Re-origin Question.


05-16-2003, 05:40 AM
I've got a little problem here and I need your help! Argh!

Okay, I've read and followed Whiskas's small re-origin tutorial in Tekkobra's "Easiest way to re-origin" thread.
After decompiling the model (Shiny Metal Garand found here (http://dodec.dodstudios.net/filedb/pafiledb.php?action=file&id=231)), I've entered Charizard's Shoulder View origins to the line below $scale for eg.

$scale
$scale 1.0
$origin -2.5 -26.5 -1.8

Now heres the problem, the tutorial told me after entering the desired origins, the right thing to do is compile right? So, I downloaded the new 1.0 Player Model Complier from the stickies above. After draggin the v_garand.qc file to the compiler, it said reference.smd doesn't exist! and all the right files are in the same folder as the compiler.

It'll be great if somebody could help me tho. :)

Toejam Football
05-16-2003, 07:05 AM
Shouldnt you be using the weapon compiler and not the player model compiler?

05-17-2003, 12:27 AM
I don't know where to get it.

Devin Kryss
05-17-2003, 12:50 AM
Regardless, a compiler is a compiler.

Ok, look in your qc file, you can open it in notepad.

Look for this:


// reference meshes
$body gun "reference"

$bodygroup sleeve
{
studio "us_sleeve"
studio "brit_sleeve"
studio "axis_sleeve"
}



in the quotes in the top line, it will have "reference". Find the name of the reference smd for your gun, and put it in the quotes instead. For example, if your file is named reference2.smd, than you need to ahve "reference2" in the quotes.

05-17-2003, 01:31 AM
Doesn't solve the problem.
Both of them are named reference and the compiler still says reference.smd doesn't exist!
Take a look at the attached pic, have I done anything wrong?

05-17-2003, 11:08 PM
^BUMP^

Anyone?

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