[REL]dod_chicago_beta17 (fictional map)
pedroleum
10-08-2005, 08:14 AM
and hi again
another few nights behind the leafs...
i sure had no idea how timeconsuming this stuff can be!
as i mentioned earlier, in beta06, the whole level with all in it got rendered all the time. there were no leafs, since i didn't know about them...there was a leak also *hrm*.....
no wonder you had very bad fps.
so, i optimized the level in terms of leafs and nodraw textures. it runs much better now. there are still some parts which are a little harder on the fps, but it's nothing compared to beta06. on my system it now has about the same fps as avalance. (don't know about the other ones)
ok, enough. here's the map, ready for testing. i hope you like the changes!
dod_chicago_beta17 (http://files.filefront.com/dod_chicago_beta17zip/;4793281;;/fileinfo.html)
if you find any bugs, please let me know it!
about the models of the cars. you can extract them from the bsp. they will be in the folders models/props_chicago
materials/models/props_chicago
i'll also release the models seperately as soon as i've tested lod-models for them. i'm still not sure if i should do some. i think it will help with performance...
has anyone done lod-models? is it much work? worth the effort?
greets
pedro
previous post below the line:
-------------------------------------------------
i worked on the map a lot lately and i would like to thank everybody for their feedback. especially Ubiquitous, you were a great help. the map plays now much better than before.
it also looks a lot nicer, i think.
major changes are:
gameplay
- new allies spawn exit (now 3)
- new axis spawn (moved further back)
- new axis spawn exit (now 2 1/2)
- opened fence at trainstation flag (both sides)
- opened fence at ammunition depot-flag, for faster escape
- all vehicles replaced by 1940's (2 cars, 1 pickup, 1 truck, 1 bus)
- a lot of texture changes
- a little more detailwork on several levelparts
- added light to dark places
- added leveloverview
- added some env. sounds
- added and removed rain (for now) because of performance issue
- added and removed fog (can't get it to work the way i want it )
- lowered environmental light, so the map is not so bright anymore
- ....
here are the new screenshots:
the new version will be out by tomorrow (if nothing goes wrong)
also i'll upload the vehicles to the zoo-thread, so everyone can use them.
but first some collision and texture-stuff needs to be fixed.
last but not least: thanks to rob for posing on the screenshots!
old first post below this line:
removed thumbnails, since they're ugly.
-----------------------------------------------
hi there.
for further testing, especially on a larger server, i'm releasing my betamap called dod_chicago. (current version _beta06)
-> inserted after feedback!
its a fictional map! it doesn't feature any real situation or anything that has happend during world war 2!!!
it's set in a "imagine if..." scenario.
stop reading now, realists :P
<-- end of insert!
short story: axis land with a new prototype v2 rocket in downtown chicago to steal secret plans and destroy all the money inside the chicago first bank's vault to weaken the american war machinery where it really hurts them.
so, if you're successful, more of these v2 rockets will land in all bigger us cities.
hoho
ok.
so axis have to get all the flags and destroy that vault with a bomb (since placing a bomb is not possible yet, you have to capture the flag... dohh)
there are 5 flags on the map.
- coffehouse (get plans, where a lazy american general left the high security plans)
- park (capture)
- trainstation (capture, later destroy)
- ammunition depot (capture, later destroy)
- bank (capture, later destroy)
there are spawnpoints for 25 players each team.
map has not yet had any detailwork, so don't expect a very nice and authentic looking map... all of the cars will be replaced by oldstyle 1940's and a lot of the building will get new textures and so on...
here are some screenies.
Pic 1 (http://img107.imageshack.us/my.php?image=dodchicagobeta0611tr.jpg)
Pic 2 (http://img107.imageshack.us/my.php?image=dodchicagobeta0626zs.jpg)
Pic 3 (http://img107.imageshack.us/my.php?image=dodchicagobeta0635ba.jpg)
Pic 4 (http://img139.imageshack.us/my.php?image=dodchicagobeta0647wb.jpg)
Pic 5 (http://img139.imageshack.us/my.php?image=dodchicagobeta0650my.jpg)
Pic 6 (http://img139.imageshack.us/my.php?image=dodchicagobeta0664pk.jpg)
old beta06 map is removed. use new version!
it would be amazing if you could put your feedback here!
and please, post if you got a 20+ server up somewhere, running this map :PP i can't wait to play it myself!
greetings
pedro
Holy :donrluvs::donrluvs::donrluvs::donrluvs:, that's great :):):)
Rhoades
10-08-2005, 08:26 AM
meh, kinda takes away the feeling of WW2
Effexx
10-08-2005, 08:29 AM
Looks hot.. Here's to hoping that the "realists" don't start complaining.. (EDIT: Nevermind.. Rhoades got the first punch in)
I noticed one small thing from this screenshot
http://img139.imageshack.us/my.php?image=dodchicagobeta0664pk.jpg
The texture on that building on the left.. It terminates halfway up the topmost row of windows... It's a small thing, but obvious nonetheless...
Originally posted by Rhoades
meh, kinda takes away the feeling of WW2
Well, what do you expect?
pedroleum
10-08-2005, 08:40 AM
Originally posted by Rhoades
meh, kinda takes away the feeling of WW2
hi, yes i'm sorry. it will change all as written. i guess the cars do a lot of "damage" to the ww2 feeling. it's a lot of work to create those cars, so i decided to get the map out for testing and wait for feedback about playability.. if feedback's good, i'll do it, if not, i'll drop the map.
so building cars'n'stuff would have been a waste of time, right? ;)
and btw. i was surprised to see how many buildings still exist from 1940.
hence, thats not that long ago!
theozzmancometh
10-08-2005, 09:33 AM
Please keep this map in HL2DM where it belongs,
kthx.
Multiple Wounds
10-08-2005, 09:34 AM
How come all the vehicles are trashed?
At least park em up if have no choice but to use em (ie modern).
Unfortunatly I would have to say its too unrealistic a concept. I mean, the allies would be police or civilans even, not fully equipped army soldiers.
Jus my new pees worth :(
Ginger Lord
10-08-2005, 09:34 AM
Its an ok map by the looks of it, just not for DoD.
pedroleum
10-08-2005, 09:51 AM
Originally posted by Multiple Wounds
How come all the vehicles are trashed?
At least park em up if have no choice but to use em (ie modern).
Unfortunatly I would have to say its too unrealistic a concept. I mean, the allies would be police or civilans even, not fully equipped army soldiers.
Jus my new pees worth :(
cars:
they will be replaced in the final map by 1940's cars.. they will be abandoned. people fled, some left their car, cause road is blocked.
unrealistic a concept:
there are and were several bootcamps and army facilities aswell as an army airport in chicago that time.. so there can be army soldiers there.
pedroleum
10-08-2005, 09:52 AM
Originally posted by theozzmancometh
Please keep this map in HL2DM where it belongs,
kthx.
now this is helpful!
did you even play it?
maybe you should stay out of beta-threads.
kthx.
it's funny when I read such useless comments ala "not for dod" .....
a final version will for sure fit better in the dod setting
but why must a map fit in the original dod setting???
there are alot of great custom maps for dod1.3, with some really different style than dod, but they play very good
or comments like "unrealistic" ...
it's a game, there is no reality, it's all about having fun
and playing this map is fun
so how about some useful comments about the gameplay, what can be made better, ... of the map?
Effexx
10-08-2005, 11:24 AM
Since people would argue that it's not realistic, or doesn't fit with DoD just create a backstory for the map... Something along the lines of an alternate timeline where the Axis took over all of Europe & Asia.. Their forces grew so strong that they made a bold move, and began launching attacks against the US.. They started by striking at the country's metropolitan areas... Or something like that...
Or even have it so that the Axis conquered most of the US and her major cities.. The Allies are concentrated strike units bent on retaking these key locations... (shrug)
Basically, give it a "What if...?" theme...
josh_u[RR]
10-08-2005, 11:30 AM
I guess that you could call me a "realist", but I'm willing to give you a chance. :D if you can make it look sufficiently like 1940's, then its at least an interesting concept. I did notice texture errors and lots of plain square buildings tho.
keep working on it. there is no "waste of time" with mapping. if you make a bunch of 1940's era cars, they can be used in other maps. lots more detail work will also be good practice.
if you take your time, make it look good and keep the gameplay tight, people will play it.
siron
10-08-2005, 11:32 AM
i agree, looks good, but why did you make it for dod? this is a world war II mod.. if you want maps like this why not just play hl2dm?
theozzmancometh
10-08-2005, 12:20 PM
Originally posted by pedroleum
now this is helpful!
did you even play it?
maybe you should stay out of beta-threads.
kthx.
not to be rude but
WHERE DID THE AXIS LAND IN AMERICA????
AND IT WOULD HAVE BEEN ON A COAST NO LESS NOT IN THE MIDWEST!!!
Your map looks great. For HL2DM.
Multiple Wounds
10-08-2005, 12:38 PM
Originally posted by pedroleum
now this is helpful!
did you even play it?
maybe you should stay out of beta-threads.
kthx.
Oh paleez!
U come on here with ur out-landish (literally) map, but u cant take critisism about its setting?
There are tonnes of crazy custom maps for dod 1.3, but their creators dont post a thread about them everytime they make one!
The main problem with ur map is that it is totally UNREALISTIC!!
haircut
10-08-2005, 03:31 PM
Originally posted by siron
i agree, looks good, but why did you make it for dod? this is a world war II mod.. if you want maps like this why not just play hl2dm?
DoD:S has moved on from DoD ... :kitty:
NOTE: :confused:
Apollo
10-08-2005, 03:45 PM
Originally posted by pedroleum
now this is helpful!
did you even play it?
maybe you should stay out of beta-threads.
kthx. 1. The map is called CHICAGO, which is located in THE (continental) US, where there was NO WORLD WAR II
2. There are cars, skyscrapers, and long, wide streets.
3. This obviously wasn't designed at all for DoD, you're just giving it a plug for whatever other game it's coming from. It's like adding space ships to Age of Empires, it doesn't work.
OMG, I bet the most of you dont take a look at the map ingame, but post some stupid stuff
like this
"totally UNREALISTIC
WHERE DID THE AXIS LAND IN AMERICA????
For HL2DM
but why did you make it for dod
There are cars, skyscrapers, and long, wide streets. This obviously wasn't designed at all for DoD"
what is wrong with you guys?
he had an idea for a nice map und really build a map, what most of you have never done (me too), so he want some feedback about the map, like how the gameplay is or where are bugs, what kind of improvment, ... useful stuff to finish this map
he know and wrote that the map is not finished (so complaining about things he knows is stupid)
why should he dont make a thread here??? it's not your personal forum, Multiple Wounds
and some of you guys can only post this stupid stuff, that at the baseline says, kick the map in the trash because we want only a realistically map and this or that is not like the reality, ...
wake up guys, delete your dod-s and all other games, because it's not the reality! ;)
or do you think it's realistic for a soldier to hunt after some useless flags? respawn after he died? ...
also the original dod-s maps habe some non-realistic things, like no useable or removed doors, ...
but back to the map, why some of your guys nerf with the "for hl2dm" and "not for dod", what in the hell have the map to do with hl2dm??? he made a map for dod's gameplay! and not for the totally different (and in my eyes stupid) hl2dm style, so your comment is total useless, because I think most of the player choose a game on the basis of the gameplay and not some maps and mapper choose the game for which they build a map also on the gameplay they like
"but u cant take critisism about its setting?"
this is not useful criticism, because he made the grounddecisions for this map and build it, he dont ask about some possible ideas and what is the best one, it does not make a sense to talk about the setting, the map is here, like it or not, play it or not, give feedback or not,
so please stay on the topic of this thread, some comments are only useless and simply spam
Multiple Wounds
10-08-2005, 05:40 PM
Played it and it blew!
Happy?
I also got really bad performance as well. Plus i think the allies should spawn directly in front of the ramp, and not round the corner.
theozzmancometh
10-08-2005, 05:46 PM
I'd like to change my statement to:
Dude, your map looks great, but I'll wait for a dod-ish map from you before I play it.
--Ozz
Senator
10-08-2005, 06:52 PM
Hey there,
Played your map and I love the way it plays. Great firefights with lots of cover. There was a lot of space to work with, which is something DoD:S really needs right now. I could take my time and be sneaky, which I love to do.
It felt to me a little surreal because of the setting...but I can buy into the 'german landing' plot and enjoy it. If I'm in the mood for more 'realistic' maps, I'll go play them. But this one IS fun.
It is a bit hard on the framerate - maybe remove some car models? Not just because of the framerate but because when I first started playing it I thought: "sure are a lot of cars". Reducing the number by maybe half (?) would open up the playing field a bit.
keep up the good work, and don't let the purists dissuade you from being creative...
Tim
Someth|ngW|cked
10-08-2005, 08:00 PM
. . .
I hate when people start releasing useless maps that have nothing to do with the game they are for
I can understand ruining CS with this crap but why do you hate dod so much?
I guess it's not the fault of the people releasing these "maps" as much as it is the servers for hosting them
StreamlineData
10-08-2005, 08:39 PM
I haven't played it yet, but aside from the fact that that it doesnt *look* like it's the 1940's, I'd be interested how it plays.
I understand that you'll be replacing the cars to fit the old ww2-era cars. That's understandable.
Question:
Did you make this map *especially* for DOD? Or is this map converted from another mod (like CS)?
Just looking at the pictures, the atmosphere doesn't feel right. Too bright, imo. Also, the textures seem too "new". Maybe you could change them to look a bit older?
The bomb, the v2, did it explode in Chicago or did the Axis just *discover* it in Chicago? If it exploded, I suggest you put in some wreckage or something... I don't see any.
I can understand that you wanted to do a "What if...?" scenario. imo, it can be amusing to explore those possibilities that us, in this dimension, could of had the dis/pleasure of experiencing if things had've happened differently.
imho, you're welcome to post threads of the maps you release. However, you should expect to recieve major criticism and objection if your map is:
1) Not set in Europe
2) Doesn't follow any sort of factual timeline (known/recorded historical events)
It would be best to clarify at the beginning of your thread what you know about this map in point form. That way it's easier to read and it's the first thing people would see when they read your post. For example:
- I will change the model cars when they release the SDK
- The map is set in a "what if?" scenario
- etc.
Good luck with the map. I say keep on trying with it.
Mutty
10-08-2005, 10:42 PM
If guys love to pretend they are a mouse or a lego figure why can't we play in Chicago? This type of map is not my favorite but I'm up for checking it out. If it plays well, it'll be better than half the customs eventually released.
prone ranger
10-08-2005, 10:54 PM
4 German soldiers did land in the USA on a sabotage mission but they all surrendered before attempting to carry it out
haven't played the map yet, but one suggestion.
if it playes well, why not change the buildings to be more like a European city and make everyone happy?
Stuka
10-08-2005, 10:58 PM
It looks very nice, thought I haven't tested it, it doesn't look to have a war time atmosphere, excellent work though.
I can't wait to see it when it's more old timey
INsane_dod
10-08-2005, 11:17 PM
Originally posted by Someth|ngW|cked
I can understand ruining CS with this crap but why do you hate dod so much?
I guess it's not the fault of the people releasing these "maps" as much as it is the servers for hosting them
Funny, I thought everyone had accepted the fact that DoD:S has changed DoD into CS :confused:
That's the feeling I get when playing on a server.
There are very few maps around right now, all the standard ones are tight, twisty... perfect for the smg's.
I'll give it a shot... especially if it's a larger map "feel"... getting a claustrophobic feeling while tripping over prone CS players ATM :D
The right maps will come along soon enough.
StreamlineData
10-09-2005, 12:21 AM
Originally posted by INsane_dod
The right maps will come along soon enough. CS players can go prone? ;)
INsane_dod
10-09-2005, 01:57 AM
After they find the prone key it's like a new toy.
They certainly learn and adapt quick I'll give them that :p
mumblyjoe
10-09-2005, 03:09 AM
I will love to play this map man. It gives the real feel of fighting in a big city environment, give it a bit of damage and it will rock man!
Effexx
10-09-2005, 10:44 AM
Originally posted by Someth|ngW|cked
. . .
I hate when people start releasing useless maps that have nothing to do with the game they are for
Why do you even care? If this type of map isn't your cup of tea then I suspect that you aren't ever going to play it.. Explain to me how other people playing (or making) maps like this affect your DoD experience? It's as simple as "If you don't like it.. don't download it.. don't play it"
At least this guy is being creative.. It has nothing to do with "hating DoD".. What I hate are toads who bag on the people that actually contribute new ideas to the community..
The point of this thread was for the mapper to get feedback on a WORK IN PROGRESS from other mappers/content creators.. Yes, sometimes constructive criticism isn't positive, but I highly doubt he was fishing for your personal opinion of what you do or don't like concerning what constitutes a proper map for any game...
pedroleum
10-09-2005, 11:40 AM
Originally posted by josh_u[RR]
I guess that you could call me a "realist", but I'm willing to give you a chance. :D if you can make it look sufficiently like 1940's, then its at least an interesting concept. I did notice texture errors and lots of plain square buildings tho.
keep working on it. there is no "waste of time" with mapping. if you make a bunch of 1940's era cars, they can be used in other maps. lots more detail work will also be good practice.
if you take your time, make it look good and keep the gameplay tight, people will play it.
thanks for feedback about texture problems! i know there are still a lot of them. also i will replace almost all textures. as stated before, i first wanted to check out its playablility, since i read on a mapping-guide i should first test the map a lot before putting to much work into details. i guess it was not such a good idea to just use the props from hl2dm and only a few of dod. (there are very few dod:s props right now to use on a betamap for fast building)
the map will definitely look like 1940's chicago! i promise!
:)
i think geometry isnt that bad right now.
1940's chicago.. its not anything like the german/french/italian/... towns dod:s maps usually are placed.
here two chicago pics from that time.
now this doesnt mean my map looks exactly like chicago 1940's.. but except for the cars and some newstyle-buildingtextures it looks not that different.
pedroleum
10-09-2005, 11:53 AM
Originally posted by siron
i agree, looks good, but why did you make it for dod? this is a world war II mod.. if you want maps like this why not just play hl2dm?
hi
actually it is my first map ever. i made it for dod. it plays like dod, since there are flags and stuff to capture (and stuff to blow up later, not possible yet (i guess?))
its not cs, its certainly not hl2dm (except for the cars you might know from hl2dm or cs:s, which will be replaced soon)
i built it, after i had the idea with axis landing in an experimental v2 rocket on a sabotage mission.
also i thought it would be a nice alternation from the other europe-based maps.
chicago i've choosen because it was indeed a very important town during war, especially because of it's army airport.
i know its still fiction, but i would say a little less, right?
as said by some here in the thread, i should have stated it, and i guess i will in an edit of my first post, its a "imagine if... map"
btw. chicago has an amazing history page!
Chicago History (http://www.encyclopedia.chicagohistory.org/)
pedroleum
10-09-2005, 11:59 AM
Originally posted by Multiple Wounds
Oh paleez!
U come on here with ur out-landish (literally) map, but u cant take critisism about its setting?
There are tonnes of crazy custom maps for dod 1.3, but their creators dont post a thread about them everytime they make one!
The main problem with ur map is that it is totally UNREALISTIC!!
oh im sorry, i didn't know this forum was not for mapping and releasing threads!
i take critism about its setting. i know now i should have stated it " imagine if... map" sorry for that.
i just don't accept any stupid comments from people who havent played it and judge by the unfinal look of it.
it doesnt play like hl2dm at all.
pedroleum
10-09-2005, 12:04 PM
Originally posted by Apo||o
1. The map is called CHICAGO, which is located in THE (continental) US, where there was NO WORLD WAR II
2. There are cars, skyscrapers, and long, wide streets.
3. This obviously wasn't designed at all for DoD, you're just giving it a plug for whatever other game it's coming from. It's like adding space ships to Age of Empires, it doesn't work.
1 yes your right, its called chicago. its in the us. there was ww2, just not like it was on the front.
Chicago History (http://www.encyclopedia.chicagohistory.org/pages/1384.html)
i know its still not realistic. im sorry, should have stated id "imagine if...map"
2. there were cars, skyscrapers and long wide streets in 1940's chicago.
check above link if you don't believe me.
3. it was designed for dod. play it, you will find out.
i don't know what you mean with that spaceships in aoe.
rosco
10-09-2005, 12:08 PM
not for DOD,.......we are talking about a WW2 game,...that's what im looking for when i play this game: a relistic "ww2 feeling".
pedroleum
10-09-2005, 12:08 PM
Originally posted by Multiple Wounds
Played it and it blew!
Happy?
I also got really bad performance as well. Plus i think the allies should spawn directly in front of the ramp, and not round the corner.
hmm.. to bad you didn't like it :(
yeah, performance is pretty low. there's almost no optimization made on it. i guess the cars are pretty hipoly..
about the alliespawn. i put it back there so the axis can't nade right into spawn when they're running by the ramp to get the bank.
you think the way's to long around that corner or is it just unnecessary?
pedroleum
10-09-2005, 12:09 PM
Originally posted by theozzmancometh
I'd like to change my statement to:
Dude, your map looks great, but I'll wait for a dod-ish map from you before I play it.
--Ozz
will be there for you :P just wait for final!
pedroleum
10-09-2005, 12:17 PM
Originally posted by Senator
Hey there,
Played your map and I love the way it plays. Great firefights with lots of cover. There was a lot of space to work with, which is something DoD:S really needs right now. I could take my time and be sneaky, which I love to do.
It felt to me a little surreal because of the setting...but I can buy into the 'german landing' plot and enjoy it. If I'm in the mood for more 'realistic' maps, I'll go play them. But this one IS fun.
It is a bit hard on the framerate - maybe remove some car models? Not just because of the framerate but because when I first started playing it I thought: "sure are a lot of cars". Reducing the number by maybe half (?) would open up the playing field a bit.
keep up the good work, and don't let the purists dissuade you from being creative...
Tim
hi
thank you for testing! so there are people who like it :PP
i guess its definitely a map for 20+ players. then those firefights between the cars will become much more fun i hope :)
about the speed, i'll replace the cars with simpler ones, so framerate will not drop to much. i have to read into some more optimization. it's kindof complex with all those leaves and stuff :P
i will try to remove some cars. maybe it won't hurt if you can see the enemy a little more often! ;)
pedroleum
10-09-2005, 12:27 PM
Originally posted by StreamlineData
I haven't played it yet, but aside from the fact that that it doesnt *look* like it's the 1940's, I'd be interested how it plays.
I understand that you'll be replacing the cars to fit the old ww2-era cars. That's understandable.
Question:
Did you make this map *especially* for DOD? Or is this map converted from another mod (like CS)?
Just looking at the pictures, the atmosphere doesn't feel right. Too bright, imo. Also, the textures seem too "new". Maybe you could change them to look a bit older?
The bomb, the v2, did it explode in Chicago or did the Axis just *discover* it in Chicago? If it exploded, I suggest you put in some wreckage or something... I don't see any.
I can understand that you wanted to do a "What if...?" scenario. imo, it can be amusing to explore those possibilities that us, in this dimension, could of had the dis/pleasure of experiencing if things had've happened differently.
imho, you're welcome to post threads of the maps you release. However, you should expect to recieve major criticism and objection if your map is:
1) Not set in Europe
2) Doesn't follow any sort of factual timeline (known/recorded historical events)
It would be best to clarify at the beginning of your thread what you know about this map in point form. That way it's easier to read and it's the first thing people would see when they read your post. For example:
- I will change the model cars when they release the SDK
- The map is set in a "what if?" scenario
- etc.
Good luck with the map. I say keep on trying with it.
hi
as said before, its my first map and i made it after having the idea with the axis landing in a major us city on a sabotage mission.
-> axis inside rocket landing in chicago-
---> fictional!!
wreckage is there. just not that much. -> not important for gameplay-testing imho. it came through a house and blasted two cars into the ground.
i just felt, after those 4 official maps all happening in europe, i could do something a little different. i didn't know people don't like fictional maps here.
i will state it "imagine if...map" :P
Multiple Wounds
10-09-2005, 12:29 PM
Originally posted by pedroleum
you think the way's to long around that corner or is it just unnecessary?
I see whr ur coming from with that. But its a kind of map where u need to be back in the action asap, and I think the route is too long (and sometimes dis-orientating)
That really frustrated me as I wanted to see more of the map, and we were being camped to hell by the axis.
pedroleum
10-09-2005, 12:31 PM
Originally posted by prone ranger
4 German soldiers did land in the USA on a sabotage mission but they all surrendered before attempting to carry it out
haven't played the map yet, but one suggestion.
if it playes well, why not change the buildings to be more like a European city and make everyone happy?
hi
i actually didn't know that :)
how did they land? para?
suggestion:
i guess i won't do that, sorry. the idea would be destroyed.
also i promise, it will look like chicago 1940's in the final.
it will be still a fictional map, but at least the time period's right :)
pedroleum
10-09-2005, 12:32 PM
Originally posted by Stuka
It looks very nice, thought I haven't tested it, it doesn't look to have a war time atmosphere, excellent work though.
I can't wait to see it when it's more old timey
tnx. stay tuned for final version ! :)
pedroleum
10-09-2005, 12:40 PM
Originally posted by mumblyjoe
I will love to play this map man. It gives the real feel of fighting in a big city environment, give it a bit of damage and it will rock man!
thanks :)
i thought about damage caused by the players.. like buildingwalls which can be blown off... have to check out how it works with performance!
i do not want to make to much damage to it, since axis just came on a secret sabotage-mission. there was no bombing or anything before that.
i wanted the player to have the feeling of invading into a town where no war was going on and people completely felt save.
i don't think i can do that with the hl2 engine, since there are no moving npc's allowed and driving cars n stuff is not really possible as far as i've seen...
that would have been sweet!
pedroleum
10-09-2005, 12:41 PM
Originally posted by Effexx
Why do you even care? If this type of map isn't your cup of tea then I suspect that you aren't ever going to play it.. Explain to me how other people playing (or making) maps like this affect your DoD experience? It's as simple as "If you don't like it.. don't download it.. don't play it"
At least this guy is being creative.. It has nothing to do with "hating DoD".. What I hate are toads who bag on the people that actually contribute new ideas to the community..
The point of this thread was for the mapper to get feedback on a WORK IN PROGRESS from other mappers/content creators.. Yes, sometimes constructive criticism isn't positive, but I highly doubt he was fishing for your personal opinion of what you do or don't like concerning what constitutes a proper map for any game...
thank you for clarifing! :)
pedroleum
10-09-2005, 12:43 PM
Originally posted by rosco
not for DOD,.......we are talking about a WW2 game,...that's what im looking for when i play this game: a relistic "ww2 feeling".
ok, this is your opinion. i can't change it :(
if your bored with the 4 official maps go check mine out :) won't hurt you..
we played it on a 6 people server yesterday and it was a lot of fun! :)
pedroleum
10-09-2005, 12:47 PM
Originally posted by Multiple Wounds
I see whr ur coming from with that. But its a kind of map where u need to be back in the action asap, and I think the route is too long (and sometimes dis-orientating)
That really frustrated me as I wanted to see more of the map, and we were being camped to hell by the axis.
hmm.. your probably right! i will consider it.
where did the axis camp? trainstation or right under the wooden planks your coming from?
i built the secret passage to bank as an alternative route, so you can flank them..
maybe i should move the secret passage to the bank right to spawn? would that be helpful?
so allies can go through that one to defend the bank (wich is mostly the last flag i guess)
CoolHand
10-09-2005, 12:53 PM
If dod is your game and you want to start mapping for it, take advice from this forum. Many maps are made and forgotten. If you don't listen to experience mappers then your map might end up not being played.
This is my main point. DOD is a WWII game and no matter how well the map play (yes I have walk the map) I would not put it on our servers.
Reason is that ppl want WWII maps not maps that look like CSS or HL2DM.
Now I would continue and finish the map, but don't expect it to be a success.
For a first map, it's good work and please contiunue mapping, but if you want your map to have some success try to make it a WWII theme, look and feel.
Most comment were made about props, I would also remove maybe one street light on two in addition to removing cars. I feel they are too close togheter and it will help playability.
So to resume I would orient future project in a WWII theater and it will help you map to be like by the community. Comment made here are a mirror of what you will get in the community out there.
I know that in my group, if I would put this map on the server it would not last long because the members would complain. So it won't go on our public server unles the change you intend to make would make it look more like a WWII theater.
We do not want to be rude to you. But I am in a group of 165 members and I do get a lot of feedback from them and the pubbers. I manege all custom maps and do have experience in that field because I have made 300 build of dod 1.3 maps and tested all of them. Comments were made and all map not realistic never made our 2 custom PUB servers.
So you do what you want with our complaint like some called it but the reality out there is that most DOD players want to play maps that look like WWII.
pedroleum
10-09-2005, 01:02 PM
Originally posted by CoolHand
If dod is your game and you want to start mapping for it, take advice from this forum. Many maps are made and forgotten. If you don't listen to experience mappers then your map might end up not being played.
This is my main point. DOD is a WWII game and no matter how well the map play (yes I have walk the map) I would not put it on our servers.
Reason is that ppl want WWII maps not maps that look like CSS or HL2DM.
Now I would continue and finish the map, but don't expect it to be a success.
For a first map, it's good work and please contiunue mapping, but if you want your map to have some success try to make it a WWII theme, look and feel.
Most comment were made about props, I would also remove maybe one street light on two in addition to removing cars. I feel they are too close togheter and it will help playability.
So to resume I would orient future project in a WWII theater and it will help you map to be like by the community. Comment made here are a mirror of what you will get in the community out there.
I know that in my group, if I would put this map on the server it would not last long because the members would complain. So it won't go on our public server unles the change you intend to make would make it look more like a WWII theater.
We do not want to be rude to you. But I am in a group of 165 members and I do get a lot of feedback from them and the pubbers. I manege all custom maps and do have experience in that field because I have made 300 build of dod 1.3 maps and tested all of them. Comments were made and all map not realistic never made our 2 custom PUB servers.
So you do what you want with our complaint like some called it but the reality out there is that most DOD players want to play maps that look like WWII.
hmm. ok, thank you for your feedback. i guess i really didn't know the majority of dod players do not like non realistic fictional maps.
i will finish the map as good as i can, then release it here again and look for final feedback. maybe people will like it more when it looks like ww2...
but as i said, i'm not looking for creating a second "donner" or "flash" ;) i just wanted to create a map in another setting, which isnt so far away from ww2 as the funmaps like "rats" and stuff.
CoolHand
10-09-2005, 01:29 PM
map like rats don't even get played in fun night thet we do organise. You map will be played more if it does look like 1940's. So do not get discourage. Mapping is hard because we put so much hours into it and we do want ppl to like it and play it.
The fisrt map I made was for CS Source since dod Source was not out and basically used it to learn how to map. So I did not really cared if it would get played or not. But now, I am working on dod_bastogne and I want the map to be popular if possible.
So this project is a good one and show you that you can map. No one become a great mapper on our fisrt map. So it's a learning process. I know I changed many thing because of comments I read in my maps. The main goal is that the community adopt my map.
No matter how much work I will put in (already 2 months on dod_bastogne full time), the community is the last judge. Once release you can only listen to ppl and try to make it better.
But you are definitly learning well and I am sure you can make some change to please the community and make the map more DOD feel.
Just look at the thread about dod_dijon preview. I am a friend of the mapper and the comments are comming from many person even though he is in a WWII theater. So no metter what you do, most will give you what they think works or not. So keep up the good work and I will follow you work in progress.
I think taking away all cars and replace them by tanks, jeeps (lees then now) or other war props will help you a lot. For textures, I am not sure how DODS textures will help you in a american setting of a city and skyscrapper, so you will probably have to keep using them unless you make your own.
You also have learn how to use the 3d skybox and does make your map look way bigger then it is. So that one thing working for you on this map.
Good luck and keep us posted of you WIP.
pedroleum
10-09-2005, 01:47 PM
Originally posted by CoolHand
map like rats don't even get played in fun night thet we do organise. You map will be played more if it does look like 1940's. So do not get discourage. Mapping is hard because we put so much hours into it and we do want ppl to like it and play it.
The fisrt map I made was for CS Source since dod Source was not out and basically used it to learn how to map. So I did not really cared if it would get played or not. But now, I am working on dod_bastogne and I want the map to be popular if possible.
So this project is a good one and show you that you can map. No one become a great mapper on our fisrt map. So it's a learning process. I know I changed many thing because of comments I read in my maps. The main goal is that the community adopt my map.
No matter how much work I will put in (already 2 months on dod_bastogne full time), the community is the last judge. Once release you can only listen to ppl and try to make it better.
But you are definitly learning well and I am sure you can make some change to please the community and make the map more DOD feel.
Just look at the thread about dod_dijon preview. I am a friend of the mapper and the comments are comming from many person even though he is in a WWII theater. So no metter what you do, most will give you what they think works or not. So keep up the good work and I will follow you work in progress.
I think taking away all cars and replace them by tanks, jeeps (lees then now) or other war props will help you a lot. For textures, I am not sure how DODS textures will help you in a american setting of a city and skyscrapper, so you will probably have to keep using them unless you make your own.
You also have learn how to use the 3d skybox and does make your map look way bigger then it is. So that one thing working for you on this map.
Good luck and keep us posted of you WIP.
thanks for your words! i will keep it up!
mapping sure needs a lot of time! i would have never believed!
about the skybox. there is one in the map, but i guess its not big/filled enough?
i probably should extend it. in some way. :P
i can't do just hills around the map like the official ones with big skybox.... :P
"Reason is that ppl want WWII maps"
"Comments were made and all map not realistic never made our 2 custom PUB servers."
"map like rats don't even get played in fun night thet we do organise."
---->
but it's only your and your group personal attitude
in the years I play dod, I met alot people and server which really like to play such "fun-maps"
it's simply a myth, that there is "the community"
the player or groups of player have all there own preferences about how to play the game, which kind of maps, .....
so there is no such thing like "the only right way" you should go as a mapper
I like it more when someone realize his own idea than when he hunt behind some "all must like it", "it can only be this way" ...
Multiple Wounds
10-09-2005, 03:17 PM
Originally posted by pedroleum
where did the axis camp? trainstation or right under the wooden planks your coming from?
Too the left of spawn.
But as i said before, performance was my main complaint! Ive dropped the whole historical accuracy thing cos I can tell that ur gonna be working hard on this one!
Keep it up! :)
Julhelm
10-12-2005, 12:58 PM
I think it looks great and fun to play.
Private Dyin
10-12-2005, 04:32 PM
My main complaint is its laggy for me. Even when no one is around me its a bit laggy but when I get near a couple others and there is a fire fight, the lag is unmanageable.
If you can make it look more 1940's like others have said it could be interesting. Generally I don't like to put non-ww2 type maps on our servers but your concept might be ok. Others probably enjoy the rats, dust, etc. or even halo maps but this is DoD not CS or Halo.
pedroleum
10-13-2005, 01:20 AM
Originally posted by Private Dyin
My main complaint is its laggy for me. Even when no one is around me its a bit laggy but when I get near a couple others and there is a fire fight, the lag is unmanageable.
If you can make it look more 1940's like others have said it could be interesting. Generally I don't like to put non-ww2 type maps on our servers but your concept might be ok. Others probably enjoy the rats, dust, etc. or even halo maps but this is DoD not CS or Halo.
hi
i started to replace the cars with 1940's. i've got 2 (with 3 skins each) in there until now. its much better in terms of performance already! and it looks completely different now than before :)
i'll work another night or two on it and put new screenshots into main thread the next days..
also, i hope to speed up the hole thing after i got that leaf-stuff right. i still don't know how to implement it on a map with a lot of outdoor-area.
pedroleum
10-13-2005, 01:21 AM
Originally posted by Julhelm
I think it looks great and fun to play.
thanks :)
i'll upload a new version soon!
Hendershot
10-13-2005, 11:50 AM
I have played this map a couple of nights ago and really liked it.
Let people complain it is not fit for DOD:S ! From all the custom maps I've played this is by far the one with the most DOD feeling !!!!
All other custom maps I've played so far are small, most of them symmetrical, so although those maps might be placed in a more "realistic WW2" environment, they played more like DeathMatch maps to me. I did not get that feeling with this map.
I also really enjoy the new "US" environment and when you're gonna give it a more oldish style, I think this map will look awesome.
One point of criticism I have is that it might be nice to add a more atmospheric touch to it (Global lighting (I, personally would make it a bit darker), maybe rain).
I am no American, but when I think of Chicage back in those days, I think of industry and that gives my a "grey" feeling (Kinda like the photos you've posted) and I miss that feeling in the map.
Can't wait to see the work you've put in it since I've played it !
Love the map !
Love the setting !
Love the fact you're not trying to reproduce the stuff we've been playing over and over again in the past ! ;)
Cheers dude
pedroleum
10-14-2005, 06:35 PM
Originally posted by Hendershot
I have played this map a couple of nights ago and really liked it.
Let people complain it is not fit for DOD:S ! From all the custom maps I've played this is by far the one with the most DOD feeling !!!!
All other custom maps I've played so far are small, most of them symmetrical, so although those maps might be placed in a more "realistic WW2" environment, they played more like DeathMatch maps to me. I did not get that feeling with this map.
I also really enjoy the new "US" environment and when you're gonna give it a more oldish style, I think this map will look awesome.
One point of criticism I have is that it might be nice to add a more atmospheric touch to it (Global lighting (I, personally would make it a bit darker), maybe rain).
I am no American, but when I think of Chicage back in those days, I think of industry and that gives my a "grey" feeling (Kinda like the photos you've posted) and I miss that feeling in the map.
Can't wait to see the work you've put in it since I've played it !
Love the map !
Love the setting !
Love the fact you're not trying to reproduce the stuff we've been playing over and over again in the past ! ;)
Cheers dude
hi
thank you! finally someone likes the idea :P
i just changed the weathersituation in my map as you suggested. you probably were right. it was to bright and to "friendly" weather.
also it should give the map an older look, which would be a nice side effect.
i'll try out rain, but i think it will slow down the map like mad. i've already got a lot of entities in there right now (and more with every version). some people here already said it's slow as hell...
short update: i've got 2 cars, a pickup, a bus and soon a truck in there. i'll post screenshots as soon as i got the weather right.
stay tuned :)
Ubiquitous
10-15-2005, 01:49 AM
looks pretty decent, i ran around in it and i think it will play very well with some improvements. here are some suggestions.
GAMEPLAY:
-most importantly, for fps purposes, take out some of the cars and other stuff. i understand that a lot of them are for obstruction but i got around 20-25 fps in some points, and thats with no bots or anything in the server. on the stock maps, 30-35 is about as low as it gets for me.
-move the flags that are in buildings (and also the one in that caged in area) out into the streets. and keep that one by the well where it is. ive never really liked maps where flags were in buildings because it encourages a lot of corner camping etc. if you want, I can upload an aerial view of your map and pinpoint where I think you should have put the flags. As they are now, I think the map would be too difficult to cap, it kind of reminds me of that map dod_devastation, which was a fun map, just too hard to cap out on.
-lots of the areas inside the middle buildings are too dark. find a way to light those buildings up. people like to crouch and prone in dark corners, which would be really annoying.
-make at least 1 or 2 more spawn exits on each side, and on the axis side, make the spawn exits wider. at this point, it’s very easy to camp the spawn exits:
http://img.photobucket.com/albums/v645/Understood/dod_chicago_beta060008.jpg
http://img.photobucket.com/albums/v645/Understood/dod_chicago_beta060007.jpg
http://img.photobucket.com/albums/v645/Understood/dod_chicago_beta060006.jpg
http://img.photobucket.com/albums/v645/Understood/dod_chicago_beta060005.jpg
-some of the areas are a bit easy to snipe IMO, as seen in this picture:
http://img.photobucket.com/albums/v645/Understood/dod_chicago_beta060004.jpg
you can see the axis spawn from where I took the picture, which isn’t far from the allies spawn.
-seal off the places in these pics, as they don’t really lead to anything important, unless someone just wants to camp at the ends and shoot people in the back, which again, is really annoying:
http://img.photobucket.com/albums/v645/Understood/dod_chicago_beta060002.jpg
http://img.photobucket.com/albums/v645/Understood/dod_chicago_beta060000.jpg
also in one of those pics, there are arrows where I think you should make it easier to get through. you pretty much have to jump a few times just to get through, and one time I even got stuck.
OTHER:
-fix this, in case you already haven’t:
http://img.photobucket.com/albums/v645/Understood/dod_chicago_beta060001.jpg
-also, on that same street, all the cars are facing the wrong way.
-one really strange thing:
http://img.photobucket.com/albums/v645/Understood/dod_chicago_beta060009.jpg
if you try going forward from that point, you slide into an invisible corner. it’s kind of weird because it doesn’t exist if you come from the other side.
-if you’re going to do ambient sounds and you decide not to go with the rain, definitely do some light wind (as Chicago is the Windy City)
all in all, I think the strong point of the map by far is the layout. it’s got kind of a circular feel to it and I felt like if I played it, I wouldn’t be having to look in all different directions just to see if someone’s going to shoot me in the back. as far as the realism thing, it’s not that big of a deal but something small like that could possibly keep people from playing your map (as sad as that is because I think this map has some great potential). The main issues I think you need to address are the fps and the flags. Just keep working at it and go with the little theme that someone suggested about the germans getting into american cities. lots of the people who are crying about the realism probably don't know what it's like to make their own map and have people shoot it down. if it turns out that people won’t play it, you could probably keep the same layout, make some changes, and make it a city in europe. I wish you the best of luck, because like I said, I think this map has some real potential gameplay-wise, and I can tell you’ve put a lot of work and thought into it. Good luck.
pedroleum
10-15-2005, 03:34 AM
wow, this is some feedback :)
thats what i hoped for! thank you so much, it really helps me a lot!
i'll go through it right now! seems i have to do some major modifications :P
best regards
pedro
nba1341
10-15-2005, 11:11 PM
i was just wondering if you got the idea for this part
http://img107.imageshack.us/my.php?image=dodchicagobeta0626zs.jpg
from plan of attack
looks just like light where cafe sully is
travis
10-15-2005, 11:57 PM
I dont see why people feel the need to go way outside of the ww2 environment. seems like most custom maps we have just dont fit into dod:s - its almost embarassing.
Ol' Noodle Head
10-16-2005, 12:35 AM
Being a Chicagoan, as I am, I'm finding it hard to see how this map relates to the City of Broad Shoulders.
Or to DoD, for that matter!
Novelty maps, I find, are good for one play - if they're either funny or interesting looking.
pedroleum
10-17-2005, 01:18 AM
Originally posted by nba1341
i was just wondering if you got the idea for this part
http://img107.imageshack.us/my.php?image=dodchicagobeta0626zs.jpg
from plan of attack
looks just like light where cafe sully is
hi
i just saw the screenshots on the plan of attack website. it really looks similar on those screenshots. i'll have to play that mod, looks nice :P
my map is made up in mind. there's no plan i used from something.
also the screens are kindof old. i'll replace them soon. it looks completely different now!
pedroleum
10-18-2005, 11:07 AM
added new screenshots! *bump* :P
Private Dyin
10-18-2005, 12:32 PM
The cars make it look more 1940'ish. I hope you've put less of them. It would improve performance and make it less laggy.
Good work. I look forward to playing your latest update. :D
On a side note, any historians out there know when chain link fencing was invented?
josh_u[RR]
10-18-2005, 02:45 PM
much, much better. GJ I'm still not wild about a non european setting, but I'll DL it and take a look. you're starting to win me over :D
crits:
fewer cars. I've only looked at screenshots, but it just looks like too damned many of them. if you need them to provide cover, try just narrowing the street a bit. the sidewalks seem too wide anyway. also, in that first screenshot they are all lined up nice. park them a little crazy like people just stopped anywhere and ran for it. they look awesome btw.
retexture sidewalk. the sidewalk is the same texture as the street. doesn't seem right.
chainlink fence. I'm pretty sure there was no chainlink back then. see if you can find a better texture for that.
last pic. that big wooden plank accomplishes the job of getting you over the wall, but it is way too big and in a spontaneous fight (which is what you have in mind) it wouldn't be there. see if you can come up with a more realistic way for them to get over the fence. stack of boxes, run up a car, whatever. (make sure it doesn't require jumping tho).
you're getting there man. :)
Stuka
10-18-2005, 06:01 PM
Wow, the update is awesome, the map is looking extremely good..I need to find a server running this o.O
Fresh Lime
10-18-2005, 06:26 PM
Seriously, who are all of you to say that the map isn't for DoD? As far as I know, you can make a map for whatever mod you want, with whatever look you want it to have. Don't like fiction? Don't play the map. Don't insult the mapper.
Stuka
10-18-2005, 08:31 PM
I was wondering...where did you get those old car models?
pedroleum
10-19-2005, 03:30 AM
i converted those from mafia and modified them. also i updated their textures, so they look better (mafia uses very small and very many textures per vehicle). also i added collision boxes.
sorry if it's lame, but i really don't want to spend months of modelling. it was enough work already to get them into source.
pedroleum
10-19-2005, 03:44 AM
about car amount and speed
actually i tested it and it looks like the car's don't affect the fps as much as i thought.
i have serious problems with rendering, since all of the level gets rendered all the time..... i have to do some optimization.
i just finished aligning everything on 16-grid... was a lot of work since it looks like i didnt pay attention to it when i started :P
i need to get some nodraws in there and try to make some areaportals (inside buildings for example) its kindof hard on an open level such as mine.
i would welcome any other idea for optimization :)
Stuka
10-19-2005, 02:37 PM
I really like the cars actually, and was wondering if maybe you'd put them out? I could find some use for em..
specialist
10-19-2005, 02:40 PM
good mapping :) but i think it might be better as a cs map?
idk it does look sweet but not aiming for realism and thats what im about ;)
Ubiquitous
10-21-2005, 02:42 PM
I really like the new cars and new textures man. Keep up the good work.
pedroleum
10-24-2005, 02:46 PM
*bump*
its here !! read the first post!
haircut
10-24-2005, 02:50 PM
Nice one pedroleum ... keep up the good work.
EDIT: Nice one Zao :D
pedroleum
10-24-2005, 04:51 PM
yes, thanks zao :)
teflon{the_truth}
10-24-2005, 11:22 PM
great map but how about make the setting Germany?
Like the new cars, it makes the map look older. Maybe u can add sum 40's billboard at a building?
FateoMcSkippy
10-25-2005, 11:59 AM
Map is great. Better than 90% of the crap that has been turned out so far.
Do I care if it is a realistic setting? No. It helps, but I play the map because it is fun, not because it is realistic.
Good job.
E.B. Sledge
10-25-2005, 01:54 PM
it definitely does look interesting. im getting it. who cares about realism? this is DoD. when i want realism i play Red Orchestra.
Originally posted by pedroleum
yes, thanks zao :)
Anytime. Map looks neat, I'll give it a spin later. :)
[Me109]Hoju
10-25-2005, 08:35 PM
Hey Ozzman and Ginger, this map is 10x better than anything you could probably make, so at least put forth effort before trashing other peoples ideas.
I love the idea of alternate reality, and the last beta of this map played really well. I can't wait to play it!
josh_u[RR]
10-25-2005, 08:39 PM
Originally posted by [Me109]Hoju
Hey Ozzman and Ginger, this map is 10x better than anything you could probably make, so at least put forth effort before trashing other peoples ideas.
hi stones, how ya doing :rolleyes:
Private Dyin
10-25-2005, 09:56 PM
Originally posted by josh_u[RR]
hi stones, how ya doing :rolleyes:
No actually Hoju is a guy in my clan. I can assure you he is not Stones. Unless he's been sneaking out on us and using other names. :D He does like this map though.
[Me109]Hoju
10-26-2005, 12:49 AM
I did get to play a half hour round, plus double extended time on it with about 20-30 people. It was a blast and the feeling is way better than before. I'm not too much of a zealot for realism, I play DOD because its fun and because its not that CS one-kill-you're-out crap.
I would possibly suggest opening up a few more buildings on the allied side of things, and maybe one or two more in the middle. possibly roof top access as well? I will keep playing it and will post any ideas or suggestions I come up with. Keep up the good work and don't let the haters get ya down!
pedroleum
10-26-2005, 01:53 AM
thank you all for your feedback!
actually i got to play it on a 22 people server aswell. it sure was a lot of fun :P
especially the firefights between the cars! they're good cover i think.
AND i was the only one knowing the sneaky parts of the map... hehe
one thing i didn't like: entrance to parks (axis and allies) since its easy to camp with a sniper or heavy mg in one corner.. and literally make it impossible for the other team to enter the park.
maybe some bushes will do...
what do you think?
i have to change the general look of the map again. it still looks to bright to me and maybe i put in the rain...
distancefog would probably look nice to.
[Me109]Hoju
10-26-2005, 12:15 PM
Yeah, the park could use some better cover, maybe a taller car to cover from the building to the park to prevent MG/Sniper camping? I have to play more, but I think maybe SLIGHTLY darker would be better, but don't go too dark! Your map rules :)
naris
10-26-2005, 07:03 PM
This map crashes my linux server as soon as it tries to load it :(
I get this:
Incompatible pack file detected! File is compressed
Incompatible pack file detected! File is compressed
/usr/steam/srcds_run: line 426: 13428 Segmentation fault $HL_CMD
Anybody else have this problem?
CoolHand
10-26-2005, 09:22 PM
No problem on Windows server with it.
Stuka
10-26-2005, 09:35 PM
Could you mess with the fade distances on the cars? at the moment, they fade out very quickly and make it basicly clear street (being able to see everyone, though not able to shoot them)
pedroleum
10-27-2005, 12:05 AM
Originally posted by naris
This map crashes my linux server as soon as it tries to load it :(
I get this:
Incompatible pack file detected! File is compressed
Incompatible pack file detected! File is compressed
/usr/steam/srcds_run: line 426: 13428 Segmentation fault $HL_CMD
Anybody else have this problem?
yargh.... this is bad :(
i honestly have no idea how to fix it!
is it the pure bsp? or is it somehow packed with bz2?
i packed the whole bsp (added all custom textures and models) with pakrat. don't know if it's something with that...
anyone else getting this error on a linux server?
pedroleum
10-27-2005, 12:08 AM
Originally posted by Stuka
Could you mess with the fade distances on the cars? at the moment, they fade out very quickly and make it basicly clear street (being able to see everyone, though not able to shoot them)
hmm.. this is strange! i'll check it out. also the lod is switching to fast/near on some hl2 debris-models... maybe it's the same problem!
thanks for reporting.
Originally posted by [Me109]Hoju
Hey Ozzman and Ginger, this map is 10x better than anything you could probably make, so at least put forth effort before trashing other peoples ideas.
Gingerlord is a well-established and very talented mapper. His input is very much worthwhile. If you don't know this, you've got no right to call him on it. No need to jump down his throat for offering his advice. Critical feedback is allowed here. Personal attacks are not.
Originally posted by Private Dyin
No actually Hoju is a guy in my clan. I can assure you he is not Stones. Unless he's been sneaking out on us and using other names. :D He does like this map though.
IP check confirms that, but his attitude is very similar and if it got Stones banned in the long run, your clan mate would be well advised not to pursue the same course of action. That's all I'm gonna say about it. Fuzzdad and Izuno are going to be all over this forum, so just know you're being watched.
Let's keep things civil, eh? If you disagree with someone about something they've posted, there's no need to take a good release thread off-topic and send it down in flames. Take it to PM's and know that the rules apply there as well.
Ginger Lord
10-27-2005, 12:33 PM
Originally posted by [Me109]Hoju
Hey Ozzman and Ginger, this map is 10x better than anything you could probably make, so at least put forth effort before trashing other peoples ideas.
Since when was saying it looked "ok" trashing peoples ideas?
:rolleyes:
Either way, map looks better than it did.
[Me109]Hoju
10-30-2005, 05:30 PM
Originally posted by Ginger Lord
Since when was saying it looked "ok" trashing peoples ideas?
:rolleyes:
Either way, map looks better than it did.
"Just not for DoD", I don't think comments like that aren't very constructive. Chicago is an awesome map, good fire fights, lots of cover, if he works on it, it will be an amazing map. We understood in the first thread that you, and others, did not like the map because it was not set in Europe/Actual WW2 setting. Offer him some tips on how to make the gameplay better, be constructive about it.
Also pedro, remove the sniper area from inside the German spawn overlooking the park. I went 76-9 sniping from that building last night and its way too easy to snipe from that building. (Its a long story, I usually don't snipe) and possibly open up some buildings, maybe expand the map past the rail area, that would be awesome.
[Me109]Hoju
10-30-2005, 08:11 PM
Also, I apologize to anyone who I might have offended, I just get upset that some of you are more concerned with setting than gameplay. If you make a map that might not be 100% realistic, but still feasible, and it has good play and flow, you shouldn't put it down, you should either keep quiet, or offer ways to make it as close to realistic as possible. I'm sorry I snapped at y'all!
pedroleum
10-31-2005, 12:48 AM
hoju,
thanks for feedback. i guess i've already got that problem with park and snipers worked out. there's now a medium distance-fog in the map, which makes it harder for you to see them in the park (not much, but a little) also i'm replacing trees with green ones. then it should be very hard to hit someone entering park.
the building was mainly built to give the axis a chance of "defending" their spawn. nothing more annoying getting mg'ed down near the left axis exit.
i'll work out something, that you can only see the park and not the exit of the allies building with the green interior (next to bank).
that's a hard exit anyway...
on the other hand, i played the map now a few times on bigger servers. no clanplay or something, but some good matches. it was pretty balanced. allies almost never make it to the café-flag and axis can hardly make it to the bank... i liked it ;)
to all: is performance any better now?
still to hard on the fps?
[Me109]Hoju
10-31-2005, 09:50 AM
FPS is definately much more acceptable now bro! Also, have you considered changing the Allied spawn possibly? They have a really nasty choke point for their spawn, where Axis have to sides of a like a whole block of city space to come out of, just another suggestion!
mumblyjoe
10-31-2005, 10:56 AM
It a good map, definately can see the hardwork. Well done!
Ubiquitous
11-05-2005, 09:36 AM
you made a number of great changes in this last release and made the map 100% better and more playable IMO. not only does it look better, the FPS is now way better too, plus you removed some of the unneeded stuff and made it a little more fast paced. the only thing i think needs changing is the location of flags. i think that the first, middle, and last flags need to be moved. the other 2 could stay. i'd say the first and last should be pushed out into the street in front of the buildings they are currently in. the middle flag could maybe be put in the little alleyway, or in the bottom of that building it's currently in. i think that would be like the final thing needed to make this map near perfect. i pubbed the old map yesterday. for testing purposes, i went up in that middle house where the middle flag is and i camped that room the entire time with an MG. it was almost impossible for them to guess where i was because i moved around so much and because it's so dark. i held that room for about 95% of the time and we ended up capping on them like 4 or 5 times. i went like 45-5 or something like that. you already made some improvements to that room, i just think it'd be better suited as kind of a sniper room now instead of a flag territory. just a suggestion though, you don't have to take it. the map is great now and i commend you on all the changes you've already made. great job.
pedroleum
11-06-2005, 02:37 PM
thanks aagain :)
i'm happy you like it!
i had a little break from it, since i got absorbed by modelling (can't stop once i've started ;)
i made some more changes to the map, but i guess i've been waiting for more feedback and bugs before i put another version out.
------------------------------------
hoju:
im releaved that fps are now better. (time to drop them again with more details ;)
about the allies spawn. what exactly is the problem with the allies spawn? the nades which can be thrown behind the main wall?
actually i thought now its more even. axis and allies have to get to a "main area" where players can choose where to go from there.
axis can go left and right and through the sniperhouse, out of the window.
allies can go left near the wall over the wooden planks, straight ahead over the big wooden planks or right through the alley into the bank.
would you suggest that allies can go straight into the bank from spawn?
-------------------------------------
ubiquitous:
thank you for the compliment :)
your tips were really helpful!
i still don't know about the location of the flags. i think the middle building is a problem, as you said. but on the other hand, in almost every dod:s map you can camp flags (especially with mg) and make it really hard to get to, what you defend.
the main problem of the building might be it's lack of a second entrance to it's top floor. would that help?
i kindof don't like the idea of having the flag at street level. to easy to run in.
about the coffehouse flag. two things that keep me from moving it outside: first is the fact that the plans are in the coffehouse lying on a table :P second is, the flag can now be captured much easier by the allies. it actually is the last axis flag, which should be hard to capture for them.
i don't know how that would play.
the bank flag is not a point to discuss :P it's the last one the axis have to capture (later blow up). they can't blow up the street in front of the bank ;)
i'm gonna think about the things you said. maybe i'll try one or the other...
[Me109]Hoju
11-13-2005, 10:59 PM
Originally posted by pedroleum
hoju:
im releaved that fps are now better. (time to drop them again with more details ;)
about the allies spawn. what exactly is the problem with the allies spawn? the nades which can be thrown behind the main wall?
actually i thought now its more even. axis and allies have to get to a "main area" where players can choose where to go from there.
axis can go left and right and through the sniperhouse, out of the window.
allies can go left near the wall over the wooden planks, straight ahead over the big wooden planks or right through the alley into the bank.
would you suggest that allies can go straight into the bank from spawn?
I just think that the Allied spawn should be made less campable, like how the Axis have two completely seperate points they can leave the spawn from, where as Allied has a decent area, but its easily campable. Also, the sniperhaus (ho ho ho) on the axis side is just a really huge advantage for the Axis. If you want me to show you, in game, what I'd like to see changed, just shoot me an AIM/MSN/ICQ/Yahoo message thing. Your map is awesome man, I cannot wait for the next beta!
pedroleum
11-15-2005, 11:12 AM
Originally posted by [Me109]Hoju
I just think that the Allied spawn should be made less campable, like how the Axis have two completely seperate points they can leave the spawn from, where as Allied has a decent area, but its easily campable. Also, the sniperhaus (ho ho ho) on the axis side is just a really huge advantage for the Axis. If you want me to show you, in game, what I'd like to see changed, just shoot me an AIM/MSN/ICQ/Yahoo message thing. Your map is awesome man, I cannot wait for the next beta!
i'll send you a message.
[Me109]Hoju
11-16-2005, 03:16 PM
Oh my gosh! I just playtested an early version of b19 with pedro and its gunna rock hard guys! I cannot wait!
The park is all fixed up and there is another allied spawn exit woot!
This is a great map!! Loads of fun to play and it fills our server well.....most of the whiners and complainers about this map are the ones who like the little deathmatch maps that seem to be popular. Don't listen to them..you keep doing what your doing and your maps will be on our server!
Leave the center cap inside!! Makes it tougher on the team to retake it, if it's defened properly.
As for the spawn camping..so what? You don't wanna be spawn camped..don't let em near your spawn! As long as the other team can't enter the spawn, leave it like it is. I remember reading that in 1945 Hitler was yelling...TEAMS! and SPAWNCAMPER at the Russians! I call it denial of reinforcements!:D :D
Would love to be able to get up on the elevated trains tracks!
Maybe a flag up there? Open up some more buildings?
Buddy, don't let them sway you to changing your map to a more"historic ww2 setting" There IS NOTHING about this game that is historically correct. So you keep up the good work!!
Day of Defeat Forum Archive created by
Neil Jedrzejewski.
This in an partial archive of the old Day of Defeat forums orignally hosted by
Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.