[SkinQ] How to get the blue transparent again after reskin?


05-15-2003, 09:41 AM
Hey,

Im a noob at reskining and im making an enfield reskin right now. Darker wood and brighter metal. It looks very good, exept that the blue just appears in game.

Ive tried puting it pure blue html, didnt worked, I tried to put it 154, 155, didnt worked..

Any help would be apreciated!

Thanks

Doug the Head
05-15-2003, 09:53 AM
make sure the blue is the last color in the skin's pallete, then put this line in to the .qc file

$texrendermode "skinnamegoeshere.bmp" "masked"

only do that for the .bmp file that used transparency.

If you're using hlmv to reskin, just make sure the transparency color is the last in the .bmp's pallete, and that you only use transparency on .bmp files that had transparency before you skinned it.

gabagoo
05-15-2003, 09:57 AM
here is a great tutorial for transparancy http://collective.valve-erc.com/index.php?doc=1043360861-70912800
heres the compiler just in case compiler clicky me (http://www.dayofdefeatmod.com/john/studiomdl.exe)

btw your sig is scary:eek:

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