|S-REL| Crosshair
Pvt. Paradox
04-27-2003, 07:35 PM
I made this crosshair....theres also another version of it that i made except red for axis and green for allies....
ALso...can you ppl tell me why i gotta put the title as: "SREAL or M WIP???"
Jack Handey
04-27-2003, 07:42 PM
Pics?
Looks nice, but might be a little bit too bright. Great crosshair though.
Pvt. Paradox
04-27-2003, 07:49 PM
Heres' a screenie...u might wanna zoom into the pic with ms paint or something
Pvt. Paradox
04-27-2003, 07:50 PM
Bittles i told u i have different varients with the crosshair being red or green
edit
Also...the raeson why i released it yellow is because the great Omega is currently making his crosshairs yellow, it is also more noticeble more surfaces in dod than any other color.
Devin Kryss
04-27-2003, 08:05 PM
Thats wrong. There are lots of yellow tinted textures in DOD. Most of them dont match, but some are close, and thats not good. Its hard to distinguish yellow on yellow, when your trying to shoot.
If your going for colors DoD doesnt use, the obvious answers are Red, Bright Green, Cyan, and Blue.
Thrik
04-27-2003, 08:08 PM
To be honest I do agree that yellow is a very distinct colour while playing. Even on avalanche where half the damn walls are yellow it shows up extremely clearly.
Green would work too, but I personally think that it looks disgusting. The same for cyan. Red is alright, but it can become difficult to see on certain surfaces.
Captain John Miller
04-27-2003, 08:16 PM
the reason for the aberviations is for organization, lots or modelers and sprite guys and skinners release works in progress or make threads on them. you will understand the system in time.
Devin Kryss
04-27-2003, 08:24 PM
Well green and cyan dont look bad if the crossair isnt big. If its thin, cyan shows up very well, it contrasts sharply with every texture, same with bright green. Like CS's crossairs, you cant miss it on screen.
DANZA
04-27-2003, 08:33 PM
Check the MSA FAQ for RELEASING INFO
OK BYE.
Pvt. Paradox
04-27-2003, 08:41 PM
whoa the hackjob pro looked at my crosshair!!!!! ....heres a blue version of the crosshair
Thx cpt. miller for the info
Shade-of-Grey
04-27-2003, 08:41 PM
Originally posted by Devin Kryss
Thats wrong. There are lots of yellow tinted textures in DOD. Most of them dont match, but some are close, and thats not good. Its hard to distinguish yellow on yellow, when your trying to shoot.
If your going for colors DoD doesnt use, the obvious answers are Red, Bright Green, Cyan, and Blue.
ya, cause of all teh red textures, you wouldnt want to have ur ret blend into those ;D
Shade-of-Grey
04-27-2003, 08:42 PM
Originally posted by Captain John Miller
the reason for the aberviations is for organization, lots or modelers and sprite guys and skinners release works in progress or make threads on them. you will understand the system in time.
i've been browsing these forums for like over a year and i still have no idea what any of them are except MWiP (model work in progress)
Pvt. Paradox
04-27-2003, 08:44 PM
i dunno but....i swear dat ive seen another pvt. paradox somewhere.....a bit off topic sry but have n e of u guys seen a person named pvt. paradox before me? sry..i get like paranoid with these things...really want an original name
Devin Kryss
04-27-2003, 08:46 PM
MREL = Model RELease
SREL = Sprite RELease
AREL = Animation RELease
Im dont think you will see any others, except for WIP for the above.
Corporal Rossi
04-28-2003, 04:52 AM
hey can I request a pink one just for the BAR?(Yea I know queer sounding, but I think pink would end up being highly visible so I'd like o give it a try.
Pvt. Paradox
04-28-2003, 01:53 PM
Originally posted by Corporal Rossi
hey can I request a pink one just for the BAR?(Yea I know queer sounding, but I think pink would end up being highly visible so I'd like o give it a try.
....uh......sure.....here it is
Although u COULD use my yellow cause its bright too.
Day of Defeat Forum Archive created by
Neil Jedrzejewski.
This in an partial archive of the old Day of Defeat forums orignally hosted by
Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.