05-14-2005, 05:03 PM
ok, i know these things are meant for one time use, BUT, im sure you could make the animation so he reloads it the same way as the others.

here are some ref pics

thats all you should need. thanks

this will be to replace the axis rocket. if you could, please make all 3 model types

05-14-2005, 06:48 PM
Someone else has already done it. (

Wouldn't be that hard to convert.

05-14-2005, 06:54 PM
Actually, you'd need new animations for that panzerfaust if you want them to look right.

President Shrub
05-15-2005, 02:48 PM
While it can work for the Brit Piat, there will be difficulty in having a panzerfaust for the bazooka and panzerschreck because those two weapons lack the empty_idle animations, since the original ones had closed tubes, negating the need for such an animation. So after the faust fires, the warhead would still be on the tube.

05-15-2005, 03:56 PM
im not very good with any of this stuff, but couldnt you jujst add an animation?

05-15-2005, 06:08 PM
Empty_idle could just be empty hands, same for idle. The deploy animation could show the player bringing the panzerfaust off the shoulder and putting it into firing position in one movement. Taking it out of firing position slings it, I guess. Would make enough sense and would be quite easy to animate.

05-15-2005, 06:36 PM
Too bad everyone on this side of the forums is dead ;)

05-15-2005, 07:56 PM

05-29-2005, 11:57 PM

I have it. I converted it for the panzerschreck. I just dont know where to upload it.

05-30-2005, 12:40 AM
Send it to EZ via e-mail at the DoD:EC

05-30-2005, 02:11 AM
Where oh where did you get that Panzerfaust?

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.