caen type explosion


PanFrie
01-09-2005, 08:30 PM
hey, need MORE help with my map... making it too complicated for me to make on my own :-P

ok, anyone know how they made that thing in caen (1.0 non-steam version) so that when you shoot the allies tower with the bazooka, the wall breaks at the ladder, and a fire starts so you cant get up there anymore?

here is an example of what i ned in my map:

Shoot bazooka at "WALL_1"
"WALL_1" explodes
"WALL_2" apears, on the ladder
"FIRE_sprite" apears in room
"FIRE_trigger_hurt" takes affect

Gorbachev
01-10-2005, 01:30 AM
I think you just target a func_wall_toggle or similar that is fashioned like the destroyed part and make those appear after the breakable disappears, as well as starting the sprite and trigger_hurt.

PanFrie
01-10-2005, 07:05 AM
but how do i make the wall_2 NOT be there before i blow the wall_1 up?

travis
01-10-2005, 11:13 AM
like the man said, func_wall_toggle

start it off or invisible.:dog:

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