[Sreq]crosshair convert


Buzzbee
05-17-2003, 05:32 PM
can someone make this crosshair work for 1.0?
link to get the crosshair that works for 3.1 (http://www.otto-baum-gmbh.de/FUCHS-DOD/Files/Crosshairs/defiled.rar)

please thanks :D

05-17-2003, 05:40 PM
i could make it... that be ok?

Buzzbee
05-17-2003, 05:44 PM
umm i guess, as far as the moving you don't have to make it move at all

05-17-2003, 05:48 PM
Ok, no probs.. i will it for 2moro as i need some sleep :)

Buzzbee
05-18-2003, 12:33 PM
bump

Buzzbee
05-19-2003, 01:55 PM
plz someone do it D:

Shade-of-Grey
05-19-2003, 07:11 PM
non-dynamic?

Kernel Panic
05-20-2003, 01:28 PM
Bump.

I'd be interested in a crosshair similar to that as well.

Just a simple cross and a small dot in the middle.

It doesn't have to be dynamic.

Buzzbee
05-20-2003, 01:30 PM
non dynamic meaning nothing moves at all. like the dot does not move and the lines don't move in and out. in 3.1 this crosshair was sooo great

Colonel Forbin
05-20-2003, 04:03 PM
Ok, I'll do that right now, but if you want it hosted can you find some place for it? I'm allready sucking up allot of bandwidth on my account. I'll email it or something.

Colonel Forbin
05-20-2003, 04:09 PM
actually, that exact crosshair will not work for 1.0

Rather than having a hair that's shaped like a T, you could have one shaped like an I

Colonel Forbin
05-20-2003, 04:17 PM
If you would like to stop the dynamic crosshair in 1.0, just go to the advanced options in customize. The crosshair sprite itself isn't dynamic, it's just what the game setting is on.

If you'd like to make your own sprites, look up "Half Life Sprite Tutorial" at google, there should be something by Omega that's really good.

05-20-2003, 04:38 PM
oops, Sorry Buzzbee, i've been busy with moving house.. i'll try and get it done asap

Buzzbee
05-21-2003, 02:04 PM
i have dynamic off just waiting....

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