[wip] New player model from scratch
LoveMeister
10-09-2005, 02:02 PM
Hey all
When DoD:s came out I decided to make a new player models for it. Not because I think the current ones are bad - just for a laugh.
Here's a quick boned version. The seams are really crazy so please disregard them : )
He looks a bit skinny but that's largely because of the silly pose. I'm gonna change the head because it's a bit weird now (also it's a head I made a long time ago so I think I can do it better now : )). I've made some gear for him as well which I'll post renders of later.
I have a few questions the most pressing one is this:
Do I need a special 'DoD:s' biped or can I make my own? I do not indent to make any animations for him so it's important that once I export him he'll fit right in on top of the old one. If I need a special biped then where would I obtain that?
Does anyone have experience with getting a new character model into the game?
Thanks
- The LoveMeister
Trp. Jed
10-09-2005, 03:38 PM
Its not hard getting it into the game. If its modelled and rigged properly you just use the QC and off you go.
Ska Wars
10-09-2005, 03:45 PM
Looking good mate, I like the winter boots.
Did you post something like these on the RO boards a while back? They look familiar.
LoveMeister
10-09-2005, 04:49 PM
@ Trp. Jed
How do I know if it is indeed 'rigged properly'? : ) Do I need the current models biped or is my own OK? I'm relieved you say it's dead easy once I have the above in place. Perhaps I'll bug you once I get that far if that's OK with you?...
@ Ska Wars
Hey there. I did indeed : ). It's the same head - that's why I was *****ing about it.
: )
- The LoveMeister
Ska Wars
10-09-2005, 05:03 PM
What happened to Jeremy Irons? ;)
As far as I know mate you'll have to use the DoD:S Skeleton or you'll have to tart around with the animations.
Trp. Jed
10-09-2005, 05:08 PM
You need to use the DoD:S rig although I don't know if its available in XSI. I use Max myself and just import one of the current model reference SMDs and use the bones from that + skin modifier.
Once you've got the vertices assigned to the right bones and weighted, you just need to export it as a Hl2 SMD.
Don't forget though you'll need to make the relevant physics model (can re-use the DoD:S one) and all the LOD levels too.
LoveMeister
10-09-2005, 05:13 PM
@Ska Wars & Trp. Jed
Aw thanks you guys for answering so quick : ). I'll try out what you suggested Trp. Jed and grab a set of bones from one of the other models. I use MAx myself so it's comforting to hear you've done all this before. Ofcourse I have to finish the model first though ...
Thanks again
- The LoveMeister
rosco
10-09-2005, 05:28 PM
very nice....but..
those are not boots.....they are gaiters....
a suggestion:
the gaiters must be a little bit shorter and narrow...
as the picture below:
http://img231.imageshack.us/img231/9579/44dottunic9a2fu.jpg
take a look:
http://www.1944militaria.com/footwear_items.htm
LoveMeister
10-10-2005, 02:49 AM
@rosco
Thanks for dropping by. I tried to make some feltboots much like these:
But I might change them to something else (maybe gaiters) because they are quite 'shiny' when coupled with the camo... I just like those felt boots because they are so big and bulky. When a character have big feet/angles he's more um... manly in a way. Less of a pushover you know : ). Dunno... This is wip so anything can happen.
: )
- The LoveMeister
mumblyjoe
10-10-2005, 03:26 AM
Looks good but the boots seem fat and the head a little small. Otherwise well done.
2ltben
10-11-2005, 10:03 PM
The helmet seems a bit too constricting around his head, and seems overtinted green. Other than that, top notch.
iconslave
10-12-2005, 12:15 AM
awesome model :) but ya the helmet and boots seem a bit off, other then that, GREAT work :)!
Juggaknot
10-17-2005, 09:12 PM
I think it's a little more interesting to look at than the stock models. BTW how many poly's are the original source models?
Trp. Jed
10-17-2005, 09:16 PM
About 4800 polys in total for LOD 0.
Someth|ngW|cked
10-22-2005, 03:59 PM
Looks great but the poly count seems way to low, looks more like a Q3 engine model, the face feet and hands need to be bumped up a bit more
iamnotabear
10-22-2005, 04:07 PM
So how come this guy's patches aren't mirrored?
Ska Wars
10-22-2005, 04:58 PM
Originally posted by iamnotabear
So how come this guy's patches aren't mirrored?
Because its a model from scratch and not a reskin?
Do people even read thread titles when they click on them anymore?
iamnotabear
10-22-2005, 05:08 PM
Originally posted by Ska Wars
Because its a model from scratch and not a reskin?
Do people even read thread titles when they click on them anymore? Sorry... Forgot about that when I posted.
Ska Wars
10-22-2005, 05:51 PM
lol NP fella, I was only messing around with you ;)
iamnotabear
10-22-2005, 06:13 PM
Originally posted by Ska Wars
lol NP fella, I was only messing around with you ;) :p
Day of Defeat Forum Archive created by
Neil Jedrzejewski.
This in an partial archive of the old Day of Defeat forums orignally hosted by
Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.