05-19-2003, 10:50 PM
I've made a new w_bar model that is stood up on its bipod using Devins excellent BAR replacement.
I've also put handfed animations on Bots's recently released .30 cal with tripod.
Also, since seg3 was a quite popular map in 1.3b and since there is a v1.0 compatible version out there now, I made an overview for that map.
Also, something little I did, but since I saw more than one person mention it, I fixed the ammo sprites for the BAR/FG42 since they were backwards. Also fixed how it shows a little bit of another bullet when you only have one bullet left in your Luger, something that always bugged me.
Another thing I said I was going to try out was origining and reanimating some weapons so that when you typed in cl_bobcycle 1 it would really ironsite it, but when it was cl_bobcycle 0 it would pretty much be normal view. I haven't gotten around to even trying anything for this as I've been busy with some stuff in RL lately.
Anyways here's some pics.
Here's Bots's handfed .30 cal the new w_bar model both in one pic. (http://www.strike9.com/file.aspx?path=/Bittles/fullsize/BARandHandfed30cal.jpg)
Seg3 Overview, notice the key and documents on there =P (http://www.strike9.com/file.aspx?path=/Bittles/fullsize/seg3overview.jpg)
I don't have a pic for the ammo sprites, but just imagine the BAR and FG42 ammo sprites flipped so they're facing the right way.
Oh yes, I also need a host for the .30 cal and the w_bar and the seg3 overview. The ammo sprites I'll just upload to the forums.
The bullets in the ammo sprites were made by Ikujinonai before anyone starts calling IP violation.
I've also put handfed animations on Bots's recently released .30 cal with tripod.
Also, since seg3 was a quite popular map in 1.3b and since there is a v1.0 compatible version out there now, I made an overview for that map.
Also, something little I did, but since I saw more than one person mention it, I fixed the ammo sprites for the BAR/FG42 since they were backwards. Also fixed how it shows a little bit of another bullet when you only have one bullet left in your Luger, something that always bugged me.
Another thing I said I was going to try out was origining and reanimating some weapons so that when you typed in cl_bobcycle 1 it would really ironsite it, but when it was cl_bobcycle 0 it would pretty much be normal view. I haven't gotten around to even trying anything for this as I've been busy with some stuff in RL lately.
Anyways here's some pics.
Here's Bots's handfed .30 cal the new w_bar model both in one pic. (http://www.strike9.com/file.aspx?path=/Bittles/fullsize/BARandHandfed30cal.jpg)
Seg3 Overview, notice the key and documents on there =P (http://www.strike9.com/file.aspx?path=/Bittles/fullsize/seg3overview.jpg)
I don't have a pic for the ammo sprites, but just imagine the BAR and FG42 ammo sprites flipped so they're facing the right way.
Oh yes, I also need a host for the .30 cal and the w_bar and the seg3 overview. The ammo sprites I'll just upload to the forums.
The bullets in the ammo sprites were made by Ikujinonai before anyone starts calling IP violation.