Map-model idea


Guerilla
05-18-2003, 06:08 PM
What if you added a skeleton and hitboxes to a mapmodel, they act as clip brushes, and would save mapping time if you could just slap in a model and your done....or am i an idiot?

:D

05-18-2003, 09:06 PM
your an idiot. because it dosent matter if you had hit boxes or anything. you'd still walk right through it. I dont think you can even have a skeleton or hitboxes on anything but weapon or player models...

PIt wouldnt save time because you'd have to make the model...and you'd have to go into Hammer anyway to make the capture points and exploding points. And that would be really hard because youd have to figure out a way to change the model....

05-18-2003, 09:19 PM
ok I'm nto going to resort to calling people idiots but.

Your both wrong.

a model is a model It dosnt matter whats its for or whats its doing, a Map model can contain skeltons and hitboxes but it wotn affect it in the slgihtest, the animations can be played thorugh entitys, but the hitboxes wotn affect it. Without the model becoming a monster it is non solid. All hit boxes do is define areas, its up to the coding of the monster to make sense of what to do with the info.


Basically a map model cannot be clipped without becoming a monster. but a map model can still contain skeletons, animations, and hitboxes.

05-18-2003, 10:35 PM
That was confusing . But first, i wouldnt call him an idiot if i wasnt one. Second, let me try to straighten this up. You'd walk right through it, unless it was a monster. So you'd have to set the monster HP really high (or infinite), and put a crap load of animations and triggers or something if you wanted exploding walls and stuff. Oh well, doesnt matter, i think it would just take too much time anyway...creative though.

05-18-2003, 10:58 PM
didnt mean to have a go at you. ok heres a re-type now my thought have time o tihnk over.

when a model becomes a monster coding gets applied to that monster. the coding tells the game what to use the hit boxes for, it informs the game to use the hitboxes to clip the monster and to set up damage if it gets attacked there.

without the coding written for being a monster, a model just exsists. The model like any other model can contain anything used in models, skeletons/textures/animations/etc... Using entitys you can tell the model to do certain animations/change sub model/etc... However without the monster coding a model cannot be clipped without using map brushes.

Guerilla
05-19-2003, 01:36 PM
Ah i see, thanks for clearing that up :D

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