help with model transparency (again)
ok so when i compiled that mg42/30cal doodad a while back the transparency all worked fine. i'm trying to compile a redone m1 carbine, i have the last color ont he palette at 0,0,255 and the transparent parts at that as well, and i have the qc file set up right with the $texrendermode "skin4_test.bmp" "masked" thing set up right and everything, newest studiomdl.exe but every time i try to compile it and play it ingame, the transparency still shows as blue spots on the skin. any ideas?
JAJAHU
05-16-2003, 03:56 PM
there were 2 studiomdl's released... one which supported transparencies and one player model compiler. i dont know if the player model compiler supported transparencies or not...so your problem might lie there. try using the studiomdl released on that site with the tutorial.
Trigger
05-16-2003, 04:06 PM
they both support transparency, I used it to make the feathers on my Bersagliere pack
JAJAHU
05-16-2003, 05:15 PM
good to know :)
yeah im using the one i got from the valve-erc transparency tutorial
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