New DoD: S *MAP* <-<-<- dod_kings_rascals_b1 <-<-<-


PMonkey
09-29-2005, 01:22 AM
!New map called DoD Kings and Rascals!

This is a small map with a castle in the middle surrounded by trees. Axis spawn up a hill and the Allies spawn in the castle.
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DOWNLOAD & SCREENS
http://www.megaupload.com/?d=NX8HN21M

http://img392.imageshack.us/my.php?image=image15ly.jpg
http://img392.imageshack.us/my.php?image=image22qf.jpg
http://img392.imageshack.us/my.php?image=image33sj.jpg

The final version of this map will have advance spawns for whoever is in control of the castle. Points will be awarded to the team when the castle is captured and further points are awarded for every 30 seconds that team has control of the castle.

The map is simple at the moment as the DoD: S SDK has not yet been released, so NO flag/capture points as of yet. Recommended- No more than 16 players.

haircut
09-29-2005, 01:25 AM
I played it last night.

All I say is I'll wait for the SDK/FGD and better maps :D

josh_u[RR]
09-29-2005, 10:17 AM
while I appreciate the enthusiasm to get into mapping, I have to say that from the looks of the screenshots this would probably have not gotten good reviews even for dod 1.3. for source? there is no room for lego looking maps anymore. your maps need to look like real places with good brushwork and smart use of textures.

no one is expecting you to compete with fuzzdad on your first time out, but take a little more time and ask for help before you release a box in the vague shape of a castle.

izuno
09-29-2005, 10:19 AM
um...what they said.

but really, way to go for at least finishing a map, even it is relatively simple etc. Keep going...make more maps...read more tutorials...study official sources maps from DoD and even CS for learning source mapping basic design principles. You'll get there.

PMonkey
09-29-2005, 11:35 AM
....Considering SDK tools for DoD:S arn't released yet...

I'm planning on changing 100% of the textures as they are all HL2. I admit the brushwork needs more work but I'm a bit stumped on what to do on the fort, any suggestions? The ground is going to be remade as displacments so it looks more real.

Furyo
09-29-2005, 01:00 PM
Learn modelling if you can't find yourself a modeller to help you out, and add castle type models (towers, etc) so that you don't end up with squares all over.

plox
09-29-2005, 01:17 PM
Yeah use more models and give more detail. And displacements aren't only for ground. Be creative. ;)

PMonkey
09-29-2005, 01:33 PM
Originally posted by plox
Yeah use more models and give more detail. And displacements aren't only for ground. Be creative. ;) Do you mean make the towers with displacements?

Neutrino
09-29-2005, 01:48 PM
i think hes refering to the destruction of buildings. but also many other smaller things.
anyways, nice work without the fgd. when it does come out, maybe spruce it up (im sure u plan to)

PMonkey
09-29-2005, 01:50 PM
Originally posted by Neutrino
i think hes refering to the destruction of buildings. but also many other smaller things.
anyways, nice work without the fgd. when it does come out, maybe spruce it up (im sure u plan to)
OH YES!! ;)

plox
09-29-2005, 03:20 PM
Well I think for this case you could use subtle displacements on the walls. I'm guessing your going for the look of an old castle. Just be take in to consideration how displacements work(e.g. only the displaced surface of the brush is drawn).

PMonkey
09-30-2005, 11:41 PM
Originally posted by plox
Just be take in to consideration how displacements work(e.g. only the displaced surface of the brush is drawn).
Im not some newbi that has popped up within the last five min...im a newbi thats been mapping crape maps for 3years :p i know how displacements work and that they need to be sealed off from void, they are just fiddley.

Stones
09-30-2005, 11:50 PM
Wow people.
Considering how much people want custom maps, and since nobody that has the knowledge to do them is making any.

You sure are up this guys arse in a heartbeat to criticize.

Start making some maps if you dont like his and stop your crying about it.

You dont need the exact tools you are crying for them to release.

It can be done by free hand, stop being lazy and just do it.

Medal Of Honor never released any of its programs to do maps for that game.
Everybody said that converting the maps from Spearhead and Breakthrough couldnt be done without the tools.
But they were wrong!!
I finished converting every single map to play on Mohaa by myself and all by hand.

It took a while but it was done.

Watchtower
09-30-2005, 11:56 PM
I could release a map or two, or three right now too. Just for the sake of releasing a map.

But nowdays, the first word that comes to my mind is quality. Quality graphics and quality gameplay.

As a veteren mapper, modeller and texture artist, I can categorically say these things all matter, and they are all equally as important too.

This map is obviously rushed and your not gonna get props from me just cuz its released, sorry.

Im not calling you a newb, Im just saying that more time and thought and effort shouldve went into it.

StreamlineData
10-01-2005, 02:30 AM
Originally posted by Stones
Wow people.
Considering how much people want custom maps, and since nobody that has the knowledge to do them is making any.

You sure are up this guys arse in a heartbeat to criticize.

Start making some maps if you dont like his and stop your crying about it.

You dont need the exact tools you are crying for them to release.

It can be done by free hand, stop being lazy and just do it.

Medal Of Honor never released any of its programs to do maps for that game.
Everybody said that converting the maps from Spearhead and Breakthrough couldnt be done without the tools.
But they were wrong!!
I finished converting every single map to play on Mohaa by myself and all by hand.

It took a while but it was done.
I don't think you realize, but everybody who has criticized/commented/given feedback but you HAS/HAVE been making maps. Just about all of us (aside from PMonkey, I assume) has been making maps for a long time for 1.3, some even before that.

As experienced mappers, most of us like to take our time, making high-quality maps that probably take about 3 or 4 or even 8 months to do right.

Everybody is crying for maps, that's true. But you don't see any of us long-time mappers releasing maps TODAY, or TOMORROW, or whenever, we'll be releasing it when we feel that it's ready, that it's of good quality and when we feel relatively/pretty happy with it. Take it as critisim, letting the guy down. But another way to look at it would be that we're giving the guy constructive criticism, attempting to show PMonkey how he could make the map better than it is.

I see you're new to the forums (6 posts and joined 2 days ago); Welcome. But before you start criticizing everybody else take a few days (weeks, even) to look around, familiarize yourself with the development and progress that everybody is making an effort to do.... THEN start criticizing.

Again, welcome to the DOD mapping forum :)

Watchtower
10-01-2005, 03:14 AM
Yeah and Im not trying to be a horse's behind, about 90% of the people who hang out here Ive helped in someway shape or form.

I just think that with such fantastic maps that came with the game, the overall community is expecting some really nice stuff to come out, and it does take alot of work.

And to all those crying for maps, I say, patience padawan, this stuff is not easy and takes alot of time.

josh_u[RR]
10-01-2005, 04:28 AM
Originally posted by Stones
Wow people.
Considering how much people want custom maps, and since nobody that has the knowledge to do them is making any.

You sure are up this guys arse in a heartbeat to criticize.

Start making some maps if you dont like his and stop your crying about it.

You dont need the exact tools you are crying for them to release.

It can be done by free hand, stop being lazy and just do it.

Medal Of Honor never released any of its programs to do maps for that game.
Everybody said that converting the maps from Spearhead and Breakthrough couldnt be done without the tools.
But they were wrong!!
I finished converting every single map to play on Mohaa by myself and all by hand.

It took a while but it was done.

stones, you are wrong on almost every count. pretty much everyone that responded to him IS making a map, they just aren't done yet. take a look at the source projects thread to get a look at some of them. there are some real pieces of art in there.

no one is "up his arse". while not giving him good reviews, almost everyone gave words of encouragment and some gave hints.

afa being lazy goes, you obviously don't know what you are talking about. converting a map for some other game has nothing to do with creating something new for source.

this is turning into a flame and this forum has been very flame free for the most part so I'll stop there.

Pmonkey, just take your time and you'll do fine. you've come up with an idea, firm up your routes and then see what you can do to make it more "real". would a real castle be that size? make this just the courtyard or something and show the rest of the castle (even if you don't want to enter it.

add a 3d skybox so you can show the surounding countryside. what would be around a castle?

this is WWII, there were certainly old castles around, but there were probably "modern" additions. look for pictures online to get more ideas.

good luck.

PMonkey
10-02-2005, 03:04 AM
The problem is, I designed this map as just a SMALL, FUN map. If you can remember back to primary school - "I'm the king of the castle and you're the dirty rascal!" - I'm going to make so that when say, allies capture the (mini) castle/fort, it will say "You’re the king of the castle..." and on the Wermacht it "...and you’re the dirty rascal!". The spawns will also swap for the corresponding team. I AM going to overhaul the brushes, textures and displacements, add a capture area to the castle/fort, and change the spawns.

People were crying out for more maps so I gave them one. There are other maps, some good, some shockingly worse than mine.

I am working on my own version of dod_hobofire if Cc_NIPPER will allow me (I’m calling it dod_hobofire_jw to avoid confusion). Whether this will be ok or not I will have to wait and see. dod_cr44 had many different versions so…?

Apollo
10-10-2005, 10:16 PM
stupid maps like this are good for getting kinks out of your technique, although I must say I'd never dream of officially releasing any of them.

WolfeR
10-10-2005, 10:57 PM
Sorry, but EW :eek:

dumptruck
11-10-2005, 12:49 PM
Originally posted by PMonkey
The problem is, I designed this map as just a SMALL, FUN map. If you can remember back to primary school - "I'm the king of the castle and you're the dirty rascal!" - I'm going to make so that when say, allies capture the (mini) castle/fort, it will say "You’re the king of the castle..." and on the Wermacht it "...and you’re the dirty rascal!". The spawns will also swap for the corresponding team. I AM going to overhaul the brushes, textures and displacements, add a capture area to the castle/fort, and change the spawns.

People were crying out for more maps so I gave them one. There are other maps, some good, some shockingly worse than mine.

I've not yet used Hammer but I've mapped for COD and the Doom and Quake franchises. I do it for myself not for validation and I only take criticsm seriously from playtesters. Mapping communities foster an elitist attitiude and you are seeing this alive and well in this post.

P Monkey keep making maps! and to all of you with solely mean things to say about his efforts - you only make yourself look bad... I'm looking forward to seeing YOUR maps on release. :D

And anyway, good maps will be played bad maps will be forgotten... so why hurt someone's feeling over it?

Ubiquitous
11-12-2005, 04:24 PM
I really like this map. I just sit outside of the castle with an MG42 and camp it and rack up kills while people accuse me of cheating. It's great target practice.

http://photobucket.com/albums/v645/Understood/?action=view&current=dod_kings_rascals_b10006.jpg

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