Enhanced Realism 3rd Infantry Skins!
Captain Higgins
10-04-2005, 10:04 PM
Enhanced Realism 3rd Infantry Division, 15th Reg., K Co. Infantry Skins
===================================
http://img360.imageshack.us/img360/7551/collage0qk.jpg
Since the Day of Defeat team graciously decided to use our very own division for the default US infantry unit (the 3rd Infantry Division), I'm releasing my very own realism overhaul skin to live up to our 3rd ID standard of realism.
These skins have been looked over with a fine toothed comb through the eye of a WWII reenactor. They are the most historically accurate and realistic US Infantry skins released to date for DoD:S. I decided against adding an infantry division patch, as it would be on both sleeves and backwards on one of them. Version 2.0 of the skins will see even more improvement.
Some enhancements include...
http://img215.imageshack.us/img215/9527/gear5wx.jpg
http://img215.imageshack.us/img215/9195/boots1sm.jpg
http://img393.imageshack.us/img393/6108/jacket3gw.jpg
http://img373.imageshack.us/img373/6640/holster5qo.jpg
Uniform:
- Realistic uniform color adjustment (Jacket, pants, helmet).
- Realistic M41 jacket modifications (Added buttons in all correct places, added proper slit pockets, proper back tightening tabs with buttons)
- Realistic sandpaper helmet texture, helmet net, and the 3rd ID has been fixed (Not backwards).
- Realistic leggings/boot modifications. (Proper boot soles, legging straps, and added captoed service shoes with laces skin)
- Private First Class Chevrons.
- Added dirt/battleworn grime to uniform, gear and skin.
- Small bloody headwound when helmet is blown off.
Gear:
- Added proper "U.S." markings to all field gear pieces.
- Proper bandoleer color and markings.
- OD Green paint scheme for t-handle shovel.
- Added detail to the Colt .45 handle in holster.
- Custom 15th Regiment, K Company ID stencil on pack.
- BAR magazines are now seen in the pouches.
- Flap added to the M1928 Haversack.
And more, including realisim enhancing normal maps! You really have to download them to get the full effect...
DOWNLOAD HERE - 2 Megs:
http://www.vtfilms.com/julian/3rdinf.zip
Hope you enjoy the skins! Rock of the Marne!
- Regards,
Captain J. Higgins
http://www.3rd-infantry-division.net
Dillinger
10-04-2005, 10:06 PM
I was thinking when DoD:S came out "Higgins must be glad the team used the 3rd Inf. Division!" :)
FANTASTIC Work. Downloading now.
Vandal
10-04-2005, 10:15 PM
Nice attention to detail. :) Do you mind if I put these on the upcoming fragspersecond.net downloads page?
John Wolf
10-04-2005, 10:22 PM
Awesome, using :D
Dillinger
10-04-2005, 10:31 PM
Just played with them in-game and they're great. Thanks, Higgins!
Captain Higgins
10-04-2005, 10:37 PM
Originally posted by Vandal
Nice attention to detail. :) Do you mind if I put these on the upcoming fragspersecond.net downloads page?
Originally posted by Dillinger
Just played with them in-game and they're great. Thanks, Higgins!
Thank you very much! Feel free to add them to your downloads page, by all means. :)
By the way, do the normal maps work? I can't run normal maps on my system and I wanted to release them ASAP so I never found out whether or not they're actually working.
Vandal
10-04-2005, 10:48 PM
Great. Have plans for any axis units?
Johnny_H
10-04-2005, 10:57 PM
incredible!
I'll definately use 'em. Higgins, they look great! :)
Captain Higgins
10-04-2005, 11:09 PM
Originally posted by Vandal
Great. Have plans for any axis units?
Yes, I'm thinking about doing an enhanced realism Heer reskin based on the gent on the right.
http://img385.imageshack.us/img385/2976/germs6uz.jpg
S.P.Q.R.
10-04-2005, 11:47 PM
WOW! Very nice work. can't wait to get home from work and give them a try.
Thank you
theozzmancometh
10-05-2005, 12:09 AM
Awesome skin m8. Nice nice work.
gr3nad3
10-05-2005, 01:14 AM
wow... :eek:
The legends from MSA are slowly creeping back! I remembered back in the days i was using the 3rd ID pack for dod classic... :)
Do all the various classes have ranks on them too?
Captain Higgins
10-05-2005, 02:36 AM
I wish they did, but the single sleeve texture on the default models won't even allow me to add a 3rd ID patch on only one arm. Hopefully in the next version.
Engineer
10-05-2005, 02:42 AM
You would have to re-map both upper arms in order to do that.
Wile E Coyote
10-05-2005, 02:52 AM
2 words:
kick butt !!
Makabi Gafera
10-05-2005, 02:56 AM
very nice work Higgins, I'm definately using this. :cool:
gr3nad3
10-05-2005, 03:10 AM
Originally posted by Captain Higgins
I wish they did, but the single sleeve texture on the default models won't even allow me to add a 3rd ID patch on only one arm. Hopefully in the next version.
That's a pity, but no worries. I'm still using this awesome pack. :)
[H2H]MetalHeart
10-05-2005, 04:06 AM
Very good job Captain Higgins, a lot of details, and i love it :-)
Thx4this pack :>
Mortar
10-05-2005, 04:32 AM
Higgins This is just outstanding ! Much better than the originals ! im using it :-) Great release mate ;)
defenitely a keeper! :)
but to me the dirty faces seem a little less detailed then the originals? but maybe its only me, never mind, these are still the best model out yet imo.
Warlord-Sco-
10-05-2005, 10:35 AM
Top notch work, great eye for small details;)
Superb. Your 3rd ID models for DoD were top notch and so are these.
They look awesome! I just installed them. Going to go try them out right now :)
Ralfst3r
10-05-2005, 02:14 PM
Nice, i'll give 'em a shot.
Kieffer
10-05-2005, 02:16 PM
Could you make arms to match these??
Toejam Football
10-05-2005, 02:53 PM
Originally posted by Dillinger
I was thinking when DoD:S came out "Higgins must be glad the team used the 3rd Inf. Division!" :)
FANTASTIC Work. Downloading now.
lol same here.
bmartinson13
10-05-2005, 03:09 PM
excellent work - definatly using.
Ralfst3r
10-05-2005, 03:21 PM
I tried them and they are excellent.
Andy Whyberd
10-05-2005, 03:27 PM
Sexcellent Work!
Love Em :D
I did a very quick copy and paste job with a 1st ID Patch, i also added on onto my own helmet.
Mercatorn
10-05-2005, 04:06 PM
nice work , great dl
HammeR [OwP]
10-05-2005, 04:43 PM
:eek: Wow those look fantastic! :eek:
iconslave
10-05-2005, 05:43 PM
indeed these are awesome :D, great work! hope to see you guys do this w/ everything in dod s :D (weapons / allies etc) :D
BigRedJake
10-05-2005, 06:01 PM
These are gorgeous!
Editor321
10-05-2005, 06:06 PM
the attention to the small details compliments this release :)
Deceiver
10-05-2005, 07:00 PM
loco's warlord bud recommended this skin to us on the tmh server...and boy does it look awesome! Dled and installed! Gonna try it out later on!
Can't wait for your axis skins =)
Engineer
10-05-2005, 07:21 PM
This release seriously make me re-enact Peteporn.
KansasRifleDiv.
10-05-2005, 09:39 PM
any insignia? I didn't see any.
Rancid Coleslaw
10-05-2005, 11:07 PM
Excellent work, they kick ass like a jack boot onto some baboon.
gr3nad3
10-06-2005, 02:19 AM
Originally posted by Captain Higgins
And more, including realisim enhancing normal maps!
I think i skipped over this line, but am i missing out on something? How do i enable this, or is this on by default?
John Wolf
10-06-2005, 05:07 AM
I was asking myself the same question....
Makabi Gafera
10-06-2005, 08:05 AM
they're definately not on the default player models, or V_ and W_ models, that much I know.
gr3nad3
10-06-2005, 10:05 AM
ok heres a heads-up.
I think i just saw the effect in anzio. Allies spawn>rightmost exit where your allies pass into the small house, under the light the uniform lighting is very pleasing.
Hard to describe, but i think that was the effect.
BigRedJake
10-06-2005, 10:34 AM
Originally posted by gr3nad3
I think i skipped over this line, but am i missing out on something? How do i enable this, or is this on by default?
All you do to enable a normal map is to put the normal map .vtf file and the new .vmt file in the same folder as the regular skin .vtf
So you would end up with 3 files for every skin with normal mapping:
- texture.vtf
- texture_normal.vtf
- texture.vmt
The texture .vmt originaly looks like this (for the v_hand.vtf):
"VertexLitGeneric"
{
"$baseTexture" "models\weapons\v_models\hands\v_hand"
}
This is modified to tell the engine where the normal map is (c/o Dillinger):
"VertexLitGeneric"
{
"$baseTexture" "models\weapons\v_models\hands\v_hand"
"$bumpmap" "models\weapons\v_models\hands\v_hand_normal"
}
Don't worry though, every normal map released should come with a new .vmt so you don't have to do this, I just wanted to go into some detail so everyone would understand what's going on with the different file types. I still don't understand exactly what's going on with these things, I still once in a while get wierd checkerboard textures for some reason I can't figure out, but that the basic gist of it.
edit: Just wanted to say as well for anyone that's having trouble seeing the difference, that Higgin's normal map is a very subtle one. It doesn't stand out quite as much as Jed's map for the default allies. Definately there, though, if you followed his installation instructions.
Used them last night, and I'm loving them. Definitely staying put in my dod folder :)
Cavush
10-06-2005, 03:16 PM
Looks great, ingame as well. I love them.
I wanted to ask one thing though. Why are all ranked as pfc? It could be nice to see the assault class as ssg or something :)
Thanks !
BigRedJake
10-06-2005, 03:31 PM
Originally posted by Cavush
Looks great, ingame as well. I love them.
I wanted to ask one thing though. Why are all ranked as pfc? It could be nice to see the assault class as ssg or something :)
Thanks !
Only one skin for each nation in Source. Can't do all that class-specific stuff like in the original. Shame, really.
Captain Higgins
10-06-2005, 03:32 PM
Originally posted by KansasRifleDiv.
any insignia? I didn't see any.
Originally posted by Cavush
Why are all ranked as pfc? It could be nice to see the assault class as ssg or something :)
Yeah, this is something I want to correct for version 2.0 of these skins. This was the line in my original post explaining:
I decided against adding an infantry division patch, as it would be on both sleeves and incorrectly backwards on one of them. Version 2.0 of the skins will see even more improvement.
The PFC stripe was added because I thought a rank insignia would look better than no rank insignia, and it would be more common to see a large group of PFCs than making an entire team of corporals or sergeants - for example.
Thank you for your compliments, everyone! I appreciate it very much. Also, thank you for checking up on the normal maps. I'm going to work on those a bit more for version 2.0.
Edit: Oh yes! I forgot to mention that I also skinned the inside of the M1 helmet to give it a proper issue helmet liner, when in gets blown off! I'll add a picture to the first post. :)
BigRedJake
10-06-2005, 03:45 PM
Edit: Oh yes! I forgot to mention that I also skinned the inside of the M1 helmet to give it a proper issue helmet liner, when in gets blown off! I'll add a picture to the first post. :) [/B]
I saw that when I was making a normal, great touch!
Kieffer
10-06-2005, 03:57 PM
Sorry I forgot to read this when I pmed you. I think they look good with the pfc insignia then all without. Source does need to fix that bad.
specialist
10-06-2005, 08:04 PM
wow very nice job man
Kameradschaft
10-06-2005, 08:14 PM
Originally posted by Captain Higgins
Yes, I'm thinking about doing an enhanced realism Heer reskin based on the gent on the right.
http://img385.imageshack.us/img385/2976/germs6uz.jpg
Please do!
Great work Higgins. :cool:
quarterhorse
10-07-2005, 08:56 AM
Wonderful skin! Grats!
Dressing up in those clothes for tonight's clashes. :)
FPKHG
10-07-2005, 01:29 PM
Great stuff, nice attention to detail. I commend anyone who looks out for that. If you decide to do a German skin, that would be great as well, but this is the best Allied skin I've seen yet.
Whiskas
10-07-2005, 07:39 PM
Great work, I'll be using them for a long time, well at least until the second version of your models come out :)
Guyver
10-07-2005, 11:40 PM
You planning on making matching sleeves for the 3rd ID, Higgins? (First-Person view)
Always loved your work and these babies look like they dont disappoint. Only thing holding me back... something this smexy needs Germans of equal smex to battle with. So until you hopefully get a Heer set out, no go for me. Yeah I'm picky like that...
Captain Higgins
10-09-2005, 06:04 PM
Originally posted by Guyver
You planning on making matching sleeves for the 3rd ID, Higgins? (First-Person view)
http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=56500
:D
covert-
10-14-2005, 10:41 PM
Thanks for making this. The dev team should've given you a tap on the shoulder to give them a hand! As always, great work.
at0micfly
10-16-2005, 02:24 AM
Good to see Captn Higgins on a steam roll!
Guyver
10-16-2005, 03:18 AM
Any news on the Axis version, Higgins?
Black Lotus
10-16-2005, 03:59 AM
I'm using these, awsome.:D
amstehpwn
10-16-2005, 04:01 AM
Originally posted by Guyver
Any news on the Axis version, Higgins?
Yeaah.
Looks good in game on even moderate graphics settings.
Captain Higgins
10-16-2005, 03:45 PM
Originally posted by Guyver
Any news on the Axis version, Higgins?
It looks like I'm going to be using Wile E. Coyote's high resolution skins as a base point for the Axis version.
I've been busy lately, but you'll know just as soon as they're ready.
Guyver
10-16-2005, 04:52 PM
Originally posted by Captain Higgins
It looks like I'm going to be using Wile E. Coyote's high resolution skins as a base point for the Axis version.
I've been busy lately, but you'll know just as soon as they're ready. Thanks, can't wait.:D
Deceiver
10-16-2005, 05:34 PM
oh so the axis skin will be hi-res like wile's one? if so...it's gonna be sweet in war-torn version! are you gonna make sleeves for this one as well?
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