[WIP] Axis Heer


Splinter
08-27-2005, 08:10 PM
First things first, this will not be released due to the fact that DOD can't support 1024x1024 maps nor will this be released for source. Consider this as a "practice" test.

What i did was take the original player models for 1.X, resized the maps and reskinned them. Duh. I started on this long ago but with the recent release of a new media containing the new Axis model for source, it inspired me to continue working on this project.
Front:
http://img296.imageshack.us/img296/8168/front6gu.jpg

winners
08-27-2005, 08:25 PM
i must say that looks really good

good job

Kieffer
08-27-2005, 10:45 PM
*drools*

(4THIDUSA) SSG
08-27-2005, 11:25 PM
the missing bits, try re UV mapping it, I bet it is a crossover texture to something else you need to reassign to the body

KansasRifleDiv.
08-28-2005, 10:57 AM
quite detailed and smooth, like the Iron Cross 2nd Class ribbon, too

Makabi Gafera
08-29-2005, 02:18 AM
very nice work Splinter. :)

UnlistedDog
08-31-2005, 03:29 PM
What a tease :(

Great looking uniform, I wish this could work with DoD :(

Ska Wars
09-02-2005, 07:50 AM
The missing parts are probably missing faces mate. It happens sometime with decompiling/recompiling.

Disciple
09-02-2005, 03:00 PM
This just made me realise what we can expect from you when DoD:S comes out.

*cry*

Splinter
09-03-2005, 05:11 PM
The missing parts are probably missing faces mate. It happens sometime with decompiling/recompiling.
I see.

Anyways, i reskinned the face to higher 512x512 resolution. I have yet to do the hair.
http://img225.imageshack.us/img225/4194/update8zm.jpg

specialist
09-03-2005, 05:54 PM
omg splinter u are too good

KansasRifleDiv.
09-04-2005, 01:23 PM
top notch, tier 1, grade a

bmartinson13
09-11-2005, 02:52 PM
you're a god @ skinning

keep up the good work

Guyver
09-12-2005, 03:28 AM
It sucks, you didn't put enough :donrluvs: in it.







Just kiddin'...very nice.:D

Tonedef
09-20-2005, 09:34 PM
NICE! So far it ends up that I am using all your custom stuff! lol...get this done and I will use it when I take a break from source. :)

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