bazooka
09-02-2005, 03:41 AM
Here is my attempt to consolidate some info for the beginners out there. At the end there is a "What To Do First" section -- so scroll down if you don't have any idea where to start. ;)
The following is a list of resources that were helpful for me while getting started (and still are). I will try to keep all the links unbroken and update this as necessary. I've seen too many ancient help threads with almost all broken links. Hopefully this won't be one of them. Also, I'm actually a noob myself so feel free to add anything I'm missing.
(*Thankyou Jaboo224 for suggesting a better layout.*)
Tutorials and Specifics
Modeling Tutorials
Sourceblog.net's Modeling Tutorials (http://sourceblog.net/page.php?file=/tuts/model/model)
Modeling tutorials for Source.
Desty's M1911 Tutorial (http://www.hl2modcentral.com/tutorial.php?id=27&cat=0)
Video tutorial on creating a polygonal weapon model in XSI.
IchI's Handgun Tutorial (http://sourceblog.net/page.php?file=/tuts/model/Video/IchI)
Video tutorial on creating a polygonal weapon model in 3ds Max.
Valve's Modeling Wiki (http://developer.valvesoftware.com/wiki/Overview_of_Model_Creation)
Info on modeling for Source.
UV Mapping Tutorials
Sourceblog.net's UV Mapping Tutorials (http://sourceblog.net/page.php?file=/tuts/uv/uv)
UV mapping tutorials for Source.
Ed Hariss's XSI UV Mapping Primer (http://www.edharriss.com/tutorials/tutorial_xsi_isner_texturemaping/texture_tutorial.htm)
Older, but may be of help.
KillerMonkey's XSI UV Mapping Tutorial (http://www.hl2world.com/wiki/index.php/XSI_Texturing_Tutorial)
Familiarizing yourself with XSI's texturing interface.
Texturing Tutorials
Sourceblog.net's Texturing Tutorials (http://sourceblog.net/page.php?file=/tuts/skin/skin)
Texturing tutorials for Source. This is a must visit. Check out Jaboo224's tutorials.
Weapon Texture Tutorials (http://st.burst.cc/tutorials.htm)
A few texture creation tutorials geared more towards texturing weapons.
General Texturing Tutorials (http://www.good-tutorials.com/tutorials/4)
About 700 texturing tutorials. Do them all. ;)
Valve's Material/Texture Wiki (http://developer.valvesoftware.com/wiki/Materials_for_models)
Info on texturing for Source.
Rigging & Animating Tutorials
Kalamzo's Animation Lair (http://jenn.sourceblog.net/home.htm)
Awesome resource on animating for Source.
KillerMonkey's XSI Animation Tutorial (http://www.hl2world.com/wiki/index.php/XSI_Animating)
Familiarizing yourself with XSI's animating interface.
Valve's Skeleton/Rigging Wiki (http://developer.valvesoftware.com/wiki/Skeletons_and_Rigging)
Info on rigging for Source.
Compiling Tutorials
Farles' Compiling Tutorial (http://forum.interlopers.net/viewtopic.php?t=4107)
From Interlopers.net. Helpful and straightforward.
Valve's Compiling Wiki (http://developer.valvesoftware.com/wiki/.QC_Commands)
General info on compiling for Source.
Rendering Tutorials
Sourceblog.net's Rendering Tutorials (http://www.sourceblog.net/page.php?file=/tuts/model/Text/textmodel)
Rendering tutorials.
Assorted Tutorials
DOD Forums Tutorials (http://www.dayofdefeat.net/forums/forumdisplay.php?s=&forumid=65)
Our very own tutorials forum!
Sourceblog.net (http://sourceblog.net/)
Tutorials on creating all sorts of content for Source. Must visit.
Polycount (http://www.planetquake.com/polycount/)
Tutorials on modeling for video games.
3DTotal Tutorials (http://67.15.36.49/ffa/tutorials/tutorialsgeneral.asp)
Note the tabs -- there are many tutorials.
Ed Harriss (http://www.edharriss.com/)
Large XSI tutorial database.
Milkshape 3D Tutorials (http://www.swissquake.ch/chumbalum-soft/ms3d/tutorials.html)
Many tutorials for Milkshape 3D.
Tools
3D Content Creation Applications
XSI Mod Tool (http://www.softimage.com/products/Mod/v42/downloads/)
Free version of XSI. This is what Valve used to create content for Half-life 2.
3ds Max (http://usa.autodesk.com/adsk/servlet/index?id=5659302&siteID=123112)
Very popular and a lot of support available.
Gmax (http://www.turbosquid.com/gmax)
Stripped but free version of 3dsMax.
Milkshape 3D (http://www.swissquake.ch/chumbalum-soft/)
A simpler, streamlined application. Source-ready and ideal for models with simple or no animations. Mappers looking for a way to model props -- look no further. $25 or EUR 25. (Thanks Jed)
The rest (http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=51089)
Trp. Jed's list of 3D creation packages.
Texture Creation Applications
The GIMP (http://www.gimp.org/)
Paint.NET (http://www.eecs.wsu.edu/paint.net/)
Inkscape (http://www.inkscape.org/)
Sodipodi (http://www.sodipodi.com/)
Free graphic editors.
Photoshop (http://www.adobe.com/products/photoshop/main.html)
Corel Paint Shop Family (http://www.corel.com/servlet/Satellite?pagename=Corel3/Products/Display&pfid=1047024307383)
Costly alternatives.
Source Tools
Nemesis' Tools (http://nemesis.thewavelength.net)
GCFScape, VTFEdit, and VTF Plugin for Photoshop are all very useful.
Cannonfodder's Tools (http://www.chaosincarnate.net/cannonfodder/cftools.htm)
StudioCompiler, MDLDecompiler, and 3ds Max SMD importers and exporters are useful.
Jed's Tools (http://www.wunderboy.org)
Making life a little easier.
General Information
Reference Pictures
Guns (http://world.guns.ru/main-e.htm)
Tons and tons of guns. Incredible resource for finding basic info on hundreds of guns.
General Source Engine Help
Valve's Source Modeling Wiki (http://developer.valvesoftware.com/wiki/Category:Modeling)
All about getting models into Source.
More Source Modeling Wiki (http://www.hl2world.com/wiki/index.php/Category:ModelingTutorials)
More about getting models into Source.
Halflife2.net Modeling Forums (http://www.halflife2.net/forums/forumdisplay.php?f=12)
Place to ask questions when you need info on Source modeling.
Interlopers.net Modeling Forum (http://forum.interlopers.net/viewforum.php?f=14)
Another good place to ask questions.
Sourceblog.net (http://sourceblog.net/)
Sick resource (tutorials, etc.) on creating all sorts of content for Source. Must visit.
XSI General Help
Mod Tool Navigation (http://www.hl2modcentral.com/tutorial.php?id=35&cat=0)
Finding your way around XSI Mod Tool.
Understanding XSI (http://www.softimage.com/products/Mod/v4/default.asp?pg=understanding_xsi/default.htm)
Tuts and docs geared more towards people who are knowledgable about 3D creation, but who are new to XSI. Nevertheless -- helpful.
Ed Harriss (http://www.edharriss.com/)
Large XSI tutorial database.
XSI Base (http://www.xsibase.com/)
Forums and tutorials.
3ds Max General Help
3ds Max Homepage (http://usa.autodesk.com/adsk/servlet/index?id=5659302&siteID=123112)
Contains documentation and links to helpful sites.
Other General Resources
3D Total (http://www.3dtotal.com/)
General 3D.
3D Buzz (http://www.3dbuzz.com)
General 3D.
Polycount (http://www.planetquake.com/polycount/)
Video game modeling.
What To Do First
Okay, so all these links are all nice and dandy, but if you don't know where the heck to start? There are so many resources to sift through -- some of them too elementary, some far too advanced, and too few just right for the beginner. However, I have tried to compile here at least some general resources that will be helpful other than for beginners. That's why I have also included this section -- so that beginners don't have to muck through all the stuff that isn't applicable, is too esoteric, or is too advanced. Hopefully this will provide a step by step _introduction_ to modeling in Source. Note that this is just one path to learning modeling in Source. I don't claim to be a guru on the subject by any means -- ha, I probably know less than anyone that frequents this subforum. The following is just a simple outline of just one way to get started. It may not be the best way, but I hope it is helpful.
Also, you will undoubtedly have questions along the way. Not all these resources cover every tiny detail, and even if I could, I wouldn't without making this thread a thousand pages long. You will have to seek out the information yourself. The best way to do so is to search like hell. Learn (http://www.google.com/help/operators.html) to use search engines to their maximum potential. Visit Source specific modeling forums such as Halflife2.net's (http://www.halflife2.net/forums/forumdisplay.php?f=12) and Interlopers.net's (http://forum.interlopers.net/viewforum.php?f=14). (There are others.) Be nice though, and search first. It's very rude to just barge into a community and demand an answer to a question that's been answered a hundred times in other posts. Make your posts grammatically correct and complete. Good etiquette will get you a long way.
Okay, now we're ready.
The first thing is to pick a 3D modeling package. While there are advantages and disadvantages to all, I would recommend -- for modeling in Source -- either XSI Mod Tool (http://www.softimage.com/products/Mod/v42/downloads/) or 3ds Max (http://usa.autodesk.com/adsk/servlet/index?id=5659302&siteID=123112). XSI because it's free and what Valve used for HL2, and 3ds Max because of its widespread use (and therefore there is an abundance of help available). 3ds Max is expensive unless you can get it at a discount (school, company, etc.). If you are thinking of pirating 3ds Max, I urge you to try XSI Mod Tool first. I don't approve of piracy and XSI is quite good. It will provide you with more than enough features for a long, long, long time. If you do get 3ds Max though, you will probably want Cannonfodder's 3ds Max importers and exporters (http://www.chaosincarnate.net/cannonfodder/cftools.htm).
Another alternative is Milkshape 3D (http://www.swissquake.ch/chumbalum-soft/). While it does cost a small amount, its interface is very simple and is a perfect option for mappers who need to make simple props, animated or not. Easy on the hard drive, too.
Then, it would be wise to familiarize yourself with the package you've chosen. This (http://www.hl2modcentral.com/tutorial.php?id=35&cat=0) is helpful for navigating in XSI Mod Tool. And try any of the tutorials here (http://www.softimage.com/products/Mod/v4/default.asp?pg=understanding_xsi/default.htm). Although the second link is more advanced information, it will help you get used to the XSI interface and its various tools. For 3ds Max, check out the 3ds Max homepage (http://usa.autodesk.com/adsk/servlet/index?id=5659302&siteID=123112) for documentation and links. I don't have any such familiarization tutorial links for any of the other packages at the moment, but they are definitely out there.
Next, you could try out a simple weapon modeling tutorial. It will teach you some more of the basics of polygonal modeling. Desty's Colt M1911 (http://www.hl2world.com/wiki/index.php/XSI_Texturing_Tutorial) tutorial for XSI and IchI's handgun (http://sourceblog.net/page.php?file=/tuts/model/Video/IchI) tutorial for 3ds Max. The tutorials are videos and thus are very intuitive. You may want to create your own model (or a couple) before moving on to the more advanced things -- texturing, uvmapping, animating, compiling, etc. Or you could jump right into it.
Now you can learn to UV map -- aka "unwrapping" your mesh so that you can texture it. 3ds Max users check out Sourceblog.net's UV Mapping Tutorials (http://sourceblog.net/page.php?file=/tuts/uv/uv). XSI users can look at Ed Hariss's XSI UV Mapping Primer (http://www.edharriss.com/tutorials/tutorial_xsi_isner_texturemaping/texture_tutorial.htm) and KillerMonkey's XSI UV Mapping Tutorial (http://www.hl2world.com/wiki/index.php/XSI_Texturing_Tutorial). You may still need additional resources to understand UV mapping. I am in search of tutorials.
For texturing, you'll need a graphics creation application. Photoshop (http://www.adobe.com/products/photoshop/main.html) is the one, but not the only. If you can afford it (don't be a naughty pirate now...), get it. But if you can't, I suggest using The GIMP (http://www.gimp.org/). It's free and does the job. Then check out Sourceblog.net's texturing tutorials (http://sourceblog.net/page.php?file=/tuts/skin/skin) and/or this (http://st.burst.cc/tutorials.htm). Those tutorials should get you on your way to understanding how to create textures. If you don't have Photoshop you may have to fudge some of the tutorials a bit -- just experiment and eventually you'll find a way. If you use The GIMP, you can Google GIMP Plugins (http://www.google.com/search?q=gimp+plugins) and find some more tools for your disposal.
--Under construction-- --Will add as time permits--
To do
Need more good tutorials for ALL sections but especially
--UV Mapping
--Animating/Rigging
--Rendering
--Compiling
Add more to "General 3ds Max" section
Add Tutorials/"General" sections for other 3D packages
Finish "What to do first" section
Layout always subject to change
And I'm sure I missed something.
If anyone can help with any of the above, send me a PM and I'll be very grateful.
The following is a list of resources that were helpful for me while getting started (and still are). I will try to keep all the links unbroken and update this as necessary. I've seen too many ancient help threads with almost all broken links. Hopefully this won't be one of them. Also, I'm actually a noob myself so feel free to add anything I'm missing.
(*Thankyou Jaboo224 for suggesting a better layout.*)
Tutorials and Specifics
Modeling Tutorials
Sourceblog.net's Modeling Tutorials (http://sourceblog.net/page.php?file=/tuts/model/model)
Modeling tutorials for Source.
Desty's M1911 Tutorial (http://www.hl2modcentral.com/tutorial.php?id=27&cat=0)
Video tutorial on creating a polygonal weapon model in XSI.
IchI's Handgun Tutorial (http://sourceblog.net/page.php?file=/tuts/model/Video/IchI)
Video tutorial on creating a polygonal weapon model in 3ds Max.
Valve's Modeling Wiki (http://developer.valvesoftware.com/wiki/Overview_of_Model_Creation)
Info on modeling for Source.
UV Mapping Tutorials
Sourceblog.net's UV Mapping Tutorials (http://sourceblog.net/page.php?file=/tuts/uv/uv)
UV mapping tutorials for Source.
Ed Hariss's XSI UV Mapping Primer (http://www.edharriss.com/tutorials/tutorial_xsi_isner_texturemaping/texture_tutorial.htm)
Older, but may be of help.
KillerMonkey's XSI UV Mapping Tutorial (http://www.hl2world.com/wiki/index.php/XSI_Texturing_Tutorial)
Familiarizing yourself with XSI's texturing interface.
Texturing Tutorials
Sourceblog.net's Texturing Tutorials (http://sourceblog.net/page.php?file=/tuts/skin/skin)
Texturing tutorials for Source. This is a must visit. Check out Jaboo224's tutorials.
Weapon Texture Tutorials (http://st.burst.cc/tutorials.htm)
A few texture creation tutorials geared more towards texturing weapons.
General Texturing Tutorials (http://www.good-tutorials.com/tutorials/4)
About 700 texturing tutorials. Do them all. ;)
Valve's Material/Texture Wiki (http://developer.valvesoftware.com/wiki/Materials_for_models)
Info on texturing for Source.
Rigging & Animating Tutorials
Kalamzo's Animation Lair (http://jenn.sourceblog.net/home.htm)
Awesome resource on animating for Source.
KillerMonkey's XSI Animation Tutorial (http://www.hl2world.com/wiki/index.php/XSI_Animating)
Familiarizing yourself with XSI's animating interface.
Valve's Skeleton/Rigging Wiki (http://developer.valvesoftware.com/wiki/Skeletons_and_Rigging)
Info on rigging for Source.
Compiling Tutorials
Farles' Compiling Tutorial (http://forum.interlopers.net/viewtopic.php?t=4107)
From Interlopers.net. Helpful and straightforward.
Valve's Compiling Wiki (http://developer.valvesoftware.com/wiki/.QC_Commands)
General info on compiling for Source.
Rendering Tutorials
Sourceblog.net's Rendering Tutorials (http://www.sourceblog.net/page.php?file=/tuts/model/Text/textmodel)
Rendering tutorials.
Assorted Tutorials
DOD Forums Tutorials (http://www.dayofdefeat.net/forums/forumdisplay.php?s=&forumid=65)
Our very own tutorials forum!
Sourceblog.net (http://sourceblog.net/)
Tutorials on creating all sorts of content for Source. Must visit.
Polycount (http://www.planetquake.com/polycount/)
Tutorials on modeling for video games.
3DTotal Tutorials (http://67.15.36.49/ffa/tutorials/tutorialsgeneral.asp)
Note the tabs -- there are many tutorials.
Ed Harriss (http://www.edharriss.com/)
Large XSI tutorial database.
Milkshape 3D Tutorials (http://www.swissquake.ch/chumbalum-soft/ms3d/tutorials.html)
Many tutorials for Milkshape 3D.
Tools
3D Content Creation Applications
XSI Mod Tool (http://www.softimage.com/products/Mod/v42/downloads/)
Free version of XSI. This is what Valve used to create content for Half-life 2.
3ds Max (http://usa.autodesk.com/adsk/servlet/index?id=5659302&siteID=123112)
Very popular and a lot of support available.
Gmax (http://www.turbosquid.com/gmax)
Stripped but free version of 3dsMax.
Milkshape 3D (http://www.swissquake.ch/chumbalum-soft/)
A simpler, streamlined application. Source-ready and ideal for models with simple or no animations. Mappers looking for a way to model props -- look no further. $25 or EUR 25. (Thanks Jed)
The rest (http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=51089)
Trp. Jed's list of 3D creation packages.
Texture Creation Applications
The GIMP (http://www.gimp.org/)
Paint.NET (http://www.eecs.wsu.edu/paint.net/)
Inkscape (http://www.inkscape.org/)
Sodipodi (http://www.sodipodi.com/)
Free graphic editors.
Photoshop (http://www.adobe.com/products/photoshop/main.html)
Corel Paint Shop Family (http://www.corel.com/servlet/Satellite?pagename=Corel3/Products/Display&pfid=1047024307383)
Costly alternatives.
Source Tools
Nemesis' Tools (http://nemesis.thewavelength.net)
GCFScape, VTFEdit, and VTF Plugin for Photoshop are all very useful.
Cannonfodder's Tools (http://www.chaosincarnate.net/cannonfodder/cftools.htm)
StudioCompiler, MDLDecompiler, and 3ds Max SMD importers and exporters are useful.
Jed's Tools (http://www.wunderboy.org)
Making life a little easier.
General Information
Reference Pictures
Guns (http://world.guns.ru/main-e.htm)
Tons and tons of guns. Incredible resource for finding basic info on hundreds of guns.
General Source Engine Help
Valve's Source Modeling Wiki (http://developer.valvesoftware.com/wiki/Category:Modeling)
All about getting models into Source.
More Source Modeling Wiki (http://www.hl2world.com/wiki/index.php/Category:ModelingTutorials)
More about getting models into Source.
Halflife2.net Modeling Forums (http://www.halflife2.net/forums/forumdisplay.php?f=12)
Place to ask questions when you need info on Source modeling.
Interlopers.net Modeling Forum (http://forum.interlopers.net/viewforum.php?f=14)
Another good place to ask questions.
Sourceblog.net (http://sourceblog.net/)
Sick resource (tutorials, etc.) on creating all sorts of content for Source. Must visit.
XSI General Help
Mod Tool Navigation (http://www.hl2modcentral.com/tutorial.php?id=35&cat=0)
Finding your way around XSI Mod Tool.
Understanding XSI (http://www.softimage.com/products/Mod/v4/default.asp?pg=understanding_xsi/default.htm)
Tuts and docs geared more towards people who are knowledgable about 3D creation, but who are new to XSI. Nevertheless -- helpful.
Ed Harriss (http://www.edharriss.com/)
Large XSI tutorial database.
XSI Base (http://www.xsibase.com/)
Forums and tutorials.
3ds Max General Help
3ds Max Homepage (http://usa.autodesk.com/adsk/servlet/index?id=5659302&siteID=123112)
Contains documentation and links to helpful sites.
Other General Resources
3D Total (http://www.3dtotal.com/)
General 3D.
3D Buzz (http://www.3dbuzz.com)
General 3D.
Polycount (http://www.planetquake.com/polycount/)
Video game modeling.
What To Do First
Okay, so all these links are all nice and dandy, but if you don't know where the heck to start? There are so many resources to sift through -- some of them too elementary, some far too advanced, and too few just right for the beginner. However, I have tried to compile here at least some general resources that will be helpful other than for beginners. That's why I have also included this section -- so that beginners don't have to muck through all the stuff that isn't applicable, is too esoteric, or is too advanced. Hopefully this will provide a step by step _introduction_ to modeling in Source. Note that this is just one path to learning modeling in Source. I don't claim to be a guru on the subject by any means -- ha, I probably know less than anyone that frequents this subforum. The following is just a simple outline of just one way to get started. It may not be the best way, but I hope it is helpful.
Also, you will undoubtedly have questions along the way. Not all these resources cover every tiny detail, and even if I could, I wouldn't without making this thread a thousand pages long. You will have to seek out the information yourself. The best way to do so is to search like hell. Learn (http://www.google.com/help/operators.html) to use search engines to their maximum potential. Visit Source specific modeling forums such as Halflife2.net's (http://www.halflife2.net/forums/forumdisplay.php?f=12) and Interlopers.net's (http://forum.interlopers.net/viewforum.php?f=14). (There are others.) Be nice though, and search first. It's very rude to just barge into a community and demand an answer to a question that's been answered a hundred times in other posts. Make your posts grammatically correct and complete. Good etiquette will get you a long way.
Okay, now we're ready.
The first thing is to pick a 3D modeling package. While there are advantages and disadvantages to all, I would recommend -- for modeling in Source -- either XSI Mod Tool (http://www.softimage.com/products/Mod/v42/downloads/) or 3ds Max (http://usa.autodesk.com/adsk/servlet/index?id=5659302&siteID=123112). XSI because it's free and what Valve used for HL2, and 3ds Max because of its widespread use (and therefore there is an abundance of help available). 3ds Max is expensive unless you can get it at a discount (school, company, etc.). If you are thinking of pirating 3ds Max, I urge you to try XSI Mod Tool first. I don't approve of piracy and XSI is quite good. It will provide you with more than enough features for a long, long, long time. If you do get 3ds Max though, you will probably want Cannonfodder's 3ds Max importers and exporters (http://www.chaosincarnate.net/cannonfodder/cftools.htm).
Another alternative is Milkshape 3D (http://www.swissquake.ch/chumbalum-soft/). While it does cost a small amount, its interface is very simple and is a perfect option for mappers who need to make simple props, animated or not. Easy on the hard drive, too.
Then, it would be wise to familiarize yourself with the package you've chosen. This (http://www.hl2modcentral.com/tutorial.php?id=35&cat=0) is helpful for navigating in XSI Mod Tool. And try any of the tutorials here (http://www.softimage.com/products/Mod/v4/default.asp?pg=understanding_xsi/default.htm). Although the second link is more advanced information, it will help you get used to the XSI interface and its various tools. For 3ds Max, check out the 3ds Max homepage (http://usa.autodesk.com/adsk/servlet/index?id=5659302&siteID=123112) for documentation and links. I don't have any such familiarization tutorial links for any of the other packages at the moment, but they are definitely out there.
Next, you could try out a simple weapon modeling tutorial. It will teach you some more of the basics of polygonal modeling. Desty's Colt M1911 (http://www.hl2world.com/wiki/index.php/XSI_Texturing_Tutorial) tutorial for XSI and IchI's handgun (http://sourceblog.net/page.php?file=/tuts/model/Video/IchI) tutorial for 3ds Max. The tutorials are videos and thus are very intuitive. You may want to create your own model (or a couple) before moving on to the more advanced things -- texturing, uvmapping, animating, compiling, etc. Or you could jump right into it.
Now you can learn to UV map -- aka "unwrapping" your mesh so that you can texture it. 3ds Max users check out Sourceblog.net's UV Mapping Tutorials (http://sourceblog.net/page.php?file=/tuts/uv/uv). XSI users can look at Ed Hariss's XSI UV Mapping Primer (http://www.edharriss.com/tutorials/tutorial_xsi_isner_texturemaping/texture_tutorial.htm) and KillerMonkey's XSI UV Mapping Tutorial (http://www.hl2world.com/wiki/index.php/XSI_Texturing_Tutorial). You may still need additional resources to understand UV mapping. I am in search of tutorials.
For texturing, you'll need a graphics creation application. Photoshop (http://www.adobe.com/products/photoshop/main.html) is the one, but not the only. If you can afford it (don't be a naughty pirate now...), get it. But if you can't, I suggest using The GIMP (http://www.gimp.org/). It's free and does the job. Then check out Sourceblog.net's texturing tutorials (http://sourceblog.net/page.php?file=/tuts/skin/skin) and/or this (http://st.burst.cc/tutorials.htm). Those tutorials should get you on your way to understanding how to create textures. If you don't have Photoshop you may have to fudge some of the tutorials a bit -- just experiment and eventually you'll find a way. If you use The GIMP, you can Google GIMP Plugins (http://www.google.com/search?q=gimp+plugins) and find some more tools for your disposal.
--Under construction-- --Will add as time permits--
To do
Need more good tutorials for ALL sections but especially
--UV Mapping
--Animating/Rigging
--Rendering
--Compiling
Add more to "General 3ds Max" section
Add Tutorials/"General" sections for other 3D packages
Finish "What to do first" section
Layout always subject to change
And I'm sure I missed something.
If anyone can help with any of the above, send me a PM and I'll be very grateful.