Iron Sight


Pvt. Stephenson
02-22-2005, 10:05 PM
I'd like to see a iron sight weapon back, have it when you mobe the gun is at the hips but is still able to shoot, and when you stop it will aim down the sites.

Makabi Gafera
02-23-2005, 04:05 AM
I highly doubt that that's possible with the way DoD works, I don't believe you can give seperate animations to a weapon that are played depending on whether or not the player is moving or stationary.

Guyver
02-23-2005, 02:57 PM
It would work because it's been done:
http://dodec.hlgaming.com/images/axis_is_pack.jpg
http://dodec.hlgaming.com/images/britispack.jpg
http://dodec.hlgaming.com/images/usispack.jpg

Divium
02-23-2005, 03:11 PM
Originally posted by Guyver
It would work because it's been done:
http://dodec.hlgaming.com/images/axis_is_pack.jpg
http://dodec.hlgaming.com/images/britispack.jpg
http://dodec.hlgaming.com/images/usispack.jpg

But the model is ALWAYS in that position. Its just a reorigin of the model, so yes, THAT is possible.

However, Lt. Stephenson wants a model that allows hip-shooting while moving and ironsight shooting while standing still. Like Makabi Gafera said, its impossible because player models don't know the difference between movement and idling. There is only 1 shoot animation it uses no matter what you're doing, and there is no way to change that.

BillyNair
02-25-2005, 03:29 AM
been requested before, can't do it

It has to do with the timing of the animations.

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