|MWIP| Walther PP


Joe Anderson
05-06-2005, 09:44 PM
My first foray into plane modeling. This is about an hours work on it so far. Its a little bit different modeling this way, it really forces you to pay attention to detail or else you screw yourself in the long run. Hope to have this done next weekend so I can get it out to a Mapper.

http://i2.photobucket.com/albums/y48/MilSurpPhreak/previewbeta4.jpg

http://i2.photobucket.com/albums/y48/MilSurpPhreak/previewbeta3.jpg

Narkotic
05-06-2005, 10:49 PM
The grips should not extent so far in thickness from the slide, and the slide should also hang out to the sides of the frame.

The rear of the slide, where the hammer goes, should be hollowed all the way to the bottom, so the shape of the rear roughly resembles an upside down U.

This is the problem with this type of modeling, some things can be unclear.

http://www.modelguns.co.uk/ppks_hw.htm
Is a great set of references for this pistol which should be able to help you make this into an awesome model.

I hope you don't take this criticism too harsh, but it is great that you are at a point where everything should be fixable, instead of getting it to the point where it is mapped and changing it would be unbearable.

Joe Anderson
05-06-2005, 11:51 PM
I've been around a long time..... 1.3 beta to be exact I've just taken a hiatus since Steam came out. It takes alot more than some constructive criticism to hurt my feelings, thats what this part of the forums is for :) I appreciate the link....google image search can only accomplish so much :) I fudged parts of it that I couldnt see clearly from my reference pictures and made it like I thought it should look. Depending on how this goes I'm gonna try some other WWII weapons using this method. Any suggestions are welcome everyone.

Joe

KansasRifleDiv.
05-07-2005, 12:32 AM
That looks handy dandy so far chief.

UnlistedDog
05-07-2005, 12:03 PM
I would definatly use this! Awesome weapon, nice skin:cool:

Zao
05-07-2005, 12:49 PM
Originally posted by UnlistedDog
I would definatly use this! Awesome weapon, nice skin:cool:

What skin? :confused:

Joe Anderson
05-07-2005, 01:31 PM
There is no skin...what you see in the background is one of my reference pictures.

Maxey
05-07-2005, 01:39 PM
Originally posted by Zao
What skin? :confused:
That's just one of the several consequences caused by the CS Fansites, in this particular case, the thing to blame are the "skin sections" of said sites. :rolleyes:

Anyway, that model oughts to be great, keep up the good work! :)

Makabi Gafera
05-08-2005, 05:30 PM
nice work on that dude, can't wait to see its completion.

UnlistedDog
05-08-2005, 06:44 PM
Originally posted by Zao
What skin? :confused:

Blah blah blah, rub it in rub it in :rolleyes: It's a good looking model:o And I hate CS;)

Pvt. Stephenson
05-10-2005, 01:52 PM
heres the walter ppk sound
http://www.rcexchange.com/WALTHERP.wav

Makabi Gafera
05-10-2005, 04:03 PM
Very weak for a game like DoD. (and if it's still in the format that Close Combat uses, it won't work properly either.)

Joe Anderson
05-13-2005, 02:19 AM
Didnt get to work on it much this week....Had finals and my final animation project to do. I decided to re-model the top slide as I found a few errors that would have screwed up the model when I smoothgrouped it. Progress Shots of new slide.

Anderson
http://i2.photobucket.com/albums/y48/MilSurpPhreak/renderleft.jpg
http://i2.photobucket.com/albums/y48/MilSurpPhreak/render1.jpg

Makabi Gafera
05-14-2005, 06:08 AM
looks much better. :)

Sproily
05-20-2005, 09:06 AM
Agreed. Just backspace the seam..

Joe Anderson
05-21-2005, 08:53 PM
After much hemming and hawing I've decided that I cant really do too much more to the model that cant be accomplished by skinning so I went ahead and smoothgrouped it. I've got like 3 versions but this is the one I think Im gonna stick with. If anyone spots something that needs changing let me know.
|EDIT| Poly Count around 1600 without hands and sleeve models

http://i2.photobucket.com/albums/y48/MilSurpPhreak/final1.jpg

http://i2.photobucket.com/albums/y48/MilSurpPhreak/final2.jpg

Makabi Gafera
05-21-2005, 09:52 PM
very nice, apart from the large smoothing error. :p

Joe Anderson
05-22-2005, 04:37 PM
Yeah I swear I just noticed it when you pointed it out lol. I get too attached to my work when I do it and it takes an outsiders view of it to make me see the biggest of things lol. Ok I fixed that, now onto mapping it.

Joe

Ska Wars
05-24-2005, 09:55 PM
Nice to see your back Joe, and your work is looking good as ever.

We gonna see some Commando goodness for DoD:s? ;)

Joe Anderson
05-25-2005, 09:46 AM
You know it Ska :) I've been working on the commandos off and on in class this past semester and working on adding highpoly goodies and remapping and re-skinning the textures. Sniper class will have a WWII version of a ghillie suit, and each class will have a different uniform/helmet. As far as this model goes, I need someone to UVMap it for me as I cant for the life of me get it correct. If you want it email me at LtJoeAnderson@aol.com.

Joe

Cheeto
05-27-2005, 09:06 AM
Originally posted by Narkotic
I hope you don't take this criticism too harsh, but it is great that you are at a point where everything should be fixable, instead of getting it to the point where it is mapped and changing it would be unbearable. Yeah he's an oldie, like he said. I used to tell him repeatedly back in the day how much he sucked cos I hoped he'd go away but it only encouraged him. :p

Joe Anderson
06-15-2005, 09:00 PM
Anyone available to help me UVMap this so I can get it skinned?

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.