[TUT] Converting Para Models for Standard Play


ez
05-20-2005, 12:36 AM
*Tutorial by Trigger*

How to Convert Paratrooper models for standard play

For this example I'll be using the US paratroopers models, but the process should be the same for the Germans as well.

Decompile the US-Para.mdl, and open up US-Para.qc, look for this:

//reference mesh(es)
$bodygroup "body"
{
studio "allie-para_body"
blank
blank
blank
blank
blank
}

$bodygroup "helmet"
{
studio "allie-para_helmet"
studio "allie-para_helmet2"
blank
blank
blank
blank
blank
blank
}

$bodygroup "head"
{
studio "allie-para_head0"
studio "allie-para_head1"
studio "allie-para_head2"
studio "allie-para_head3"
studio "allie-para_head4"
studio "allie-para_head5"
studio "allie-para_head6"
}

$bodygroup "gear"
{
studio "tommygear"
studio "springgear"
studio "garandgear"
studio "mggear"
studio "bargear"
studio "carbgear"
studio "greasegear"
}


This is what we are going to be changing now to corespond to the US-Inf subgroups. Replace all that, with this:

$bodygroup "body"
{
studio "allie-para_body"
studio "allie-para_body"
studio "allie-para_body"
studio "allie-para_body"
studio "allie-para_body"
blank
}

$bodygroup "helmet"
{
studio "allie-para_helmet"
studio "allie-para_helmet2"
studio "allie-para_helmet"
blank
blank
blank
blank
blank
}

$bodygroup "head"
{
studio "allie-para_head0"
studio "allie-para_head1"
studio "allie-para_head2"
studio "allie-para_head3"
studio "allie-para_head4"
blank
blank
}

$bodygroup "gear"
{
studio "garandgear"
studio "tommygear"
studio "bargear"
studio "mggear"
studio "springgear"
blank
blank
}


Then compile and rename them US-Inf.mdl, and put it in the proper directory, everything should work as normal.

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