TNT walls


05-14-2003, 06:50 PM
I have several TNT walls, and they work fine with the dod_objects, but I have a few questions. How can I set them to also be destroyable via rpg? Checking "destroy by bazooka" in the func_breakable flags didnt work. Also, how can I make it so that the player with the dod_object must spend several seconds or more in the dod_object_goal area before the tnt is planted? Thanks. :)

MeNKeH
05-14-2003, 08:21 PM
maybe if you want rpg things just check only bazooka and nothing else, or have a mix of both tnt and bazooka

ask waldo, he would know :|

05-14-2003, 08:50 PM
To answer you second question, use a capture area instead. It has a field where you can designate "requires object from group" and specify a "group name" for your tnts. You can set a cap time for capture area. Then when the cap goes through, have it trigger the object goal so that the tnt will be "used" by the player, otherwise the player will still have the tnt and be able to trigger multiple points, which would not be right...

Your other question I'm not sure I fully understand, but I don't see any way you can make a breakable trigger and bazooka only. The only real solution, would be to combine both, but that would be complicated.

05-14-2003, 10:43 PM
Wont this cause it to show up as an official objective for the map then? Or do only the flags themselves flags (dod_control_point) do this?

haircut
05-15-2003, 01:41 AM
Yea DSettahr, I've had problems with the New mini map getting the Objective to show ... or not.

In dod_jagd they use Flags to show the objectives on the mini map. e.g. the Axis own a Flag and when you get back with the docs the flag is capped as Allies. The Flag is placed in the map where the Allies pick up the Documents.

So I don't think the blow-upable walls, dod_capture_area, will show up on the mini map.

The mini map can make things difficult when you want Objective based maps. I have seen may problems with my own tutorial maps and using Flags as capture points of Obectives ... but thats for another thread.

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