Very High-Res Axis skin - Gefreiter Josef
Wile E Coyote
10-11-2005, 07:25 AM
Meet Gefreiter Josef
UPDATED to version 2 which now includes the sleeve, hand and normal map skins
DOWNLOAD Version 2 (http://files.filefront.com/Gefreiter_Josef_hires_V2zip/;4712269;;/fileinfo.html)
This is a High resolution replacement skin for the axis soldier in
Day of Defeat: Source. It is TWICE the size of the default skins so
make sure your computer can handle it. It has been running smoothly
on an ATI 9700 pro that is 3 years old so any modern video cards
should have no problems.
I made this skin to depict as accurately as possible a mid to late
war ensemble. There were literally dozens upon dozens of different
uniforms used by the German armed forces and they wre mixed and
matched in all kinds of configurations, so no one style is "correct".
I went with the most universally recognized style, and I kept it
Wermacht (Army), not Waffen SS.
I must say I was a bit dissapointed with the default sins in DOD:S.
The player model skins were a bit under-detailed, even at the default
size of 1024 x 1024. There were also a few texture mapping mistakes
made. I started off with the intention to simply correct these mistakes
and and some small details, but that soon balloned into a much
larger project, the result of which you see now.
* skin corrections
- corrected bad texture alignment on bottom of canteen
- corrected right front Y-strap buckle missing due to being mapped
to a neutral gray spot on the skin
- corrected numerous mis-alignments between model edges and skin
* model issues that cannot be corrected with the skin
- Tunic collar is a style never made in WW2 Germany. This really messes
up placing collar insignia properly. After looking at it a long
time I decided the modeller was going for the "open collar" look
often seen in WW2 pictures, unfortunately he shaped the lapels
like a modern military jacket would look
- The MP44 magazine pouches have a single flap covering all 3
magazines. I have looked high and low and have yet to find any
proof this ammo pouch was made during WW2. Even if I am wrong
and it was a real item, It very obviously was not the most common
version.
- The game has you using a Walther P-38 pistol; the holster on the
model is a very obvious Luger P-08 holster.
* other items of note
- all mess kits were gray-green after 1943
- boots were always brown, soldiers had to make them black. Boot
blackening was discontinued in 1943 and boot black was no longer
issued
- I purposely mixed and matched old and new items (i.e. some items
look old and worn and some look almost new)
- I originally made the MG bullets with a transparency but it was
causing issue with the Source engine so I wimped out and camoflauged
those areas with the same texture as the gray tunic.
- I purposely did not make him very dirty. Speaking from personal
experience, I have been a soldier all my life and I have not
been covered head to foot in charcoal and mud every second I was
out in the field. If you wanna dirty him up, knock yourself out.
Don't do a crappy job.
- Hair is not perfect, and I am done working on the model. Lighter
colored hair is too hard to make match up at the seams (there is
a reason modellers tend to make models with darker hair).
Acknowledgements
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Zoring - who helped find the correct info and pics on WW2 German boots
FakeFactory - used his High-res face and hand skins for HL2 as a guidline
for creating my face and hands. I don't even want to think
how long it would have taken me to do it by trial and
error
Foreees - a jolly good fellow
[1st FJ] CaLLi
10-11-2005, 07:34 AM
the links from filefront aren't working. I get
a " Invalid Key or in use or Missing File"
error.
Kianor
10-11-2005, 07:48 AM
Same here
Pfarrer
10-11-2005, 07:51 AM
same hero, I'm sad, cos pix looks nice
Wile E Coyote
10-11-2005, 07:54 AM
sorry guys, that's a Filefront issue. Their download servers aren't replicating properly. It's definitely uploaded. It's also uploaded to Fileplanet but that'll take a couple days.
If anyone else has a reliable free host lemme know I will upload it there.
theozzmancometh
10-11-2005, 07:56 AM
I get the same error, but the pictures of the models shows the detail in an excellent fashion.
Great Job once again!!!!!
--Ozz
Wile E Coyote
10-11-2005, 08:18 AM
File must have corrupted in-transit. I re-submitted it seems to be working now let me know if you have any more problems.
;)
Pfarrer
10-11-2005, 08:25 AM
I'm in the line now: 20th out of 20....:(
edit: downloading right now :)
John Wolf
10-11-2005, 08:29 AM
Beautyfull!
Thanks , attempting to d/l now , looks lush.. U gonna do one for allied too ?.. if u do make the faces diferent .... if possible.
Johnny_H
10-11-2005, 08:40 AM
dude all i can say is WOW !
Im going to try it, even though i fear for my poor poor framerate, I owe it to myself to try this.
Thanks !
Wile E Coyote
10-11-2005, 08:59 AM
theozzmancometh has very graciously offered an alternate download link:
http://www.landofozz.net/dods/customskins/Gefreiter_Josef_high-res.zip
and yes my original intent was to do the allies next but things have come up and it would be quite some time before I got around to it. I stayed up all night just to get this one out the door today :(
Johnny_H
10-11-2005, 09:00 AM
DUDE you are awsome! it works perfectly I have my models set to medium, and it looks absolutley gorgeous, if we can get a allies skin of the same caliber, ill have a enemy worth shooting at :P
Thanks again man im mindblown!
austere
10-11-2005, 09:00 AM
yippie, first DoD:S custom skin i wanna use! Very very nice. Plan on doing the US troops?:D
Johnny_H
10-11-2005, 09:24 AM
Just so all you Medium/Low end users know IM using
AMD 2200
GeForce 4 5200FX
512mb ram
and i went on a server running with 40 people and these worked flawlessly.
Disciple
10-11-2005, 09:44 AM
I'd love to have the high-res skin, but I'm in love with my current one. I thought I might try to Photochop some of the stuff from yours to the one I'm using, but I realised yours is, after all, high res.
I'll use the gear texture though!
Extremely top notch! I hope you do a version with camo akin to Rotzbua's SS.
Props to you, sir! Very proffesional package. You should work at VALVe. :D
Really, really nice. Great stuff.
Disciple
10-11-2005, 09:52 AM
Ugh. Whenever I try to take a peep at it in Photoshop, it says it couldn't complete the request because I don't have enough RAM.
I have 1024MB of RAM...
Makabi Gafera
10-11-2005, 11:07 AM
very nice work, the only complaint that I have is that the 8mm Mauser pouches would look better in black. :p
austere
10-11-2005, 12:16 PM
Originally posted by Disciple
Ugh. Whenever I try to take a peep at it in Photoshop, it says it couldn't complete the request because I don't have enough RAM.
I have 1024MB of RAM...
same thing happens to me....i just thought it was my lame computer doing its usual lame stuff. Guess not:o
Captain Higgins
10-11-2005, 01:19 PM
Absolutely fantastic! Stopped me dead in my tracks in the middle of working on my German skin for the day as you've done such a marvelous job. I admire your similar attention to detail... Very well done, sir.
My only guff is that he's too clean for my tastes. I understand not being covered in dirt head to toe, but he looks like he's ready for a parade through Berlin or that it's his first day in the field with a new uniform.
I'm also frustrated I can't open them in photoshop and edit them. :D Any chance of getting the photoshop files? By the way, if you'd like to work together on an Allied model... Shoot me a PM.
Der Landser
10-11-2005, 01:46 PM
Wow, really nice skins! The only thing is, that the uniform look too clear, can you make it looking more dirtier and used? They look like a brandnew uniform from the factory ;)
Wile E Coyote
10-11-2005, 02:36 PM
Nope. Not gonna make him dirty. And believe it or not he is just as dirty as the default skins. Besides I'm tired of the cliche' "gotta add blood and dirt" being used on every single model while tossing around the word "realism" like advertisers toss around the word "extreme". Unless you're a combat vet or have more than 18 years of service in the Army or Marines, don't bother telling us how realistic it is :D
If you download 40+ pictures of mauser ammo pouches like I did you will come to realize one thing: Most of them were not black. I could make it a bit darker though.
I used to build and paint models (1/35 scale) with fanatical attention to detail and lots of research before I even picked up a paintbrush. Much to my wife's dismay, I spend the same amount of time on the skins.
I know everybody has their preferences and I'm not ridiculing anyone here, I'm just letting everyone know my stance to prevent multiple requests that will go nowhere.
I will be re-skinning the clothes in a camo waffen ss pattern also in the very near future.
BigRedJake
10-11-2005, 02:38 PM
Originally posted by Disciple
Ugh. Whenever I try to take a peep at it in Photoshop, it says it couldn't complete the request because I don't have enough RAM.
I have 1024MB of RAM...
Try opening the file in VTFedit then exporting it as a jpeg. PS can open that, do what you will with it, then import it back into VTFedit. Warning, though, you will probably lose some quality doing this.
|0see3|
10-11-2005, 02:41 PM
Great skins, really give the guys character alive or dead crumpled on the floor. Hearing that there's gonna be a camo skin as well makes me happy enough to post again. Looking forward to those and some sleeve replacements as well (if you considered doing those to match these).
Great job, btw, keep him clean. I don't see much mud and dust and dirt on the maps. Where did these guys get so dirty? Previous engagements only?
Wile E Coyote
10-11-2005, 02:46 PM
Guys.
Stop right now. Read.
if you have photoshop 6.0 of higher just use the plugin for VTF files.
http://nemesis.thewavelength.net/index.php?c=154#p154
Nemisis also happens to make the GCF Extractor.
BigRedJake
10-11-2005, 02:48 PM
Originally posted by Wile E Coyote
Guys.
Stop right now. Read.
if you have photoshop 6.0 of higher just use the plugin for VTF files.
http://nemesis.thewavelength.net/index.php?c=154#p154
Nemisis also happens to make the GCF Extractor.
It doesn't work Wile, the vtf is too big. They have it and PS still won't open it.
Captain Higgins
10-11-2005, 03:07 PM
Originally posted by BigRedJake
It doesn't work Wile, the vtf is too big. They have it and PS still won't open it.
Correct. I have the VTF plugin as well and it's giving me a lack of RAM error.
John Wolf
10-11-2005, 03:12 PM
Are you planing in making sleeve replacement for this skin?? :)
Stuka
10-11-2005, 03:31 PM
Originally posted by BigRedJake
Try opening the file in VTFedit then exporting it as a jpeg. PS can open that, do what you will with it, then import it back into VTFedit. Warning, though, you will probably lose some quality doing this.
Then you must stuffer the compression of JPEG files :|
XpediencY
10-11-2005, 03:45 PM
Any Allies high res planned for the future?
Deceiver
10-11-2005, 03:46 PM
VERY nice work...I'll keep it and see if higgins releases any better ^_^
Trp. Jed
10-11-2005, 03:49 PM
Originally posted by Stuka
Then you must stuffer the compression of JPEG files :|
The textures are DXT1 compressed anyway so they already suffer from lossy compression.
As for VTFEdit - you can export as TGA, you dont have to export as JPEG.
Makabi Gafera
10-11-2005, 06:23 PM
doesn't that mess the skin up though?
gees, it's like choosing between the lesser of two evils. :(
Kieffer
10-11-2005, 06:31 PM
Can you make sleeves for this?
FireShorts
10-11-2005, 08:46 PM
You've done a wonderful job on those. Thats what I hoped the player models/textures would look like when DoD: Source came out. I just wish I had a good enough computer to use those. My current setup can't even handle default DoD: Source at the lowest settings.
Simply beautiful.
Trp. Jed
10-11-2005, 09:07 PM
Originally posted by Makabi Gafera
doesn't that mess the skin up though?
gees, it's like choosing between the lesser of two evils. :(
Mess what up? the VTF file is DXT1 format - the damage has already been done because of the lossy compression. TGA is LOSSLESS so whats in the VTF is what comes out. You wont get anything worse exporting the VTF that way.
iamnotabear
10-11-2005, 10:59 PM
Originally posted by Johnny_H
DUDE you are awsome! it works perfectly I have my models set to medium, and it looks absolutley gorgeous, if we can get a allies skin of the same caliber, ill have a enemy worth shooting at :P
Thanks again man im mindblown! Aren't these like amazing enough? http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=56028
Johnny_H
10-12-2005, 12:16 AM
Originally posted by iamnotabear
Aren't these like amazing enough? http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=56028
Funny you should mention that, because those are what I am currently using and have been since they were first released on this board.
So yeah? the answer to your question is a simple yes.
I can still ask if he plans on workin on more though, no harm in it right?
Power
10-12-2005, 01:35 AM
If I give credit, am I allowed to use parts of this skin in my own reskins?
*Eyes that beautiful high-rez gear*
Wile E Coyote
10-12-2005, 01:50 AM
Yes people can use parts of the skins. Just give credit. I gave credit, you can too :D
Yes I am willing to provide the PSD file, problem is today I culled out the unecessary stuff and zipped the 2 of them up - STILL 34mb (each one has about 30-35 layers). Not having luck with those free file sharing things lately and I'd kill my website if I made it availiable there. If you guys want a zipped TGA file instead, PM me.
Working on a Waffen SS camo version now, look in the previews under Sturmmann Josef.
And no I'm not making him dirty or bloody either :P
Makabi Gafera
10-12-2005, 04:43 AM
Originally posted by Trp. Jed
Mess what up? the VTF file is DXT1 format - the damage has already been done because of the lossy compression. TGA is LOSSLESS so whats in the VTF is what comes out. You wont get anything worse exporting the VTF that way.
doesn't converting a .vtf to .tga and back mess with the alignment of the texture?
Pfarrer
10-12-2005, 06:10 AM
Very nice! It's a shame I don't play source that much (gameplayissue), mostly 1.3, but these are great! Well done.
Stahlgewitter
10-12-2005, 07:57 AM
i can use a higher resolution? lol i doesn't know that :D
Juggaknot
10-12-2005, 04:04 PM
Holy smokes the detail is fantastic, I really like these. Not to complain but is it possible to normal map these too? Then they would look even better..
Kianor
10-12-2005, 05:11 PM
Awesome job. The skins look fantastic.
Now, it will be cool if u can make a high res skin for allies :)
Wile E Coyote
10-13-2005, 09:04 AM
Originally posted by Juggaknot
Holy smokes the detail is fantastic, I really like these. Not to complain but is it possible to normal map these too? Then they would look even better..
With my second release, Sturmmann Josef (http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=56813), I actually did mess around with bump maps. While bump maps are really cool on lots of things, I was wholly unimpressed with just how little they really impacted the visual appearance on the player models. Bump maps are great for dinosaur skin or a rocky ledge, but don't do so hot on very tiny, intricate patterns like canvas, cloth or burlap. There is alao a performance drop involved with using them too much and I've really consigned myself that the DOD:S team had the correct idea by leaving out bump maps for the player models.
Doc.G
10-13-2005, 11:04 AM
all i can say is "SAUBER".
really astonishing, thank you.
Wile E Coyote
10-14-2005, 12:48 PM
http://rapidshare.de/files/6281636/axis_skins.rar.html
TGA's
covert-
10-14-2005, 10:39 PM
Am using now. This is what DOD:S should've shipped with.
Job well done! :cool:
DasTotenpenguin
10-15-2005, 03:33 AM
Just Brilliant Wile E!!!!. Makes a world of difference.
Have tried out both your sets and like each of them. Am currently using Sturmann Josef.
2 humble requests:
Can you do the camo version with ankle boots and gaiters?
and / or
Consider doing a cammo version using the subdued combat rank used during the later part of the war. (leave out party eagle and winkle, add subdued field rank)
To date I have not seen a skin which uses the field rank.
Wile E Coyote
10-15-2005, 05:10 AM
Originally posted by DasTotenpenguin
Just Brilliant Wile E!!!!. Makes a world of difference.
Have tried out both your sets and like each of them. Am currently using Sturmann Josef.
2 humble requests:
Can you do the camo version with ankle boots and gaiters?
and / or
Consider doing a cammo version using the subdued combat rank used during the later part of the war. (leave out party eagle and winkle, add subdued field rank)
To date I have not seen a skin which uses the field rank. Veilen Dank. I do appreciate the nice comments from everyone
As I have already stated trying to use the proper rank for the SS is impossible due to model constraints
As for requests, I am not just addressing you but everyone. I am currently working on something else. I have done the best job I could in making these skins. Yes I considered making the ankle gator instead for Sturmmann, but making skins of this quality coinsumes a LOT of time and I have to manage my time, so the boots stayed the same. I will not be working anymore on the axis models, except to accomodate any future game changes (and maybe a different camo pattern at some point for Sturmmann).
I have gone out of my way to provide the DOD community with the loss-less TGA files so anyone can edit them however they want; I think this has been more than fair.
Disciple
10-15-2005, 06:48 AM
Originally posted by Wile E Coyote
http://rapidshare.de/files/6281636/axis_skins.rar.html
TGA's
:donrluvs:
Holy crap. I just edited one of the .tgas and tried to save it as a .vtf and it said I didn't have enough RAM to do it.
Wile. Could you do something like
http://img429.imageshack.us/img429/1710/germanbody1tp.jpg
that and then PM or email the resulting .vtf to me?
AOradeon@gmail.com
I just hacked the camo shirt and helmet cover to the regular uniform. Don't care if it's historically accurate or not.
Blessings!
Platinawings
10-15-2005, 07:14 AM
I http://img414.imageshack.us/img414/668/heart3uw.gif this.:)
btw, do you have a plan to make a high-res US soldier?
SimonS
10-15-2005, 08:32 AM
VERY sexual. Hope to see some amerikans
RealyPssd
10-16-2005, 10:27 PM
They look amazing :eek:
Great work.
Disciple
10-17-2005, 09:06 AM
I went around the RAM problem by halving the size of the .tga and then saving as a .vtf. Works wonderfully now.
Editor321
12-29-2005, 11:12 PM
Originally posted by Ls3
Well done.
If your the original Ls3, Jesus I havent seen you in a long time
Hrm, yeah, seems like a while ago.
2ltben
12-30-2005, 12:57 AM
PM > Bumping a 2 month old thread
Deceiver
12-30-2005, 11:27 AM
After you're done with the US faces, will you be doing axis ones?
cruzaderazn
12-30-2005, 12:39 PM
Originally posted by Editor321
If your the original Ls3, Jesus I havent seen you in a long time
Bump an old thread...
Wile E Coyote
12-30-2005, 11:37 PM
Originally posted by deceiver
After you're done with the US faces, will you be doing axis ones?
you will probably be happy :)
klein_mein
01-08-2006, 01:58 PM
so that means that we'll see a version of this model with different faces/ranks etc for each class?:)
Wile E Coyote
01-25-2006, 06:21 PM
updated, see first page
Day of Defeat Forum Archive created by
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This in an partial archive of the old Day of Defeat forums orignally hosted by
Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.