clip brushes


PanFrie
01-01-2005, 12:29 PM
ok... i put 1 in my map and it breaks the whole thing... it sais that none of my enteties have a visible brush... but they do, cause it worked before i put the brush in... help?

(P.S. i may be doing the clip brush wrong... so meh...)

Gorbachev
01-01-2005, 04:14 PM
A clip brush (i.e. the one just covered in the texture named clip) cannot be an entity or it will cause an error. This form blocks players but not weapons. If you want one that blocks shots and such you can use a func_wall with the null texture (or any material if you're clipping a model) and then set it to a rendermode "texture" and amount "0".

Ginger Lord
01-01-2005, 04:30 PM
Make sure all the sides are covered in the CLIP texture.

PanFrie
01-02-2005, 10:25 AM
thanks alot

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.