dod_object
whatmee
01-15-2005, 03:47 AM
just wondering, i've search everywhere.
I've tried what i know,
I want to hide it and not pick it up till it is triggered
so how can you trigger a dod_object to show itself during map play?
Thanks.
greenhorn
01-16-2005, 04:47 PM
maybe put a func_breakable or func_wall_toggle on top of it, then trigger them to remove when u want
whatmee
01-17-2005, 04:11 AM
not what i would like to do, i need it to appear.
Ginger Lord
01-17-2005, 01:08 PM
env_render it in and out and have a small clip brush over it so people can run over it and not notice.
whatmee
01-17-2005, 10:55 PM
env_render doesnt work, and its a flag.
whatmee
02-10-2005, 04:36 AM
help, of any kind, plz
Watchtower
02-10-2005, 10:40 AM
how bout a crate with the explosives (dod_object) in it and leave it undestructable until your ready
Day of Defeat Forum Archive created by
Neil Jedrzejewski.
This in an partial archive of the old Day of Defeat forums orignally hosted by
Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.