Lighting Database?


Kid-A
01-24-2005, 05:05 AM
I'm making a map and I know I want it bright enough to easily see everything, but that doesn't mean I can't change a number of lighting aspects.

But I don't really know where to start!

I was wondering if mappers could post the lighting settings they have used on maps so that I can see what effect certain settings have.

killer tomato
01-24-2005, 05:50 AM
AND THAT INCLUDES OFFICIAL MAPPERS!
:D

killer tomato
01-24-2005, 04:54 PM
PLease post? :(

TheSurgeon
01-24-2005, 06:53 PM
open the .bsps in notepad (might take a while for them to load), and then press ctrl+f to search, and look for light_environment. this is from dod_flash.bsp:


{
"origin" "-384 -288 144"
"pitch" "-30"
"_diffuse_light" "124 124 124 100"
"_light" "255 248 193 150"
"angles" "0 151 0"
"classname" "light_environment"
}


the entity name comes last. _light is brightness (as you can see if you turn smartedit off).

i've just extracted caen and flash from the dod gcf to get some lighting settings for my map, so those are the only 2 i can tell you now. so if no one else does post with their settings you can just do this instead


here's the caen one:


{
"origin" "-376 216 264"
"_diffuse_light" "255 237 189 50"
"pitch" "-45"
"_light" "255 202 187 50"
"_falloff" "2"
"angles" "0 231 0"
"classname" "light_environment"
}


and forest

{
"origin" "-3103 -740 138"
"_diffuse_light" "128 255 255 200"
"pitch" "-70"
"_light" "253 222 166 60"
"angles" "0 0 0"
"classname" "light_environment"
}

killer tomato
01-24-2005, 07:22 PM
That's great info!
How did you find out? :)

Gorbachev
01-25-2005, 12:10 AM
Read the first line...you can also use RipEnt to look at entities from existing maps. This is about the 4th time in the last two weeks I've mentioned this tool...perhaps you guys could check it out?

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