sky help! (newb question)
Is the sky a texture? I understand that I have to put a top on the map, but i dont know where to start. The guides ive used Im not understanding. PLZ HELP!
Basically, make a hollow box around your map with SKY texture. Then, in map properties you can change the sky.
ok, and do I have to dl a sky texture? Or does it come with hammer? And if so, where can I find one? thx for the help.
It should be in hlbasics.wad
thanks for the help, that was the problem.
no no no.
the basic thig is ok but the technique is horrible.
NEVER make a hollow box around your map
NEVER
NEVER
NEVER
use the skybox brushes like you would any other ceiling texture, you just cap off the area you have built with it. to make a map with a skybox, you only need 6 brushes. floor, 4 walls, 1 brush as the ceiling, how is it special its coverd with "sky" thats how your supposed to use it.
NEVER make a hollow box around your map
NEVER
NEVER
NEVER
no beaver..no
its....
NEVER
EVER
EVER
NEVER
EVER
EVER
Except if you have an area thats just too damn hard complicated to make a cieling, this mostly will happen in ares with rotated buildings and things like towers towering over everything else.
Whiskas
05-18-2003, 01:15 AM
i like to call it the 'noob box' since most noobs dont understand the implications of doing it, and sometimes r too lazy to fix their leaks
Kehldon
05-18-2003, 02:11 AM
Now I think you all are a bit harsch here... its perfectly allright to box stuff in while you are trying to learn stuff. Gen McGee is apparently not very used to mapping and noone is born with the knowledge of how to make things the correct way...
So my advice is box all you want but dont release it, when you think you have learned the basic of mapping come back here and ask more questions... ;)
I think I go with kheldon on that one.
most of us have learned it the hard way: making a box around the map and seeing how the whole thing went thru the roof.
So you should try to box in untill you understand that making a sky is very much like making any other brush in your map.
Skies are always very hard to do since one has no reference to reality. I mean: we have the impression to live under a "dome" but we know that it's in fact unlimited "void" something that the engine doesn't understand or renders wrong (HOM effect). So we have to limit the sky ingame according to the rules set by the makers of the engine for any other brush we make.
correct me if I'm wrong on that last one. :)
the other sky textures are in ../dod/gfx/env/skytexture.tga!
wow, thanks every1 I tink Ive got it now, now all thats left is the compile :eek:
I didnt mean to be hard on mckee but I always dislike people giving out wrong advice I was mainly typing that to gasmasked devil
yeah, its np, I dont care if you were telling me, because i need Advise.
Day of Defeat Forum Archive created by
Neil Jedrzejewski.
This in an partial archive of the old Day of Defeat forums orignally hosted by
Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.