Default V_model weapons used as w/p_models


President Shrub
07-03-2005, 10:10 PM
Yeah so here's the idea, someone could take the weapons in the V_models, remove the hands/sleeves, rescale, resize, and recode(?) them so that they can be used as 'high poly' W and P_models by folks who like the default p/w_model weapons (or are just too lazy to get them all changed), but want them the v/p_models to have a consistent high-detail look as their custom player models.

This idea is inspired by the counter-strike hi-detail pack that uses v_model weapons as w/p_models
Which would be this (http://www.csnation.net/skins/view_skin.php?id=4461)

(Hope I don't sound like nitpicky arse)

Trp. Jed
07-03-2005, 10:14 PM
Problem with using the DoD v_models is that most of the models are incomplete (missing faces that would normally be unseen) and the models are distorted for FOV correction.

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