.com/dod/Liberer/dod_opo_liberer_b30026.jpg
http://www.jamesdon.plus.com/dod/Liberer/dod_opo_liberer_b30027.jpg
http://www.jamesdon.plus.com/dod/Liberer/dod_opo_liberer_b30029.jpg
http://www.jamesdon.plus.com/dod/Liberer/dod_opo_liberer_b30030.jpg
http://www.jamesdon.plus.com/dod/Liberer/dod_opo_liberer_b30031.jpg
http://www.jamesdon.plus.com/dod/Liberer/dod_opo_liberer_b30033.jpg
http://www.jamesdon.plus.com/dod/Liberer/dod_opo_liberer_b30034.jpg
http://www.jamesdon.plus.com/dod/Liberer/dod_opo_liberer_b30035.jpg
http://www.jamesdon.plus.com/dod/Liberer/dod_opo_liberer_b30036.jpg
http://www.jamesdon.plus.com/dod/Liberer/dod_opo_liberer_b30037.jpg
http://www.jamesdon.plus.com/dod/Liberer/dod_opo_liberer_b30038.jpg
http://www.jamesdon.plus.com/dod/Liberer/dod_opo_liberer_b30039.jpg

ive just done a full compile so going to search for any major mistakes, if that goes well expect the b3 early this week

=A82A=WhataMack
10-30-2005, 03:31 PM
Originally posted by [oap]Agent_S:
The newer minimap will have little explosion markers on it on the 3 points and they will be marked with a decal like an "X marks the spot"Only problem with that approach is a lot of players (myself included) really never use the minimap. The decals are better than the current situation, but probably just a putting in a few "stress fractures" at those parts of the wall would make it more obvious to non-minimap users.

Otherwise, it's looking *very nice*. :cool:

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.